Exception in server tick loop with custom modpack
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By KenshinSpirit · Posted
Necro'ing that thread to ask if you found a solution ? I'm encountering the same crash on loading the world. I created the world in Creative to test my MP, went into survival to test combat, died, crashed on respawn and since then crash on loading the world. Deactivating Oculus isn't fixing it either, and I don't have Optifine (Twilight forest is incompatible) -
By TheSkullyKO · Posted
Cactus Flowers in vanilla can be placed on #minecraft:dirt, minecraft:farmland, or anything that is face sturdy upwards. Forge has added a line of code that works for other classes that extend VegetationBlock, but because CactusFlowerBlock has special placement, it has broken it. CactusFlowerBlock code @Override protected boolean mayPlaceOn(BlockState p_395694_, BlockGetter p_391810_, BlockPos p_391352_) { BlockState blockstate = p_391810_.getBlockState(p_391352_); return blockstate.is(Blocks.CACTUS) || blockstate.is(Blocks.FARMLAND) || blockstate.isFaceSturdy(p_391810_, p_391352_, Direction.UP, SupportType.CENTER); } VegetationBlock code that broke it @Override protected boolean canSurvive(BlockState p_397664_, LevelReader p_395119_, BlockPos p_393561_) { BlockPos blockpos = p_393561_.below(); if (p_397664_.getBlock() == this) { //Forge: This function is called during world gen and placement, before this block is set, so if we are not 'here' then assume it's the pre-check. return p_395119_.getBlockState(blockpos).canSustainPlant(p_395119_, blockpos, Direction.UP, this); } return this.mayPlaceOn(p_395119_.getBlockState(blockpos), p_395119_, blockpos); } -
By TileEntity · Posted
1.20.1 requires Java 17
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