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Does this comes from the new Minecraft code, because each time i have this event i never have the biome and with 164 it was OK.

Now the BiomeEvent returns the biome correctly most of the time, but it gives an erreor each time the extended GetVillageBlockID shows up.

I used the same code to change the villages block depending on the biome and it worked perfectly, i never had a single biome = null.

And there are many other mods that do the same, so there must be a problem somewhere.

 

With this problem it's almost impossible to get village customisation depending from biome, i tried to catch the biome event and store the biome and hope that the next GetVillageBlockiD event come frome the same biome.

It seems to almost work, but it's just monkey work and it could give out some mixed up results.

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