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Posted (edited)

I need to find out the best way to find the best way to apply mapping to my decompiled mod that I lost the dev environment for. Do too an unfortunate hard drive failure and me forgetting to make a GitHub repository. Is there an easier way to get these mapping applied than manually doing them?

Edited by TheCursedModder
Grammar
  • TheCursedModder changed the title to Appling mappings to a decompiled mod
Posted

Make a workspace for the mod's Minecraft version. Just download the MDK of whatever that version is. Then, add it as a dependency. So, if it's on CurseForge, you can do something like this:

dependencies {
  implementation fg.deobf("curse.maven:PROJECT_ID:VERSION_ID")
}

Then you can take the mapped jar from Gradle's caches (in IntelliJ this is right click > Open in > Explorer) and run it through your favorite decompiler (FernFlower, VineFlower, etc).

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