Posted January 7Jan 7 I need to find out the best way to find the best way to apply mapping to my decompiled mod that I lost the dev environment for. Do too an unfortunate hard drive failure and me forgetting to make a GitHub repository. Is there an easier way to get these mapping applied than manually doing them? Edited January 7Jan 7 by TheCursedModder Grammar
January 7Jan 7 Make a workspace for the mod's Minecraft version. Just download the MDK of whatever that version is. Then, add it as a dependency. So, if it's on CurseForge, you can do something like this: dependencies { implementation fg.deobf("curse.maven:PROJECT_ID:VERSION_ID") } Then you can take the mapped jar from Gradle's caches (in IntelliJ this is right click > Open in > Explorer) and run it through your favorite decompiler (FernFlower, VineFlower, etc).
January 7Jan 7 Author @Jonathing Seems as if it cannot find the mapping for the mod. Maybe it has something to do with me not having a linked repository to my mod page?
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