Posted February 21Feb 21 Hey, i'm starting to create mods, for training I made an item that shoots a chicken when used, the behavior is ok, but the moment the chicken spawns it is frozen for a small noticeable fraction of time before being launched, the same behavior does not happen with an arrow, is it possible to avoid this? @Override public InteractionResultHolder<ItemStack> use( Level pLevel, Player pPlayer, InteractionHand pUsedHand ) { if(!pLevel.isClientSide()) { double ACCELERATION = 2; double[] sines = getSines(pPlayer.getYRot()); double[] xzAccelerations = {sines[0] * ACCELERATION, sines[1] * ACCELERATION}; double[] xzSpawn = {sines[0] * 0.75 + pPlayer.getX(), sines[1] * 0.75 + pPlayer.getZ()}; Chicken chicken = new Chicken(EntityType.CHICKEN, pLevel); chicken.setPos(xzSpawn[0], pPlayer.getY() + 1, xzSpawn[1]); chicken.setDeltaMovement(xzAccelerations[0], 1, xzAccelerations[1]); pLevel.addFreshEntity(chicken); } return super.use(pLevel, pPlayer, pUsedHand); }
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