Posted February 20Feb 20 I have created an EntityData that I want to save when the world closes and load that save when the world opens. private static final EntityDataAccessor<Float> ENGINE_POWER = SynchedEntityData.defineId(AircraftVehicle.class, EntityDataSerializers.FLOAT); @Override protected void defineSynchedData(SynchedEntityData.Builder builder) { super.defineSynchedData(builder); builder.define(ENGINE_POWER, 0f); } @Override protected void addAdditionalSaveData(CompoundTag compoundTag) { super.addAdditionalSaveData(compoundTag); compoundTag.putFloat("EnginePower", entityData.get(ENGINE_POWER)); } @Override protected void readAdditionalSaveData(CompoundTag compoundTag) { super.readAdditionalSaveData(compoundTag); if (compoundTag.contains("EnginePower")) { entityData.set(ENGINE_POWER, compoundTag.getFloat("EnginePower")); } } The problem is that entityData.get(ENGINE_POWER) in addAdditionalSaveData method always return the default value Edited February 20Feb 20 by BaR1BoD
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.