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Hello I have been having issues with shaders I have a launcher of Minecraft java for phones (non pirated software) called pojavlauncher, I installed forge and optifine, I put the shaders in the shader pack folder and it does show up but when I apply it my game crashes,you might say that maybe because it's a phone but no, I have seen people with worse specs than my phone and they could run it, it gives me the error (-Djava.library.path is set to a folder containing shared libraries of an older LWJGL version.) and (The classpath contains jar files of an older LWJGL version.)

 

 

 

 

 

However if that didn't help you to help me here is the log file:

 

 

 

 

 

[05:58:17] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[05:58:17] [main/INFO]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[05:58:17] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
[05:58:17] [main/INFO]: Forge Mod Loader version 14.23.5.2860 for Minecraft 1.12.2 loading
[05:58:17] [main/INFO]: Java is OpenJDK 64-Bit Server VM, version 1.8.0_442-internal, running on Linux:aarch64:Android-11, installed at /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal
[05:58:17] [main/INFO]: Searching /storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods for mods
[05:58:17] [main/INFO]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.12.2_HD_U_G5.jar
[05:58:17] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[05:58:17] [main/INFO]: Loading tweak class name optifine.OptiFineForgeTweaker
[05:58:17] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[05:58:17] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[05:58:17] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[05:58:17] [main/INFO]: Calling tweak class optifine.OptiFineForgeTweaker
[05:58:17] [main/INFO]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: acceptOptions
[05:58:17] [main/INFO]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: injectIntoClassLoader
[05:58:17] [main/INFO]: [optifine.OptiFineClassTransformer:dbg:242]: OptiFine ClassTransformer
[05:58:17] [main/INFO]: [optifine.OptiFineClassTransformer:dbg:242]: OptiFine ZIP file: /storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/OptiFine_1.12.2_HD_U_G5.jar
[05:58:17] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[05:58:21] [main/INFO]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[05:58:21] [main/INFO]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[05:58:21] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[05:58:21] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[05:58:22] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
[05:58:22] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
[05:58:22] [main/INFO]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: getLaunchArguments
[05:58:22] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[05:58:24] [main/INFO]: [org.lwjgl.system.Library:checkHash:617]: [LWJGL] [ERROR] Incompatible Java and native library versions detected.
Possible reasons:
    a) -Djava.library.path is set to a folder containing shared libraries of an older LWJGL version.
    b) The classpath contains jar files of an older LWJGL version.
Possible solutions:
    a) Make sure to not set -Djava.library.path (it is not needed for developing with LWJGL 3) or make
       sure the folder it points to contains the shared libraries of the correct LWJGL version.
    b) Check the classpath and make sure to only have jar files of the same LWJGL version in it.
[05:58:26] [Client thread/INFO]: Setting user: Arab
[05:58:34] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
[05:58:34] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
[05:58:34] [Client thread/INFO]: [org.lwjgl.opengl.GLContext:initCapabilities:13]: LWJGLX: GL caps init
[05:58:34] [Client thread/INFO]: [org.lwjgl.system.Library:checkHash:617]: [LWJGL] [ERROR] Incompatible Java and native library versions detected.
Possible reasons:
    a) -Djava.library.path is set to a folder containing shared libraries of an older LWJGL version.
    b) The classpath contains jar files of an older LWJGL version.
Possible solutions:
    a) Make sure to not set -Djava.library.path (it is not needed for developing with LWJGL 3) or make
       sure the folder it points to contains the shared libraries of the correct LWJGL version.
    b) Check the classpath and make sure to only have jar files of the same LWJGL version in it.
[05:58:35] [Client thread/WARN]: Skipping bad option: lastServer:
[05:58:35] [Client thread/INFO]: LWJGL Version: 3.3.3-snapshot
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]: java.lang.NullPointerException
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at org.lwjgl.system.Pointer$Default.<init>(Pointer.java:88)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at org.lwjgl.system.CustomBuffer.<init>(CustomBuffer.java:25)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at org.lwjgl.system.StructBuffer.<init>(StructBuffer.java:20)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at org.lwjgl.glfw.GLFWImage$Buffer.<init>(GLFWImage.java:303)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at org.lwjgl.opengl.Display.setIcon(Display.java:946)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at net.minecraft.client.Minecraft.func_175594_ao(Minecraft.java:680)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:456)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at net.minecraft.client.main.Main.main(SourceFile:123)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at java.lang.reflect.Method.invoke(Unknown Source)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.ContextGL:<init>:105]: LWJGLX: ready-handle context created
[05:58:35] [Client thread/INFO]: [org.lwjgl.input.GLFWInputImplementation:grabMouse:62]: Grab: false
[05:58:35] [Client thread/INFO]: [OptiFine] 
[05:58:35] [Client thread/INFO]: [OptiFine] OptiFine_1.12.2_HD_U_G5
[05:58:35] [Client thread/INFO]: [OptiFine] Build: 20210124-142939
[05:58:35] [Client thread/INFO]: [OptiFine] OS: Linux (aarch64) version Android-11
[05:58:35] [Client thread/INFO]: [OptiFine] Java: 1.8.0_442-internal, Oracle Corporation
[05:58:35] [Client thread/INFO]: [OptiFine] VM: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
[05:58:35] [Client thread/INFO]: [OptiFine] LWJGL: 3.3.3-snapshot
[05:58:35] [Client thread/INFO]: [OptiFine] OpenGL: Mali-G76 MC4, version 2.1 gl4es wrapper 1.1.5, PojavLauncherTeam & ptitSeb
[05:58:35] [Client thread/INFO]: [OptiFine] OpenGL Version: 2.1.0
[05:58:35] [Client thread/INFO]: [OptiFine] OpenGL Occlussion culling: Not available (GL_ARB_occlusion_query)
[05:58:35] [Client thread/INFO]: [OptiFine] Maximum texture size: 8192x8192
[05:58:35] [VersionCheck/INFO]: [OptiFine] Checking for new version
[05:58:35] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756
[05:58:35] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756
[05:58:35] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756
[05:58:35] [Client thread/INFO]: [Shaders] OpenGL Version: 2.1 gl4es wrapper 1.1.5
[05:58:35] [Client thread/INFO]: [Shaders] Vendor:  PojavLauncherTeam & ptitSeb
[05:58:35] [Client thread/INFO]: [Shaders] Renderer: Mali-G76 MC4
[05:58:35] [Client thread/INFO]: [Shaders] Capabilities:  2.0  2.1  3.0  3.2  - 
[05:58:35] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 4
[05:58:35] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 4
[05:58:35] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16
[05:58:35] [Client thread/INFO]: [Shaders] Load shaders configuration.
[05:58:35] [Client thread/INFO]: [Shaders] Save shaders configuration.
[05:58:35] [Client thread/INFO]: [Shaders] No shaderpack loaded.
[05:58:35] [Client thread/INFO]: [OptiFine] [Shaders] Delayed loading of block mappings after resources are loaded
[05:58:35] [Client thread/INFO]: [OptiFine] [Shaders] Delayed loading of item mappings after resources are loaded
[05:58:35] [Client thread/INFO]: [OptiFine] [Shaders] Delayed loading of entity mappings after resources are loaded
[05:58:36] [Client thread/INFO]: Forge Mod Loader has detected optifine OptiFine_1.12.2_HD_U_G5, enabling compatibility features
[05:58:36] [Client thread/INFO]: MinecraftForge v14.23.5.2860 Initialized
[05:58:36] [Client thread/INFO]: Starts to replace vanilla recipe ingredients with ore ingredients.
[05:58:36] [Client thread/INFO]: Invalid recipe found with multiple oredict ingredients in the same ingredient...
[05:58:36] [Client thread/INFO]: Replaced 1227 ore ingredients
[05:58:36] [Client thread/INFO]: Searching /storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods for mods
[05:58:38] [Client thread/INFO]: Forge Mod Loader has identified 4 mods to load
[05:58:38] [Client thread/INFO]: FML has found a non-mod file Chocapic13_HighPerformance_Low.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
[05:58:38] [Client thread/INFO]: FML has found a non-mod file ComplementaryReimagined_r5.0.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
[05:58:38] [Client thread/INFO]: FML has found a non-mod file Gl4s VERPIX_1.0.0_LITE_WITHOUT_SKY.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
[05:58:38] [Client thread/INFO]: FML has found a non-mod file MakeUp-UltraFast-8.8f.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
[05:58:38] [Client thread/INFO]: FML has found a non-mod file Open4Es-Shader-Android-1.1-Beta7.1.17+.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
[05:58:38] [Client thread/INFO]: Attempting connection with missing mods [minecraft, mcp, FML, forge] at CLIENT
[05:58:38] [Client thread/INFO]: Attempting connection with missing mods [minecraft, mcp, FML, forge] at SERVER
[05:58:38] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge
[05:58:39] [Client thread/INFO]: Processing ObjectHolder annotations
[05:58:39] [Client thread/INFO]: Found 1168 ObjectHolder annotations
[05:58:39] [Client thread/INFO]: Identifying ItemStackHolder annotations
[05:58:39] [Client thread/INFO]: Found 0 ItemStackHolder annotations
[05:58:39] [Client thread/INFO]: Configured a dormant chunk cache size of 0
[05:58:39] [Forge Version Check/INFO]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json
[05:58:39] [Client thread/INFO]: Applying holder lookups
[05:58:39] [Client thread/INFO]: Holder lookups applied
[05:58:39] [Client thread/INFO]: Applying holder lookups
[05:58:39] [Client thread/INFO]: Holder lookups applied
[05:58:39] [Client thread/INFO]: Applying holder lookups
[05:58:39] [Client thread/INFO]: Holder lookups applied
[05:58:39] [Client thread/INFO]: Applying holder lookups
[05:58:39] [Client thread/INFO]: Holder lookups applied
[05:58:39] [Client thread/INFO]: Injecting itemstacks
[05:58:39] [Client thread/INFO]: Itemstack injection complete
[05:58:39] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
[05:58:39] [Client thread/INFO]: [OptiFine] Resource packs: Default
[05:58:40] [Sound Library Loader/INFO]: Starting up SoundSystem...
[05:58:40] [Thread-2/INFO]: Initializing LWJGL OpenAL
[05:58:40] [Thread-2/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[05:58:40] [Thread-2/INFO]: [org.lwjgl.system.Library:checkHash:617]: [LWJGL] [ERROR] Incompatible Java and native library versions detected.
Possible reasons:
    a) -Djava.library.path is set to a folder containing shared libraries of an older LWJGL version.
    b) The classpath contains jar files of an older LWJGL version.
Possible solutions:
    a) Make sure to not set -Djava.library.path (it is not needed for developing with LWJGL 3) or make
       sure the folder it points to contains the shared libraries of the correct LWJGL version.
    b) Check the classpath and make sure to only have jar files of the same LWJGL version in it.
[05:58:40] [Thread-2/INFO]: OpenAL initialized.
[05:58:40] [Sound Library Loader/INFO]: Sound engine started
[05:58:44] [Client thread/INFO]: [OptiFine] Multitexture: false
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[05:58:45] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[05:58:45] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[05:58:48] [Client thread/INFO]: [OptiFine] Custom loader sprites: 3
[05:58:48] [Client thread/INFO]: [OptiFine] Sprite dependencies: 5
[05:58:48] [Client thread/INFO]: Created: 1024x512 textures-atlas
[05:58:48] [Client thread/INFO]: [OptiFine] Animated sprites: 22
[05:58:50] [Client thread/INFO]: Applying holder lookups
[05:58:50] [Client thread/INFO]: Holder lookups applied
[05:58:50] [Client thread/INFO]: Injecting itemstacks
[05:58:50] [Client thread/INFO]: Itemstack injection complete
[05:58:51] [Client thread/INFO]: Forge Mod Loader has successfully loaded 4 mods
[05:58:51] [Client thread/WARN]: Skipping bad option: lastServer:
[05:58:51] [Client thread/WARN]: ERROR : Couldn't load Narrator library : Unable to load library 'fliteWrapper':
dlopen failed: library "libfliteWrapper.so" not found
dlopen failed: library "libfliteWrapper.so" not found
Native library (linux-aarch64/libfliteWrapper.so) not found in resource path ([file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/lwjgl3/lwjgl-glfw-classes.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/patchy/1.3.9/patchy-1.3.9.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/oshi-project/oshi-core/1.1/oshi-core-1.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/java/dev/jna/jna/5.13.0/jna-5.13.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/java/dev/jna/platform/3.4.0/platform-3.4.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/ibm/icu/icu4j-core-mojang/51.2/icu4j-core-mojang-51.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/codecjorbis/20101023/codecjorbis-20101023.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/codecwav/20101023/codecwav-20101023.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/libraryjavasound/20101123/libraryjavasound-20101123.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/librarylwjglopenal/20100824/librarylwjglopenal-20100824.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/soundsystem/20120107/soundsystem-20120107.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/io/netty/netty-all/4.1.9.Final/netty-all-4.1.9.Final.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/google/guava/guava/21.0/guava-21.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/commons/commons-lang3/3.5/commons-lang3-3.5.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/commons-io/commons-io/2.5/commons-io-2.5.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/commons-codec/commons-codec/1.10/commons-codec-1.10.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/google/code/gson/gson/2.8.0/gson-2.8.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/authlib/1.5.25/authlib-1.5.25.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/realms/1.10.22/realms-1.10.22.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/commons/commons-compress/1.8.1/commons-compress-1.8.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/httpcomponents/httpclient/4.3.3/httpclient-4.3.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/commons-logging/commons-logging/1.1.3/commons-logging-1.1.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/httpcomponents/httpcore/4.3.2/httpcore-4.3.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/it/unimi/dsi/fastutil/7.1.0/fastutil-7.1.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/text2speech/1.10.3/text2speech-1.10.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/text2speech/1.10.3/text2speech-1.10.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/minecraftforge/forge/1.12.2-14.23.5.2860/forge-1.12.2-14.23.5.2860.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/ow2/asm/asm-debug-all/5.2/asm-debug-all-5.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/minecraft/launchwrapper/1.12/launchwrapper-1.12.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/jline/jline/3.5.1/jline-3.5.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/typesafe/akka/akka-actor_2.11/2.3.3/akka-actor_2.11-2.3.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/typesafe/config/1.2.1/config-1.2.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-actors-migration_2.11/1.1.0/scala-actors-migration_2.11-1.1.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-compiler/2.11.1/scala-compiler-2.11.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/plugins/scala-continuations-library_2.11/1.0.2_mc/scala-continuations-library_2.11-1.0.2_mc.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/plugins/scala-continuations-plugin_2.11.1/1.0.2_mc/scala-continuations-plugin_2.11.1-1.0.2_mc.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-library/2.11.1/scala-library-2.11.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-parser-combinators_2.11/1.0.1/scala-parser-combinators_2.11-1.0.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-reflect/2.11.1/scala-reflect-2.11.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-swing_2.11/1.0.1/scala-swing_2.11-1.0.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-xml_2.11/1.0.2/scala-xml_2.11-1.0.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/lzma/lzma/0.0.1/lzma-0.0.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/java3d/vecmath/1.5.2/vecmath-1.5.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/sf/trove4j/trove4j/3.0.3/trove4j-3.0.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/maven/maven-artifact/3.5.3/maven-artifact-3.5.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/sf/jopt-simple/jopt-simple/5.0.3/jopt-simple-5.0.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/logging/log4j/log4j-api/2.15.0/log4j-api-2.15.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/logging/log4j/log4j-core/2.15.0/log4j-core-2.15.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/versions/1.12.2-forge-14.23.5.2860/1.12.2-forge-14.23.5.2860.jar, file:/data/data/net.kdt.pojavlaunch.debug/arc_dns_injector/arc_dns_injector.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/OptiFine_1.12.2_HD_U_G5.jar, asmgen:/, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/Chocapic13_HighPerformance_Low.zip, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/ComplementaryReimagined_r5.0.zip, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/Gl4s%20VERPIX_1.0.0_LITE_WITHOUT_SKY.zip, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/MakeUp-UltraFast-8.8f.zip, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/Open4Es-Shader-Android-1.1-Beta7.1.17+.zip])
[05:58:51] [Client thread/WARN]: Failed to load shader: minecraft:shaders/post/entity_outline.json
net.minecraft.client.util.JsonException: Invalid shaders/program/entity_sobel.fsh: Couldn't compile fragment program: 0:65: L0002: No matching function for call to 'texture2D'
0:71: L0002: No matching function for call to 'texture2D'
0:77: L0002: No matching function for call to 'texture2D'
0:83: L0002: No matching function for call to 'texture2D'
0:89: L0002: No matching function for call to 'texture2D'
    at net.minecraft.client.shader.ShaderLoader.func_148057_a(ShaderLoader.java:80) ~[cda.class:?]
    at net.minecraft.client.shader.ShaderManager.<init>(ShaderManager.java:147) ~[ccx.class:?]
    at net.minecraft.client.shader.Shader.<init>(SourceFile:28) ~[ccz.class:?]
    at net.minecraft.client.shader.ShaderGroup.func_148023_a(ShaderGroup.java:344) ~[ccy.class:?]
    at net.minecraft.client.shader.ShaderGroup.func_152764_a(ShaderGroup.java:164) ~[ccy.class:?]
    at net.minecraft.client.shader.ShaderGroup.func_152765_a(ShaderGroup.java:98) ~[ccy.class:?]
    at net.minecraft.client.shader.ShaderGroup.<init>(ShaderGroup.java:54) ~[ccy.class:?]
    at net.minecraft.client.renderer.RenderGlobal.func_174966_b(RenderGlobal.java:329) [buy.class:?]
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:569) [bib.class:?]
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?]
    at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_442-internal]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_442-internal]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_442-internal]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
[05:58:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[05:58:52] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
[05:59:03] [Client thread/INFO]: [Shaders] Loaded shaderpack: (internal)
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.45
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.45
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 380.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 590.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 335.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 375.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.01388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.1388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.02777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0016666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.016666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.16666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.02777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: -40.
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: -25.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 300
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 600
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.15
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.81
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1200
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.05
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.81
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 420
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.28
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 840
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.07
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.83
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1680
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.03
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.83
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1020
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.12
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.8
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 2040
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.03
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.85
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 4080
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.015
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.87
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: -1.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 100
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 60.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: 0.65
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 0.65
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.4
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.25
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.45
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.4
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: OMNI_TINT_CUSTOM
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: EXPOSURE_NIGHT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.01
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DENSITY
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 3.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DAY
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 3.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_SUNSET
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 2.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_NIGHT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 3.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.45
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.45
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 380.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 590.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 335.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 375.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.01388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.1388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.02777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.0016666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.016666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.16666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.02777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: -40.
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: -25.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 300
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 600
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.15
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.81
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1200
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.05
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.81
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 420
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.28
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 840
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.07
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.83
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1680
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.03
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.83
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1020
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.12
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.8
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 2040
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.03
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.85
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 4080
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.015
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.87
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: -1.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 100
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 60.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 0.65
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.65
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.45
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.45
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 380.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 590.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 335.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 375.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.01388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.1388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.02777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.0016666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.016666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.16666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.02777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: -40.
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: -25.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 300
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 600
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.15
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.81
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1200
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.05
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.81
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 420
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.28
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 840
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.07
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.83
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1680
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.03
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.83
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1020
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.12
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.8
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 2040
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.03
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.85
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 4080
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.015
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.87
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: -1.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 100
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 60.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: 0.65
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 0.65
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.4
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.25
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.45
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.4
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: OMNI_TINT_CUSTOM
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: EXPOSURE_NIGHT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.01
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DENSITY
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 3.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DAY
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 3.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_SUNSET
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 2.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_NIGHT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 3.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.45
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.45
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 380.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 590.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 335.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 375.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.01388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.1388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.02777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.0016666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.016666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.16666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.02777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: -40.
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: -25.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 300
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 600
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.15
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.81
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1200
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.05
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.81
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 420
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.28
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 840
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.07
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.83
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1680
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.03
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.83
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1020
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.12
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.8
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 2040
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.03
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.85
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 4080
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.015
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.87
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: -1.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 100
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 60.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 0.65
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.65
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.45
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.45
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.7
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 380.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 590.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 335.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 375.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.01388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.1388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.02777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.0016666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.016666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.16666666666666666
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.0002777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.02777777777777778
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: -40.
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: -25.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 300
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 600
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.15
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.81
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1200
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.05
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.81
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 420
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.28
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 840
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.07
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.83
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1680
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.03
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.83
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1020
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.12
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.8
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 2040
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.03
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.85
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0
[05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0
[05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 4080
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.015
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.87
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: -1.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 100
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 60.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.65
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.65
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.45
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.45
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 380.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 590.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 335.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 375.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.01388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.1388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.02777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.0016666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.016666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.16666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.02777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: -40.
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: -25.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 300
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 600
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.15
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.81
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1200
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.05
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.81
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 420
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.28
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 840
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.07
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.83
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1680
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.03
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.83
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1020
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.12
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.8
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 2040
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.03
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.85
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 4080
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.015
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.87
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: -1.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 100
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 60.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.65
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.65
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.45
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.45
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 380.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 590.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 335.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 375.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.01388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.1388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.02777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.0016666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.016666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.16666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.02777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: -40.
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: -25.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 300
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 600
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.15
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.81
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1200
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.05
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.81
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 420
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.28
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 840
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.07
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.83
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1680
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.03
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.83
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1020
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.12
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.8
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 2040
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.03
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.85
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 4080
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.015
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.87
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: -1.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 100
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 60.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.65
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.65
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.45
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.45
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 380.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 590.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 335.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 375.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.01388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.1388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.02777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.0016666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.016666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.16666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.02777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: -40.
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: -25.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 300
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 600
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.15
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.81
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1200
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.05
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.81
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 420
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.28
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 840
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.07
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.83
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1680
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.03
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.83
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1020
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.12
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.8
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 2040
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.03
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.85
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 4080
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.015
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.87
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: -1.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 100
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 60.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.65
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.65
[05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.45
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.45
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 380.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 590.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 335.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 375.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.01388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.1388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.02777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.0016666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.016666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.16666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.02777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: -40.
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: -25.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 300
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 600
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.15
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.81
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1200
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.05
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.81
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 420
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.28
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 840
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.07
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.83
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1680
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.03
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.83
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1020
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.12
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.8
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 2040
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.03
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.85
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 4080
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.015
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.87
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: -1.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 100
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 60.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.65
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.65
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.4
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.25
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.45
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.4
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: OMNI_TINT_CUSTOM
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: EXPOSURE_NIGHT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.01
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DENSITY
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 3.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DAY
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 3.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_SUNSET
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 2.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_NIGHT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 3.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.45
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.45
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 380.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 590.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 335.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 375.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.01388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.1388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.02777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.0016666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.016666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.16666666666666666
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.0002777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.02777777777777778
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: -40.
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: -25.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 300
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 600
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.15
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.81
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1200
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.05
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.81
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 420
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.28
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 840
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.07
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.83
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1680
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.03
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.83
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1020
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.12
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.8
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 2040
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.03
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.85
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 4080
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.015
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.87
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: -1.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST
[05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 100
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 60.0
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.65
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.7
[05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel
[05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.65
[05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.0
[05:59:04] [Client thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oxeye_daisy
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:pink_tulip
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:white_tulip
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:orange_tulip
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:red_tulip
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:azure_bluet
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:allium
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:blue_orchid
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:poppy
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dandelion
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dead_bush
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:fern
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oak_sapling
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_sapling
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:birch_sapling
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_sapling
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_sapling
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_sapling
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oak_leaves
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_leaves
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:birch_leaves
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_leaves
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_leaves
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_leaves
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:tall_seagrass
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lily_of_the_valley
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:cornflower
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:kelp_plant
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:attached_melon_stem
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:attached_pumpkin_stem
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:large_fern
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:tall_grass
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:peony
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:rose_bush
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lilac
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sunflower
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lily_pad
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:cobweb
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:seagrass
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_torch
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:redstone_wall_torch
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jack_o_lantern
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:magma_block
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Property not found: lit, block: Block{minecraft:redstone_lamp}
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:campfire
[05:59:04] [Client thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_emerald
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_redstone
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_lapis
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_amethyst
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_quartz
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_netherite
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_diamond
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_gold
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_iron
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_copper
[05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45000=trim_emerald trim_redstone trim_lapis trim_amethyst trim_quartz trim_netherite trim_diamond trim_gold trim_iron trim_copper
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: spyglass
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: enchanted_golden_apple
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: copper_ingot
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_shovel
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_pickaxe
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_axe
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_hoe
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_sword
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_helmet
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_chestplate
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_leggings
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_boots
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_ingot
[05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45024=netherite_shovel netherite_pickaxe netherite_axe netherite_hoe netherite_sword netherite_helmet netherite_chestplate netherite_leggings netherite_boots netherite_ingot
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trident
[05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45028=trident
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: cod_bucket
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: salmon_bucket
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: tropical_fish_bucket
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: pufferfish_bucket
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: axolotl_bucket
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: tadpole_bucket
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: powder_snow_bucket
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: glow_ink_sac
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: amethyst_shard
[05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45056=amethyst_shard
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: turtle_helmet
[05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45064=turtle_helmet
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: echo_shard
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: recovery_compass
[05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: music_disc_5
[05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45084=echo_shard recovery_compass music_disc_5
[05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45092=
[05:59:04] [Client thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
[05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: CLOUDS, key: screen.Atmospherics
[05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: STARS, key: screen.Atmospherics
[05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: DRAW_SUN, key: screen.Atmospherics
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: texelSizeX
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: texelSizeY
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: texelSize
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: normSunVec
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: normUpVec
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunPosX
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunPosY
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunPosZ
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: sunVec
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: upPosX
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: upPosY
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: upPosZ
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: upVec
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: sunElevation
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: angSun
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: angMoon
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: angSky
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: angSkyNight
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: sunIntensity
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: fading
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: skyIntensity
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: moonIntensity
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: fading2
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: skyIntensityNight
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunAmount
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: ambientAmount
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: modWT
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: fogAmount
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunElev
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightR0
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightG0
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightB0
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightR
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightG
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightB
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: nsunColor
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: sunColor
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: avgEyeIntensity
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: exposure
[05:59:04] [Client thread/INFO]: [Shaders] Custom variable: lightSign
[05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: lightCol
[05:59:04] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge
[05:59:04] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
[05:59:04] [Client thread/INFO]: [OptiFine] Resource packs: Default
[05:59:05] [Client thread/INFO]: SoundSystem shutting down...
[05:59:05] [Client thread/ERROR]: Error in class 'SoundSystem'
[05:59:05] [Client thread/ERROR]: Problem during Library.cleanup()!
[05:59:05] [Client thread/INFO]: Ignoring errors... continuing clean-up.
[05:59:05] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[05:59:05] [Sound Library Loader/INFO]: Starting up SoundSystem...
[05:59:05] [Thread-6/INFO]: Initializing LWJGL OpenAL
[05:59:05] [Thread-6/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[05:59:05] [Thread-6/INFO]: OpenAL initialized.
[05:59:05] [Sound Library Loader/INFO]: Sound engine started
[05:59:07] [Client thread/INFO]: [OptiFine] Multitexture: false
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[05:59:07] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[05:59:07] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[05:59:10] [Client thread/INFO]: [OptiFine] Custom loader sprites: 3
[05:59:10] [Client thread/INFO]: [OptiFine] Sprite dependencies: 5
[05:59:10] [Client thread/INFO]: Created: 1024x512 textures-atlas
[05:59:10] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512 
[05:59:11] [Client thread/INFO]: [OptiFine] Animated sprites: 22
[05:59:11] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
[05:59:11] [Client thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oxeye_daisy
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:pink_tulip
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:white_tulip
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:orange_tulip
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:red_tulip
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:azure_bluet
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:allium
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:blue_orchid
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:poppy
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dandelion
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dead_bush
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:fern
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oak_sapling
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_sapling
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:birch_sapling
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_sapling
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_sapling
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_sapling
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oak_leaves
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_leaves
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:birch_leaves
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_leaves
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_leaves
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_leaves
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:tall_seagrass
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lily_of_the_valley
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:cornflower
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:kelp_plant
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:attached_melon_stem
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:attached_pumpkin_stem
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:large_fern
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:tall_grass
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:peony
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:rose_bush
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lilac
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sunflower
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lily_pad
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:cobweb
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:seagrass
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_torch
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:redstone_wall_torch
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jack_o_lantern
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:magma_block
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Property not found: lit, block: Block{minecraft:redstone_lamp}
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:campfire
[05:59:11] [Client thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_emerald
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_redstone
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_lapis
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_amethyst
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_quartz
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_netherite
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_diamond
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_gold
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_iron
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_copper
[05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45000=trim_emerald trim_redstone trim_lapis trim_amethyst trim_quartz trim_netherite trim_diamond trim_gold trim_iron trim_copper
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: spyglass
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: enchanted_golden_apple
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: copper_ingot
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_shovel
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_pickaxe
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_axe
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_hoe
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_sword
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_helmet
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_chestplate
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_leggings
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_boots
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_ingot
[05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45024=netherite_shovel netherite_pickaxe netherite_axe netherite_hoe netherite_sword netherite_helmet netherite_chestplate netherite_leggings netherite_boots netherite_ingot
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trident
[05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45028=trident
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: cod_bucket
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: salmon_bucket
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: tropical_fish_bucket
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: pufferfish_bucket
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: axolotl_bucket
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: tadpole_bucket
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: powder_snow_bucket
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: glow_ink_sac
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: amethyst_shard
[05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45056=amethyst_shard
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: turtle_helmet
[05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45064=turtle_helmet
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: echo_shard
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: recovery_compass
[05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: music_disc_5
[05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45084=echo_shard recovery_compass music_disc_5
[05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45092=
[05:59:11] [Client thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
[05:59:13] [Client thread/INFO]: [Shaders] Save shaders configuration.
[05:59:19] [Server thread/INFO]: Starting integrated minecraft server version 1.12.2
[05:59:19] [Server thread/INFO]: Generating keypair
[05:59:19] [Server thread/INFO]: Injecting existing registry data into this server instance
[05:59:20] [Server thread/INFO]: Applying holder lookups
[05:59:20] [Server thread/INFO]: Holder lookups applied
[05:59:20] [Server thread/INFO]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@ad86d0d)
[05:59:21] [Server thread/INFO]: Loaded 488 advancements
[05:59:21] [Server thread/INFO]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@ad86d0d)
[05:59:21] [Server thread/INFO]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@ad86d0d)
[05:59:21] [Server thread/INFO]: Preparing start region for level 0
[05:59:22] [Server thread/INFO]: Preparing spawn area: 15%
[05:59:23] [Server thread/INFO]: Preparing spawn area: 72%
[05:59:24] [Server thread/INFO]: Unloading dimension -1
[05:59:24] [Server thread/INFO]: Unloading dimension 1
[05:59:24] [Server thread/INFO]: Changing view distance to 2, from 10
[05:59:35] [VersionCheck/INFO]: [OptiFine] java.net.UnknownHostException: optifine.net
[05:59:54] [Server thread/INFO]: Disconnecting local:E:83dd491e: Took too long to log in
[05:59:54] [Server thread/INFO]: local:E:83dd491e lost connection: Took too long to log in
[06:00:45] [Client thread/WARN]: Couldn't look up profile properties for com.mojang.authlib.GameProfile@594aec53[id=00000000-0000-0000-0000-000000000000,name=Arab,properties={},legacy=false]
com.mojang.authlib.exceptions.AuthenticationUnavailableException: Cannot contact authentication server
    at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:85) ~[YggdrasilAuthenticationService.class:?]
    at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillGameProfile(YggdrasilMinecraftSessionService.java:180) [YggdrasilMinecraftSessionService.class:?]
    at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:173) [YggdrasilMinecraftSessionService.class:?]
    at net.minecraft.client.Minecraft.func_71371_a(Minecraft.java:2421) [bib.class:?]
    at net.minecraftforge.fml.client.FMLClientHandler.tryLoadExistingWorld(FMLClientHandler.java:734) [FMLClientHandler.class:?]
    at net.minecraft.client.gui.GuiListWorldSelectionEntry.func_186777_e(GuiListWorldSelectionEntry.java:249) [bol.class:?]
    at net.minecraft.client.gui.GuiListWorldSelectionEntry.func_186774_a(GuiListWorldSelectionEntry.java:199) [bol.class:?]
    at net.minecraft.client.gui.GuiListWorldSelectionEntry.func_148278_a(GuiListWorldSelectionEntry.java:163) [bol.class:?]
    at net.minecraft.client.gui.GuiListExtended.func_148179_a(SourceFile:41) [bjm.class:?]
    at net.minecraft.client.gui.GuiWorldSelection.func_73864_a(SourceFile:117) [bok.class:?]
    at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:533) [blk.class:?]
    at net.minecraft.client.gui.GuiWorldSelection.func_146274_d(SourceFile:49) [bok.class:?]
    at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?]
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?]
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?]
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?]
    at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_442-internal]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_442-internal]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_442-internal]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.net.UnknownHostException: sessionserver.mojang.com
    at java.net.AbstractPlainSocketImpl.connect(Unknown Source) ~[?:1.8.0_442-internal]
    at java.net.SocksSocketImpl.connect(Unknown Source) ~[?:1.8.0_442-internal]
    at java.net.Socket.connect(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.security.ssl.SSLSocketImpl.connect(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.NetworkClient.doConnect(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.http.HttpClient.openServer(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.http.HttpClient.openServer(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.https.HttpsClient.New(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) ~[?:1.8.0_442-internal]
    at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_442-internal]
    at java.security.AccessController.doPrivilegedWithCombiner(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.http.HttpURLConnection.access$200(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.http.HttpURLConnection$9.run(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.http.HttpURLConnection$9.run(Unknown Source) ~[?:1.8.0_442-internal]
    at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_442-internal]
    at java.security.AccessController.doPrivilegedWithCombiner(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) ~[?:1.8.0_442-internal]
    at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source) ~[?:1.8.0_442-internal]
    at com.mojang.authlib.HttpAuthenticationService.performGetRequest(HttpAuthenticationService.java:130) ~[HttpAuthenticationService.class:?]
    at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:66) ~[YggdrasilAuthenticationService.class:?]
    ... 22 more
[06:01:38] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756
[06:02:43] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756
[06:02:44] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756
[06:02:46] [Server thread/INFO]: Stopping server
[06:02:46] [Server thread/INFO]: Saving players
[06:02:46] [Server thread/INFO]: Saving worlds
[06:02:46] [Server thread/INFO]: Saving chunks for level 'New World'/overworld
[06:02:47] [Server thread/INFO]: Unloading dimension 0
[06:02:47] [Server thread/INFO]: Applying holder lookups
[06:02:47] [Server thread/INFO]: Holder lookups applied
[06:02:49] [Server thread/INFO]: Starting integrated minecraft server version 1.12.2
[06:02:49] [Server thread/INFO]: Generating keypair
[06:02:50] [Server thread/INFO]: Injecting existing registry data into this server instance
[06:02:50] [Server thread/INFO]: Applying holder lookups
[06:02:50] [Server thread/INFO]: Holder lookups applied
[06:02:50] [Server thread/INFO]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@73a78e)
[06:02:50] [Server thread/INFO]: Loaded 488 advancements
[06:02:50] [Server thread/INFO]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@73a78e)
[06:02:50] [Server thread/INFO]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@73a78e)
[06:02:50] [Server thread/INFO]: Preparing start region for level 0
[06:02:51] [Server thread/INFO]: Preparing spawn area: 20%
[06:02:52] [Server thread/INFO]: Preparing spawn area: 61%
[06:02:53] [Server thread/INFO]: Unloading dimension -1
[06:02:53] [Server thread/INFO]: Unloading dimension 1
[06:02:53] [Server thread/INFO]: Changing view distance to 2, from 10
[06:02:54] [Netty Local Client IO #1/INFO]: Server protocol version 2
[06:02:54] [Netty Server IO #3/INFO]: Client protocol version 2
[06:02:54] [Netty Server IO #3/INFO]: Client attempting to join with 4 mods : [email protected],[email protected],[email protected],[email protected]
[06:02:54] [Netty Local Client IO #1/INFO]: [Netty Local Client IO #1] Client side modded connection established
[06:02:54] [Server thread/INFO]: [Server thread] Server side modded connection established
[06:02:54] [Server thread/INFO]: Arab[local:E:9ebf7884] logged in with entity id 257 at (228.61153553131447, 68.0, -50.94175084939335)
[06:02:54] [Server thread/INFO]: Arab joined the game
[06:02:55] [Server thread/INFO]: Saving and pausing game...
[06:02:57] [Server thread/INFO]: Saving chunks for level 'New World'/overworld
[06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl
[06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh
0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
[06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/shadow.fsh
[06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh
0:58: L0002: No matching function for call to 'texture2D'
[06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 15 (shadow)
[06:02:57] [Client thread/INFO]: [Shaders] Info log: shadow
Link failed because of invalid fragment shader.
[06:02:57] [Client thread/INFO]: [Shaders] Info log: shadow
The program object is incomplete.
[06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "shadow"
[06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "shadow"
[06:02:57] [Client thread/INFO]: [Shaders] AO Level: 0.65
[06:02:57] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0
[06:02:57] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024
[06:02:57] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0
[06:02:57] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_basic.fsh
[06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl
[06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
0:65: S0022: Symbol 'texture' redeclared
0:139: L0002: No matching function for call to 'shadow2D'
0:146: L0002: No matching function for call to 'texture2D'
[06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_basic)
[06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_basic
Link failed because of invalid fragment shader.
[06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_basic
The program object is incomplete.
[06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_basic"
[06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic"
[06:02:57] [Client thread/INFO]: [Shaders] AO Level: 0.65
[06:02:57] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0
[06:02:57] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024
[06:02:57] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0
[06:02:57] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
[06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl
[06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
0:65: S0022: Symbol 'texture' redeclared
0:105: L0002: No matching function for call to 'texture2D'
0:136: L0002: No matching function for call to 'shadow2D'
0:143: L0002: No matching function for call to 'texture2D'
[06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_textured)
[06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_textured
Link failed because of invalid fragment shader.
[06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_textured
The program object is incomplete.
[06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_textured"
[06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_textured"
[06:02:57] [Client thread/INFO]: [Shaders] AO Level: 0.65
[06:02:57] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0
[06:02:57] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024
[06:02:57] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0
[06:02:57] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured_lit.fsh
[06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl
[06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
0:65: S0022: Symbol 'texture' redeclared
0:105: L0002: No matching function for call to 'texture2D'
0:136: L0002: No matching function for call to 'shadow2D'
0:143: L0002: No matching function for call to 'texture2D'
[06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_textured_lit)
[06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_textured_lit
Link failed because of invalid fragment shader.
[06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_textured_lit
The program object is incomplete.
[06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_textured_lit"
[06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_textured_lit"
[06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
[06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_skybasic.fsh
[06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/color_transforms.glsl
[06:02:57] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/sky_gradient.glsl
[06:02:57] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/color_dither.glsl
[06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
0:199: L0002: No matching function for call to 'texture2D'
[06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_skybasic)
[06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_skybasic
Link failed because of invalid fragment shader.
[06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_skybasic
The program object is incomplete.
[06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_skybasic"
[06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_skybasic"
[06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_skytextured.fsh
[06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
0:54: S0022: Symbol 'texture' redeclared
0:63: L0002: No matching function for call to 'texture2D'
[06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_skytextured)
[06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_skytextured
Link failed because of invalid fragment shader.
[06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_skytextured
The program object is incomplete.
[06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_skytextured"
[06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_skytextured"
[06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_clouds.vsh
0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
[06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_clouds.fsh
[06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_clouds.fsh
0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
0:56: S0022: Symbol 'texture' redeclared
0:97: L0002: No matching function for call to 'texelFetch2D'
0:102: L0002: No matching function for call to 'texture2D'
[06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_clouds)
[06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_clouds
Link failed because of invalid fragment shader.
[06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_clouds
The program object is incomplete.
[06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_clouds"
[06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_clouds"
[06:02:58] [Client thread/INFO]: [Shaders] AO Level: 0.65
[06:02:58] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0
[06:02:58] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024
[06:02:58] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0
[06:02:58] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_terrain.fsh
[06:02:58] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl
[06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
0:65: S0022: Symbol 'texture' redeclared
0:105: L0002: No matching function for call to 'texture2D'
0:147: L0002: No matching function for call to 'shadow2D'
0:154: L0002: No matching function for call to 'texture2D'
[06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_terrain)
[06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_terrain
Link failed because of invalid fragment shader.
[06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_terrain
The program object is incomplete.
[06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_terrain"
[06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
[06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_damagedblock.fsh
[06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
0:54: S0022: Symbol 'texture' redeclared
0:60: L0002: No matching function for call to 'texture2D'
[06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_damagedblock)
[06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_damagedblock
Link failed because of invalid fragment shader.
[06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_damagedblock
The program object is incomplete.
[06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_damagedblock"
[06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_damagedblock"
[06:02:58] [Client thread/INFO]: [Shaders] AO Level: 0.65
[06:02:58] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0
[06:02:58] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024
[06:02:58] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0
[06:02:58] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_block.fsh
[06:02:58] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl
[06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_block.fsh
0:65: S0022: Symbol 'texture' redeclared
0:105: L0002: No matching function for call to 'texture2D'
0:141: L0002: No matching function for call to 'shadow2D'
0:148: L0002: No matching function for call to 'texture2D'
[06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_block)
[06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_block
Link failed because of invalid fragment shader.
[06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_block
The program object is incomplete.
[06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_block"
[06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_block"
[06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_beaconbeam.vsh
0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
[06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_beaconbeam.fsh
[06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_beaconbeam.fsh
0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
0:56: S0022: Symbol 'texture' redeclared
0:65: L0002: No matching function for call to 'texture2D'
[06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_beaconbeam)
[06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_beaconbeam
Link failed because of invalid fragment shader.
[06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_beaconbeam
The program object is incomplete.
[06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_beaconbeam"
[06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_beaconbeam"
[06:02:58] [Client thread/INFO]: [Shaders] AO Level: 0.65
[06:02:58] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0
[06:02:58] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024
[06:02:58] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0
[06:02:58] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_entities.fsh
[06:02:58] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl
[06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
0:65: S0022: Symbol 'texture' redeclared
0:106: L0002: No matching function for call to 'texture2D'
0:145: L0002: No matching function for call to 'shadow2D'
0:152: L0002: No matching function for call to 'texture2D'
[06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_entities)
[06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_entities
Link failed because of invalid fragment shader.
[06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_entities
The program object is incomplete.
[06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities"
[06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities"
[06:02:58] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0
[06:02:58] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0
[06:02:58] [Client thread/INFO]: [Shaders] Shadow map resolution: 840
[06:02:58] [Client thread/INFO]: [Shaders] Shadow map distance: 105.0
[06:02:58] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[06:02:58] [Client thread/INFO]: [Shaders] Hardware shadow filtering enabled.
[06:02:58] [Client thread/INFO]: [Shaders] AO Level: 0.0
[06:02:58] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0
[06:02:58] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0
[06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_entities_glowing.fsh
[06:02:58] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/solid_blocks_fragment.glsl
[06:02:58] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl
[06:02:58] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/color_utils_end.glsl
[06:02:58] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/color_utils_nether.glsl
[06:02:58] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/dither.glsl
[06:02:58] [Client thread/INFO]: [Shaders] File: 6 = /shaders/lib/shadow_frag.glsl
[06:02:58] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/luma.glsl
[06:02:58] [Client thread/INFO]: [Shaders] File: 8 = /shaders/lib/material_gloss_fragment.glsl
[06:02:58] [Client thread/INFO]: [Shaders] File: 9 = /shaders/src/finalcolor.glsl
[06:02:58] [Client thread/INFO]: [Shaders] File: 10 = /shaders/src/writebuffers.glsl
[06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities_glowing.fsh
0:259: L0002: No matching function for call to 'texture2D'
0:423: L0002: No matching function for call to 'texture2D'
0:499: L0002: No matching function for call to 'shadow2D'
0:505: L0002: No matching function for call to 'shadow2D'
0:579: L0002: No matching function for call to 'texture2D'
0:609: L0002: No matching function for call to 'texture2D'
[06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_entities_glowing)
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_entities_glowing
Link failed because of invalid fragment shader.
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_entities_glowing
The program object is incomplete.
[06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities_glowing"
[06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities_glowing"
[06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.vsh
0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
[06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_armor_glint.fsh
[06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
0:55: S0022: Symbol 'texture' redeclared
0:67: L0002: No matching function for call to 'texture2D'
0:73: L0002: No matching function for call to 'texture2D'
[06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_armor_glint)
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_armor_glint
Link failed because of invalid fragment shader.
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_armor_glint
The program object is incomplete.
[06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_armor_glint"
[06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_armor_glint"
[06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_spidereyes.fsh
[06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_spidereyes.fsh
0:55: S0022: Symbol 'texture' redeclared
0:64: L0002: No matching function for call to 'texture2D'
[06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_spidereyes)
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_spidereyes
Link failed because of invalid fragment shader.
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_spidereyes
The program object is incomplete.
[06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_spidereyes"
[06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_spidereyes"
[06:02:59] [Client thread/INFO]: [Shaders] AO Level: 0.65
[06:02:59] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0
[06:02:59] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024
[06:02:59] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0
[06:02:59] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
[06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl
[06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
0:65: S0022: Symbol 'texture' redeclared
0:105: L0002: No matching function for call to 'texture2D'
0:141: L0002: No matching function for call to 'shadow2D'
0:148: L0002: No matching function for call to 'texture2D'
[06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_hand)
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_hand
Link failed because of invalid fragment shader.
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_hand
The program object is incomplete.
[06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_hand"
[06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_hand"
[06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
[06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_weather.fsh
[06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
0:55: S0022: Symbol 'texture' redeclared
0:71: L0002: No matching function for call to 'texture2D'
0:78: L0002: No matching function for call to 'texture2D'
[06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_weather)
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_weather
Link failed because of invalid fragment shader.
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_weather
The program object is incomplete.
[06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_weather"
[06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_weather"
[06:02:59] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/deferred.vsh
[06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/sky_gradient.glsl
[06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/deferred.vsh
0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
0:76: L0002: No matching function for call to 'texture2D'
[06:02:59] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
[06:02:59] [Client thread/INFO]: [Shaders] colortex0 format: RGB8
[06:02:59] [Client thread/INFO]: [Shaders] colortex1 format: R11F_G11F_B10F
[06:02:59] [Client thread/INFO]: [Shaders] colortex4 format: R11F_G11F_B10F
[06:02:59] [Client thread/INFO]: [Shaders] colortex0 clear disabled
[06:02:59] [Client thread/INFO]: [Shaders] colortex1 clear disabled
[06:02:59] [Client thread/INFO]: [Shaders] colortex2 clear disabled
[06:02:59] [Client thread/INFO]: [Shaders] colortex3 clear disabled
[06:02:59] [Client thread/INFO]: [Shaders] colortex4 clear disabled
[06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/deferred.fsh
0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
[06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 17 (deferred)
[06:02:59] [Client thread/INFO]: [Shaders] Info log: deferred
Link failed because of invalid vertex shader.
[06:02:59] [Client thread/INFO]: [Shaders] Info log: deferred
The program object is incomplete.
[06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "deferred"
[06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "deferred"
[06:02:59] [Client thread/INFO]: [Shaders] AO Level: 0.65
[06:02:59] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0
[06:02:59] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024
[06:02:59] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0
[06:02:59] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh
[06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl
[06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
0:65: S0022: Symbol 'texture' redeclared
0:105: L0002: No matching function for call to 'texture2D'
0:141: L0002: No matching function for call to 'shadow2D'
0:148: L0002: No matching function for call to 'texture2D'
[06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_water)
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_water
Link failed because of invalid fragment shader.
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_water
The program object is incomplete.
[06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_water"
[06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
[06:02:59] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_hand_water.vsh
[06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/solid_blocks_vertex.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/color_utils_end.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/color_utils_nether.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/color_utils.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 6 = /shaders/src/taa_offset.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/basic_utils.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 8 = /shaders/lib/shadow_vertex.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 9 = /shaders/lib/vector_utils.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 10 = /shaders/lib/luma.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 11 = /shaders/src/basiccoords_vertex.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 12 = /shaders/src/position_vertex.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 13 = /shaders/src/light_vertex.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 14 = /shaders/src/fog_vertex.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 15 = /shaders/src/shadow_src_vertex.glsl
[06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.vsh
0:456: L0002: No matching function for call to 'texture2D'
[06:02:59] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0
[06:02:59] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0
[06:02:59] [Client thread/INFO]: [Shaders] Shadow map resolution: 840
[06:02:59] [Client thread/INFO]: [Shaders] Shadow map distance: 105.0
[06:02:59] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[06:02:59] [Client thread/INFO]: [Shaders] Hardware shadow filtering enabled.
[06:02:59] [Client thread/INFO]: [Shaders] AO Level: 0.0
[06:02:59] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0
[06:02:59] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0
[06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand_water.fsh
[06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/solid_blocks_fragment.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/color_utils_end.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/color_utils_nether.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/dither.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 6 = /shaders/lib/shadow_frag.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/luma.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 8 = /shaders/lib/material_gloss_fragment.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 9 = /shaders/src/finalcolor.glsl
[06:02:59] [Client thread/INFO]: [Shaders] File: 10 = /shaders/src/writebuffers.glsl
[06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.fsh
0:257: L0002: No matching function for call to 'texture2D'
0:421: L0002: No matching function for call to 'texture2D'
0:497: L0002: No matching function for call to 'shadow2D'
0:503: L0002: No matching function for call to 'shadow2D'
0:581: L0002: No matching function for call to 'texture2D'
0:614: L0002: No matching function for call to 'texture2D'
[06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_hand_water)
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_hand_water
Link failed because of invalid vertex shader.
[06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_hand_water
The program object is incomplete.
[06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_hand_water"
[06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_hand_water"
[06:03:00] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/composite.vsh
[06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
0:100: L0002: No matching function for call to 'texelFetch2D'
0:138: L0002: No matching function for call to 'texture2D'
[06:03:00] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
[06:03:00] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/color_transforms.glsl
[06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported
0:229: L0002: No matching function for call to 'texture2D'
0:232: L0002: No matching function for call to 'texture2D'
[06:03:00] [Client thread/ERROR]: [Shaders] Error linking program: 17 (composite)
[06:03:00] [Client thread/INFO]: [Shaders] Info log: composite
Link failed because of invalid vertex shader.
[06:03:00] [Client thread/INFO]: [Shaders] Info log: composite
The program object is incomplete.
[06:03:00] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "composite"
[06:03:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite"
[06:03:00] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0
[06:03:00] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0
[06:03:00] [Client thread/INFO]: [Shaders] Shadow map resolution: 840
[06:03:00] [Client thread/INFO]: [Shaders] Shadow map distance: 105.0
[06:03:00] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[06:03:00] [Client thread/INFO]: [Shaders] Hardware shadow filtering enabled.
[06:03:00] [Client thread/INFO]: [Shaders] AO Level: 0.0
[06:03:00] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0
[06:03:00] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0
[06:03:00] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled
[06:03:00] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite1.fsh
[06:03:00] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/composite1_fragment.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/bloom.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/dither.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/blur.glsl
[06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
0:107: L0002: No matching function for call to 'texture2D'
0:110: L0002: No matching function for call to 'texture2D'
0:280: L0002: No matching function for call to 'texture2D'
0:444: L0002: No matching function for call to 'texture2D'
0:519: L0002: No matching function for call to 'texture2D'
[06:03:00] [Client thread/ERROR]: [Shaders] Error linking program: 15 (composite1)
[06:03:00] [Client thread/INFO]: [Shaders] Info log: composite1
Link failed because of invalid fragment shader.
[06:03:00] [Client thread/INFO]: [Shaders] Info log: composite1
The program object is incomplete.
[06:03:00] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "composite1"
[06:03:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite1"
[06:03:00] [Client thread/INFO]: [Shaders] colortex0 clear disabled
[06:03:00] [Client thread/INFO]: [Shaders] colortex1 clear disabled
[06:03:00] [Client thread/INFO]: [Shaders] colortex2 clear disabled
[06:03:00] [Client thread/INFO]: [Shaders] colortex3 clear disabled
[06:03:00] [Client thread/INFO]: [Shaders] gaux1 clear disabled
[06:03:00] [Client thread/INFO]: [Shaders] gaux2 clear disabled
[06:03:00] [Client thread/INFO]: [Shaders] gaux3 clear disabled
[06:03:00] [Client thread/INFO]: [Shaders] gaux4 clear disabled
[06:03:00] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0
[06:03:00] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0
[06:03:00] [Client thread/INFO]: [Shaders] AO Level: 0.0
[06:03:00] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0
[06:03:00] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0
[06:03:00] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
[06:03:00] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/composite2_fragment.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/projection_utils.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/past_projection_utils.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/dither.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 6 = /shaders/lib/motion_blur.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/luma.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 8 = /shaders/lib/fast_taa.glsl
[06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh
0:154: L0002: No matching function for call to 'texture2D'
0:160: L0002: No matching function for call to 'texture2D'
0:166: L0002: No matching function for call to 'texture2D'
0:172: L0002: No matching function for call to 'texture2D'
0:178: L0002: No matching function for call to 'texture2D'
0:249: L0002: No matching function for call to 'texture2D'
0:255: L0002: No matching function for call to 'texture2D'
0:261: L0002: No matching function for call to 'texture2D'
0:267: L0002: No matching function for call to 'texture2D'
0:273: L0002: No matching function for call to 'texture2D'
0:354: L0002: No matching function for call to 'texture2D'
0:357: L0002: No matching function for call to 'texture2D'
[06:03:00] [Client thread/ERROR]: [Shaders] Error linking program: 16 (composite2)
[06:03:00] [Client thread/INFO]: [Shaders] Info log: composite2
Link failed because of invalid fragment shader.
[06:03:00] [Client thread/INFO]: [Shaders] Info log: composite2
The program object is incomplete.
[06:03:00] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "composite2"
[06:03:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite2"
[06:03:00] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0
[06:03:00] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0
[06:03:00] [Client thread/INFO]: [Shaders] AO Level: 0.0
[06:03:00] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0
[06:03:00] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0
[06:03:00] [Client thread/INFO]: [Shaders] colortex0 format: R8
[06:03:00] [Client thread/INFO]: [Shaders] colortex1 format: R11F_G11F_B10F
[06:03:00] [Client thread/INFO]: [Shaders] colortex2 format: R8
[06:03:00] [Client thread/INFO]: [Shaders] colortex3 format: R11F_G11F_B10F
[06:03:00] [Client thread/INFO]: [Shaders] gaux1 format: R11F_G11F_B10F
[06:03:00] [Client thread/INFO]: [Shaders] gaux2 format: R8
[06:03:00] [Client thread/INFO]: [Shaders] gaux3 format: R16F
[06:03:00] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F
[06:03:00] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/final.fsh
[06:03:00] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/final_fragment.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/post.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/basic_utils.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/tone_maps.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 6 = /shaders/lib/color_blindness.glsl
[06:03:00] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/aberration.glsl
[06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh
0:202: L0002: No matching function for call to 'texture2D'
[06:03:00] [Client thread/ERROR]: [Shaders] Error linking program: 15 (final)
[06:03:00] [Client thread/INFO]: [Shaders] Info log: final
Link failed because of invalid fragment shader.
[06:03:00] [Client thread/INFO]: [Shaders] Info log: final
The program object is incomplete.
[06:03:00] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "final"
[06:03:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "final"
[06:03:00] [Client thread/INFO]: [Shaders] usedColorBuffers: 8
[06:03:00] [Client thread/INFO]: [Shaders] usedDepthBuffers: 1
[06:03:00] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[06:03:00] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[06:03:00] [Client thread/INFO]: [Shaders] usedColorAttachs: 8
[06:03:00] [Client thread/INFO]: [Shaders] usedDrawBuffers: 1
 

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    • Open the file and remove the # from # -Xmx4G
    • https://mclo.gs/uea1hj9 It should be easier to see the crash report in this format...sorry I'm new to this
    • Hello...I was wondering if somebody could help me with this crash. I was using chunky to pre-load chunks and this chunk, -473 285 (-7685 y 4560) seems to be corrupted or something. So like a dummy I teleported myself from the server console there and it crashed as soon as I would join the world. I used MCA selector to delete the problematic chunk and luckily it sent me back to my last known location. Can anyone see what is possibly causing this issue with the crash log? Anyway...here it is. My gosh this is frustrating. ---- Minecraft Crash Report ---- // Hi. I'm Connector, and I'm a crashaholic ========================= SINYTRA CONNECTOR IS PRESENT! Please verify issues are not caused by Connector before reporting them to mod authors. If you're unsure, file a report on Connector's issue tracker found at https://github.com/Sinytra/Connector/issues. ========================= // You should try our sister game, Minceraft! Time: 2025-09-05 03:24:05 Description: Feature placement java.lang.NullPointerException: Cannot invoke "net.minecraft.world.level.Level.m_8055_(net.minecraft.core.BlockPos)" because "this.f_58857_" is null     at net.minecraft.world.level.block.entity.JukeboxBlockEntity.m_271871_(JukeboxBlockEntity.java:76) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:mixin:APP:fabric-transfer-api-v1.mixins.json:JukeboxBlockEntityMixin from mod fabric_transfer_api_v1,pl:mixin:APP:amendments-common.mixins.json:JukeboxBlockEntityMixin from mod amendments,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.world.level.block.entity.JukeboxBlockEntity.m_7407_(JukeboxBlockEntity.java:132) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:mixin:APP:fabric-transfer-api-v1.mixins.json:JukeboxBlockEntityMixin from mod fabric_transfer_api_v1,pl:mixin:APP:amendments-common.mixins.json:JukeboxBlockEntityMixin from mod amendments,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.world.ticks.ContainerSingleItem.m_8016_(ContainerSingleItem.java:37) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:connector_pre_launch:A}     at net.minecraft.world.ticks.ContainerSingleItem.m_272108_(ContainerSingleItem.java:28) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:connector_pre_launch:A}     at net.minecraft.world.ticks.ContainerSingleItem.m_6211_(ContainerSingleItem.java:20) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:connector_pre_launch:A}     at net.minecraft.world.Clearable.m_18908_(Clearable.java:10) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:connector_pre_launch:A}     at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.m_230328_(StructureTemplate.java:232) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,xf:fml:forge:forge_method_redirector,pl:connector_pre_launch:A,re:classloading,xf:fml:forge:forge_method_redirector,pl:mixin:APP:betterdungeons.mixins.json:DungeonContextMixin from mod betterdungeons,pl:mixin:APP:betterdungeons.mixins.json:StructureTemplateMixin from mod betterdungeons,pl:mixin:APP:cataclysm.mixins.json:StructureTemplateMixin from mod cataclysm,pl:mixin:APP:lithostitched.mixins.json:common.StructureTemplateMixin from mod lithostitched,pl:mixin:APP:dungeonnowloading.forge.mixins.json:structures.StructureTemplateMixin from mod dungeonnowloading,pl:mixin:APP:integrated_api-common.mixins.json:structures.StructureTemplateMixin from mod integrated_api,pl:mixin:APP:integrated_api-common.mixins.json:structures.TemplateAccessor from mod integrated_api,pl:mixin:APP:blueprint.mixins.json:StructureTemplateMixin from mod blueprint,pl:mixin:APP:zeta.mixins.json:StructureTemplateMixin from mod zeta,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.world.level.levelgen.structure.TemplateStructurePiece.m_213694_(TemplateStructurePiece.java:83) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:computing_frames,pl:connector_pre_launch:A,re:classloading,pl:connector_pre_launch:A,re:mixin,pl:connector_pre_launch:A}     at net.minecraft.world.level.levelgen.structure.structures.OceanRuinPieces$OceanRuinPiece.m_213694_(OceanRuinPieces.java:309) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,xf:fml:forge:forge_method_redirector,pl:connector_pre_launch:A}     at net.minecraft.world.level.levelgen.structure.StructureStart.m_226850_(StructureStart.java:90) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:mixin:APP:blueprint.mixins.json:StructureStartMixin from mod blueprint,pl:mixin:APP:zeta.mixins.json:StructureStartMixin from mod zeta,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkGenerator.m_223080_(ChunkGenerator.java:320) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:ChunkGeneratorMixin from mod citadel,pl:mixin:APP:bettermineshafts.mixins.json:DisableVanillaMineshaftsMixin from mod bettermineshafts,pl:mixin:A,pl:connector_pre_launch:A}     at com.google.common.collect.ImmutableList.forEach(ImmutableList.java:422) ~[guava-31.1-jre.jar%2374!/:?] {re:mixin}     at net.minecraft.world.level.chunk.ChunkGenerator.m_213609_(ChunkGenerator.java:319) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:ChunkGeneratorMixin from mod citadel,pl:mixin:APP:bettermineshafts.mixins.json:DisableVanillaMineshaftsMixin from mod bettermineshafts,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkStatus.m_279978_(ChunkStatus.java:108) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkStatus$SimpleGenerationTask.m_214024_(ChunkStatus.java:309) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkStatus.m_280308_(ChunkStatus.java:252) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:connector_pre_launch:A}     at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$27(ChunkMap.java:643) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:bugfix.paper_chunk_patches.ChunkMapMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:bugfix.chunk_deadlock.ChunkMapLoadMixin from mod modernfix,pl:mixin:APP:fabric-networking-api-v1.mixins.json:accessor.ThreadedAnvilChunkStorageAccessor from mod fabric_networking_api_v1,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:ThreadedAnvilChunkStorageMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:lithium.mixins.json:world.player_chunk_tick.ThreadedAnvilChunkStorageMixin from mod radium,pl:mixin:APP:lithostitched.mixins.json:common.ChunkMapMixin from mod lithostitched,pl:mixin:A,pl:connector_pre_launch:A}     at com.mojang.datafixers.util.Either$Left.map(Either.java:38) ~[datafixerupper-6.0.8.jar%2377!/:?] {}     at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$29(ChunkMap.java:634) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:bugfix.paper_chunk_patches.ChunkMapMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:bugfix.chunk_deadlock.ChunkMapLoadMixin from mod modernfix,pl:mixin:APP:fabric-networking-api-v1.mixins.json:accessor.ThreadedAnvilChunkStorageAccessor from mod fabric_networking_api_v1,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:ThreadedAnvilChunkStorageMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:lithium.mixins.json:world.player_chunk_tick.ThreadedAnvilChunkStorageMixin from mod radium,pl:mixin:APP:lithostitched.mixins.json:common.ChunkMapMixin from mod lithostitched,pl:mixin:A,pl:connector_pre_launch:A}     at java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:1150) ~[?:?] {}     at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) ~[?:?] {}     at net.minecraft.server.level.ChunkTaskPriorityQueueSorter.m_143188_(ChunkTaskPriorityQueueSorter.java:62) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.m_18759_(ProcessorMailbox.java:91) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.m_18747_(ProcessorMailbox.java:146) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.run(ProcessorMailbox.java:102) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at java.util.concurrent.ForkJoinTask$RunnableExecuteAction.exec(ForkJoinTask.java:1395) ~[?:?] {}     at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] {}     at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?] {}     at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?] {re:mixin,re:computing_frames}     at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?] {re:mixin,re:computing_frames}     at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?] {re:mixin} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Server thread Suspected Mods: NONE Stacktrace:     at net.minecraft.world.level.block.entity.JukeboxBlockEntity.m_271871_(JukeboxBlockEntity.java:76) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:mixin:APP:fabric-transfer-api-v1.mixins.json:JukeboxBlockEntityMixin from mod fabric_transfer_api_v1,pl:mixin:APP:amendments-common.mixins.json:JukeboxBlockEntityMixin from mod amendments,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.world.level.block.entity.JukeboxBlockEntity.m_7407_(JukeboxBlockEntity.java:132) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:mixin:APP:fabric-transfer-api-v1.mixins.json:JukeboxBlockEntityMixin from mod fabric_transfer_api_v1,pl:mixin:APP:amendments-common.mixins.json:JukeboxBlockEntityMixin from mod amendments,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.world.ticks.ContainerSingleItem.m_8016_(ContainerSingleItem.java:37) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:connector_pre_launch:A}     at net.minecraft.world.ticks.ContainerSingleItem.m_272108_(ContainerSingleItem.java:28) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:connector_pre_launch:A}     at net.minecraft.world.ticks.ContainerSingleItem.m_6211_(ContainerSingleItem.java:20) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:connector_pre_launch:A}     at net.minecraft.world.Clearable.m_18908_(Clearable.java:10) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:connector_pre_launch:A}     at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.m_230328_(StructureTemplate.java:232) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,xf:fml:forge:forge_method_redirector,pl:connector_pre_launch:A,re:classloading,xf:fml:forge:forge_method_redirector,pl:mixin:APP:betterdungeons.mixins.json:DungeonContextMixin from mod betterdungeons,pl:mixin:APP:betterdungeons.mixins.json:StructureTemplateMixin from mod betterdungeons,pl:mixin:APP:cataclysm.mixins.json:StructureTemplateMixin from mod cataclysm,pl:mixin:APP:lithostitched.mixins.json:common.StructureTemplateMixin from mod lithostitched,pl:mixin:APP:dungeonnowloading.forge.mixins.json:structures.StructureTemplateMixin from mod dungeonnowloading,pl:mixin:APP:integrated_api-common.mixins.json:structures.StructureTemplateMixin from mod integrated_api,pl:mixin:APP:integrated_api-common.mixins.json:structures.TemplateAccessor from mod integrated_api,pl:mixin:APP:blueprint.mixins.json:StructureTemplateMixin from mod blueprint,pl:mixin:APP:zeta.mixins.json:StructureTemplateMixin from mod zeta,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.world.level.levelgen.structure.TemplateStructurePiece.m_213694_(TemplateStructurePiece.java:83) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:computing_frames,pl:connector_pre_launch:A,re:classloading,pl:connector_pre_launch:A,re:mixin,pl:connector_pre_launch:A}     at net.minecraft.world.level.levelgen.structure.structures.OceanRuinPieces$OceanRuinPiece.m_213694_(OceanRuinPieces.java:309) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,xf:fml:forge:forge_method_redirector,pl:connector_pre_launch:A}     at net.minecraft.world.level.levelgen.structure.StructureStart.m_226850_(StructureStart.java:90) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:connector_pre_launch:A,re:classloading,pl:mixin:APP:blueprint.mixins.json:StructureStartMixin from mod blueprint,pl:mixin:APP:zeta.mixins.json:StructureStartMixin from mod zeta,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkGenerator.m_223080_(ChunkGenerator.java:320) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:ChunkGeneratorMixin from mod citadel,pl:mixin:APP:bettermineshafts.mixins.json:DisableVanillaMineshaftsMixin from mod bettermineshafts,pl:mixin:A,pl:connector_pre_launch:A}     at com.google.common.collect.ImmutableList.forEach(ImmutableList.java:422) ~[guava-31.1-jre.jar%2374!/:?] {re:mixin}     at net.minecraft.world.level.chunk.ChunkGenerator.m_213609_(ChunkGenerator.java:319) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:ChunkGeneratorMixin from mod citadel,pl:mixin:APP:bettermineshafts.mixins.json:DisableVanillaMineshaftsMixin from mod bettermineshafts,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkStatus.m_279978_(ChunkStatus.java:108) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkStatus$SimpleGenerationTask.m_214024_(ChunkStatus.java:309) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkStatus.m_280308_(ChunkStatus.java:252) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:connector_pre_launch:A}     at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$27(ChunkMap.java:643) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:bugfix.paper_chunk_patches.ChunkMapMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:bugfix.chunk_deadlock.ChunkMapLoadMixin from mod modernfix,pl:mixin:APP:fabric-networking-api-v1.mixins.json:accessor.ThreadedAnvilChunkStorageAccessor from mod fabric_networking_api_v1,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:ThreadedAnvilChunkStorageMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:lithium.mixins.json:world.player_chunk_tick.ThreadedAnvilChunkStorageMixin from mod radium,pl:mixin:APP:lithostitched.mixins.json:common.ChunkMapMixin from mod lithostitched,pl:mixin:A,pl:connector_pre_launch:A}     at com.mojang.datafixers.util.Either$Left.map(Either.java:38) ~[datafixerupper-6.0.8.jar%2377!/:?] {}     at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$29(ChunkMap.java:634) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:bugfix.paper_chunk_patches.ChunkMapMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:bugfix.chunk_deadlock.ChunkMapLoadMixin from mod modernfix,pl:mixin:APP:fabric-networking-api-v1.mixins.json:accessor.ThreadedAnvilChunkStorageAccessor from mod fabric_networking_api_v1,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:ThreadedAnvilChunkStorageMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:lithium.mixins.json:world.player_chunk_tick.ThreadedAnvilChunkStorageMixin from mod radium,pl:mixin:APP:lithostitched.mixins.json:common.ChunkMapMixin from mod lithostitched,pl:mixin:A,pl:connector_pre_launch:A}     at java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:1150) ~[?:?] {}     at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) ~[?:?] {}     at net.minecraft.server.level.ChunkTaskPriorityQueueSorter.m_143188_(ChunkTaskPriorityQueueSorter.java:62) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.m_18759_(ProcessorMailbox.java:91) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.m_18747_(ProcessorMailbox.java:146) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.run(ProcessorMailbox.java:102) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at java.util.concurrent.ForkJoinTask$RunnableExecuteAction.exec(ForkJoinTask.java:1395) ~[?:?] {}     at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] {} -- Feature -- Details:     Description: ResourceKey[minecraft:worldgen/structure / minecraft:ocean_ruin_warm] Stacktrace:     at net.minecraft.world.level.chunk.ChunkGenerator.m_213609_(ChunkGenerator.java:319) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:ChunkGeneratorMixin from mod citadel,pl:mixin:APP:bettermineshafts.mixins.json:DisableVanillaMineshaftsMixin from mod bettermineshafts,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkStatus.m_279978_(ChunkStatus.java:108) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkStatus$SimpleGenerationTask.m_214024_(ChunkStatus.java:309) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkStatus.m_280308_(ChunkStatus.java:252) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:connector_pre_launch:A}     at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$27(ChunkMap.java:643) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:bugfix.paper_chunk_patches.ChunkMapMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:bugfix.chunk_deadlock.ChunkMapLoadMixin from mod modernfix,pl:mixin:APP:fabric-networking-api-v1.mixins.json:accessor.ThreadedAnvilChunkStorageAccessor from mod fabric_networking_api_v1,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:ThreadedAnvilChunkStorageMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:lithium.mixins.json:world.player_chunk_tick.ThreadedAnvilChunkStorageMixin from mod radium,pl:mixin:APP:lithostitched.mixins.json:common.ChunkMapMixin from mod lithostitched,pl:mixin:A,pl:connector_pre_launch:A}     at com.mojang.datafixers.util.Either$Left.map(Either.java:38) ~[datafixerupper-6.0.8.jar%2377!/:?] {}     at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$29(ChunkMap.java:634) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:bugfix.paper_chunk_patches.ChunkMapMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:bugfix.chunk_deadlock.ChunkMapLoadMixin from mod modernfix,pl:mixin:APP:fabric-networking-api-v1.mixins.json:accessor.ThreadedAnvilChunkStorageAccessor from mod fabric_networking_api_v1,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:ThreadedAnvilChunkStorageMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:lithium.mixins.json:world.player_chunk_tick.ThreadedAnvilChunkStorageMixin from mod radium,pl:mixin:APP:lithostitched.mixins.json:common.ChunkMapMixin from mod lithostitched,pl:mixin:A,pl:connector_pre_launch:A}     at java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:1150) ~[?:?] {}     at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) ~[?:?] {}     at net.minecraft.server.level.ChunkTaskPriorityQueueSorter.m_143188_(ChunkTaskPriorityQueueSorter.java:62) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.m_18759_(ProcessorMailbox.java:91) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.m_18747_(ProcessorMailbox.java:146) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.run(ProcessorMailbox.java:102) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at java.util.concurrent.ForkJoinTask$RunnableExecuteAction.exec(ForkJoinTask.java:1395) ~[?:?] {}     at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] {}     at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?] {}     at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?] {re:mixin,re:computing_frames}     at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?] {re:mixin,re:computing_frames}     at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?] {re:mixin} -- Generation -- Details:     CenterX: -473     CenterZ: 285     Seed: 1176945434636047048 Stacktrace:     at net.minecraft.world.level.chunk.ChunkGenerator.m_213609_(ChunkGenerator.java:319) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:ChunkGeneratorMixin from mod citadel,pl:mixin:APP:bettermineshafts.mixins.json:DisableVanillaMineshaftsMixin from mod bettermineshafts,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkStatus.m_279978_(ChunkStatus.java:108) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkStatus$SimpleGenerationTask.m_214024_(ChunkStatus.java:309) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.world.level.chunk.ChunkStatus.m_280308_(ChunkStatus.java:252) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:connector_pre_launch:A}     at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$27(ChunkMap.java:643) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:bugfix.paper_chunk_patches.ChunkMapMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:bugfix.chunk_deadlock.ChunkMapLoadMixin from mod modernfix,pl:mixin:APP:fabric-networking-api-v1.mixins.json:accessor.ThreadedAnvilChunkStorageAccessor from mod fabric_networking_api_v1,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:ThreadedAnvilChunkStorageMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:lithium.mixins.json:world.player_chunk_tick.ThreadedAnvilChunkStorageMixin from mod radium,pl:mixin:APP:lithostitched.mixins.json:common.ChunkMapMixin from mod lithostitched,pl:mixin:A,pl:connector_pre_launch:A}     at com.mojang.datafixers.util.Either$Left.map(Either.java:38) ~[datafixerupper-6.0.8.jar%2377!/:?] {}     at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$29(ChunkMap.java:634) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:bugfix.paper_chunk_patches.ChunkMapMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:bugfix.chunk_deadlock.ChunkMapLoadMixin from mod modernfix,pl:mixin:APP:fabric-networking-api-v1.mixins.json:accessor.ThreadedAnvilChunkStorageAccessor from mod fabric_networking_api_v1,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:ThreadedAnvilChunkStorageMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:lithium.mixins.json:world.player_chunk_tick.ThreadedAnvilChunkStorageMixin from mod radium,pl:mixin:APP:lithostitched.mixins.json:common.ChunkMapMixin from mod lithostitched,pl:mixin:A,pl:connector_pre_launch:A}     at java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:1150) ~[?:?] {}     at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) ~[?:?] {}     at net.minecraft.server.level.ChunkTaskPriorityQueueSorter.m_143188_(ChunkTaskPriorityQueueSorter.java:62) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.m_18759_(ProcessorMailbox.java:91) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.m_18747_(ProcessorMailbox.java:146) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.run(ProcessorMailbox.java:102) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at java.util.concurrent.ForkJoinTask$RunnableExecuteAction.exec(ForkJoinTask.java:1395) ~[?:?] {}     at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] {}     at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?] {}     at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?] {re:mixin,re:computing_frames}     at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?] {re:mixin,re:computing_frames}     at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?] {re:mixin} -- Chunk to be generated -- Details:     Location: -473,285     Position hash: 1228360646183     Generator: net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator@68ab688d Stacktrace:     at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$27(ChunkMap.java:643) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:bugfix.paper_chunk_patches.ChunkMapMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:bugfix.chunk_deadlock.ChunkMapLoadMixin from mod modernfix,pl:mixin:APP:fabric-networking-api-v1.mixins.json:accessor.ThreadedAnvilChunkStorageAccessor from mod fabric_networking_api_v1,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:ThreadedAnvilChunkStorageMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:lithium.mixins.json:world.player_chunk_tick.ThreadedAnvilChunkStorageMixin from mod radium,pl:mixin:APP:lithostitched.mixins.json:common.ChunkMapMixin from mod lithostitched,pl:mixin:A,pl:connector_pre_launch:A}     at com.mojang.datafixers.util.Either$Left.map(Either.java:38) ~[datafixerupper-6.0.8.jar%2377!/:?] {}     at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$29(ChunkMap.java:634) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:bugfix.paper_chunk_patches.ChunkMapMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:bugfix.chunk_deadlock.ChunkMapLoadMixin from mod modernfix,pl:mixin:APP:fabric-networking-api-v1.mixins.json:accessor.ThreadedAnvilChunkStorageAccessor from mod fabric_networking_api_v1,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:ThreadedAnvilChunkStorageMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:lithium.mixins.json:world.player_chunk_tick.ThreadedAnvilChunkStorageMixin from mod radium,pl:mixin:APP:lithostitched.mixins.json:common.ChunkMapMixin from mod lithostitched,pl:mixin:A,pl:connector_pre_launch:A}     at java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:1150) ~[?:?] {}     at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) ~[?:?] {}     at net.minecraft.server.level.ChunkTaskPriorityQueueSorter.m_143188_(ChunkTaskPriorityQueueSorter.java:62) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.m_18759_(ProcessorMailbox.java:91) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.m_18747_(ProcessorMailbox.java:146) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at net.minecraft.util.thread.ProcessorMailbox.run(ProcessorMailbox.java:102) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:classloading,pl:connector_pre_launch:A}     at java.util.concurrent.ForkJoinTask$RunnableExecuteAction.exec(ForkJoinTask.java:1395) ~[?:?] {}     at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] {}     at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?] {}     at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?] {re:mixin,re:computing_frames}     at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?] {re:mixin,re:computing_frames}     at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?] {re:mixin} -- Wrapped in -- Details:     Wrapping exception: ~~ERROR~~ CompletionException: net.minecraft.ReportedException: Feature placement Stacktrace:     at net.minecraft.server.MinecraftServer.m_206568_(MinecraftServer.java:718) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:computing_frames,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:perf.fix_loop_spin_waiting.MinecraftServerMixin from mod modernfix,pl:mixin:APP:modernfix-common.mixins.json:core.MinecraftServerMixin from mod modernfix,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftServerMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:core.MinecraftServerMixin from mod modernfix,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin from mod citadel,pl:mixin:APP:connectormod.mixins.json:registries.MinecraftServerMixin from mod connectormod,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:MinecraftServerMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:fabric-resource-loader-v0.mixins.json:MinecraftServerMixin from mod fabric_resource_loader_v0,pl:mixin:APP:blueprint.mixins.json:MinecraftServerMixin from mod blueprint,pl:mixin:APP:fabric-message-api-v1.mixins.json:MinecraftServerMixin from mod fabric_message_api_v1,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:675) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:computing_frames,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:perf.fix_loop_spin_waiting.MinecraftServerMixin from mod modernfix,pl:mixin:APP:modernfix-common.mixins.json:core.MinecraftServerMixin from mod modernfix,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftServerMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:core.MinecraftServerMixin from mod modernfix,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin from mod citadel,pl:mixin:APP:connectormod.mixins.json:registries.MinecraftServerMixin from mod connectormod,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:MinecraftServerMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:fabric-resource-loader-v0.mixins.json:MinecraftServerMixin from mod fabric_resource_loader_v0,pl:mixin:APP:blueprint.mixins.json:MinecraftServerMixin from mod blueprint,pl:mixin:APP:fabric-message-api-v1.mixins.json:MinecraftServerMixin from mod fabric_message_api_v1,pl:mixin:A,pl:connector_pre_launch:A}     at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23269!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,re:computing_frames,pl:accesstransformer:B,pl:connector_pre_launch:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:perf.fix_loop_spin_waiting.MinecraftServerMixin from mod modernfix,pl:mixin:APP:modernfix-common.mixins.json:core.MinecraftServerMixin from mod modernfix,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftServerMixin from mod modernfix,pl:mixin:APP:modernfix-forge.mixins.json:core.MinecraftServerMixin from mod modernfix,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin from mod citadel,pl:mixin:APP:connectormod.mixins.json:registries.MinecraftServerMixin from mod connectormod,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:MinecraftServerMixin from mod fabric_lifecycle_events_v1,pl:mixin:APP:fabric-resource-loader-v0.mixins.json:MinecraftServerMixin from mod fabric_resource_loader_v0,pl:mixin:APP:blueprint.mixins.json:MinecraftServerMixin from mod blueprint,pl:mixin:APP:fabric-message-api-v1.mixins.json:MinecraftServerMixin from mod fabric_message_api_v1,pl:mixin:A,pl:connector_pre_launch:A}     at java.lang.Thread.run(Thread.java:833) ~[?:?] {re:mixin} -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.7, Oracle Corporation     Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation     Memory: 475988768 bytes (453 MiB) / 2516582400 bytes (2400 MiB) up to 34359738368 bytes (32768 MiB)     CPUs: 32     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 9 9950X 16-Core Processor                 Identifier: AuthenticAMD Family 26 Model 68 Stepping 0     Microarchitecture: unknown     Frequency (GHz): 4.29     Number of physical packages: 1     Number of physical CPUs: 16     Number of logical CPUs: 32     Graphics card #0 name: NVIDIA GeForce RTX 5070 Ti     Graphics card #0 vendor: NVIDIA (0x10de)     Graphics card #0 VRAM (MB): 4095.00     Graphics card #0 deviceId: 0x2c05     Graphics card #0 versionInfo: DriverVersion=32.0.15.8097     Memory slot #0 capacity (MB): 49152.00     Memory slot #0 clockSpeed (GHz): 6.40     Memory slot #0 type: Unknown     Memory slot #1 capacity (MB): 49152.00     Memory slot #1 clockSpeed (GHz): 6.40     Memory slot #1 type: Unknown     Virtual memory max (MB): 104051.97     Virtual memory used (MB): 20980.76     Swap memory total (MB): 6144.00     Swap memory used (MB): 36.83     JVM Flags: 1 total; -Xmx32G     Server Running: true     Player Count: 0 / 20; []     Data Packs: vanilla, mod:betterdungeons, mod:fabric_renderer_api_v1, mod:netherexp, mod:playeranimator (incompatible), mod:fabric_item_api_v1, mod:illagerinvasion, mod:fabric_rendering_fluids_v1, mod:exlinecopperequipment, mod:fabric_models_v0, mod:sophisticatedcore (incompatible), mod:golemsarefriends (incompatible), mod:fabric_convention_tags_v1, mod:placebo (incompatible), mod:citadel (incompatible), mod:alexsmobs (incompatible), mod:fabric_command_api_v1, mod:fabric_block_view_api_v2, mod:fabric_command_api_v2, mod:yungsapi, mod:fabric_data_attachment_api_v1, mod:mixinextras (incompatible), mod:bookshelf, mod:sophisticatedbackpacks (incompatible), mod:guardvillagers (incompatible), mod:fabric_screen_api_v1, mod:cloth_config (incompatible), mod:fabric_api, mod:fabric_content_registries_v0, mod:geophilic, mod:jadensnetherexpansiondelight, mod:farmersdelight, mod:fabric_game_rule_api_v1, mod:fabric_api_lookup_api_v1, mod:endersdelight, mod:cataclysmiccombat, mod:lionfishapi (incompatible), mod:cataclysm (incompatible), mod:curios (incompatible), mod:connectormod, mod:fabric_entity_events_v1, mod:spartanweaponry, mod:architectury (incompatible), mod:fabric_loot_api_v2, mod:betterendisland, mod:fabric_rendering_data_attachment_v1, mod:fabric_networking_api_v1, mod:illageandspillage, mod:bettermineshafts, mod:fabric_lifecycle_events_v1, mod:fabric_key_binding_api_v1, mod:fabric_client_tags_api_v1, mod:fabric_transfer_api_v1, mod:fabric_dimensions_v1, mod:mowziesmobs, mod:geckolib, mod:endertrigon (incompatible), mod:elysium_api, mod:fabric_model_loading_api_v1, mod:mowzies_cataclysm, mod:jei, mod:lithostitched, mod:graveyard (incompatible), mod:fabric_screen_handler_api_v1, mod:fabric_resource_loader_v0, mod:caelus (incompatible), mod:obscure_api (incompatible), mod:fabric_rendering_v1, mod:fabric_renderer_indigo, mod:fastsuite (incompatible), mod:dungeonnowloading (incompatible), mod:integrated_api, mod:fabric_mining_level_api_v1, mod:fromtheshadows (incompatible), mod:crackerslib (incompatible), mod:outer_end, mod:magistuarmory (incompatible), mod:starlight (incompatible), mod:aquamirae_mod_extra_music, mod:blueprint, mod:savage_and_ravage (incompatible), mod:fabric_particles_v1, mod:puzzlesaccessapi, mod:forge, mod:fabric_transitive_access_wideners_v1, mod:nyfsspiders (incompatible), mod:tectonic (incompatible), mod:caverns_and_chasms (incompatible), mod:upgrade_aquatic (incompatible), mod:illagerwarship, mod:okzoomer (incompatible), mod:enchdesc (incompatible), mod:moonlight (incompatible), mod:fabric_api_base, mod:bettercombat (incompatible), mod:combatroll (incompatible), mod:glowingraidillagers (incompatible), mod:fabric_blockrenderlayer_v1, mod:mixinsquared (incompatible), mod:fabric_block_api_v1, mod:nethersdelight, mod:fabric_resource_conditions_api_v1, mod:spartanshields, mod:fabric_item_group_api_v1, mod:fastbench (incompatible), mod:aquacombat, mod:zeta (incompatible), mod:quark (incompatible), mod:supplementaries, mod:amendments (incompatible), mod:irons_spellbooks, mod:fabric_biome_api_v1, mod:fabric_registry_sync_v0, mod:fastfurnace (incompatible), mod:oceansdelight (incompatible), mod:alexsdelight, mod:fabric_recipe_api_v1, mod:ferritecore (incompatible), mod:fabric_object_builder_api_v1, mod:puzzleslib, mod:fabric_sound_api_v1, mod:ias_spellbooks, mod:fabric_message_api_v1, mod:fabric_data_generation_api_v1, mod:fabric_events_interaction_v0, mod:aquamirae (incompatible), tectonic/tectonic (incompatible), tectonic/tectonic/overlay.mod, alexsmobs_compat, caverns_and_chasms_compat, fabric, lithostitched/breaks_seed_parity, Supplementaries Generated Pack, mod:cupboard (incompatible), mod:modernfix (incompatible), mod:chunky (incompatible), mod:radium     Enabled Feature Flags: minecraft:vanilla     World Generation: Experimental     Is Modded: Definitely; Server brand changed to 'forge'     Type: Dedicated Server (map_server.txt)     Sinytra Connector: 1.0.0-beta.46+1.20.1         SINYTRA CONNECTOR IS PRESENT!         Please verify issues are not caused by Connector before reporting them to mod authors. If you're unsure, file a report on Connector's issue tracker.         Connector's issue tracker can be found at https://github.com/Sinytra/Connector/issues.     ModLauncher: 10.0.9+10.0.9+main.dcd20f30     ModLauncher launch target: forgeserver     ModLauncher naming: srg     ModLauncher services:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.5.jar eventbus PLUGINSERVICE          fmlloader-1.20.1-47.4.0.jar slf4jfixer PLUGINSERVICE          fmlloader-1.20.1-47.4.0.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.20.1-47.4.0.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.20.1-47.4.0.jar capability_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.20.1-47.4.0.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar mixin-transmogrifier TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar connector_loader TRANSFORMATIONSERVICE      FML Language Providers:          [email protected]         lowcodefml@null         javafml@null     Mod List:          YungsBetterDungeons-1.20-Forge-4.0.4.jar          |YUNG's Better Dungeons        |betterdungeons                |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         fabric-renderer-api-v1-3.2.1+cf68abbe77.jar       |Fabric Renderer API (v1)      |fabric_renderer_api_v1        |3.2.1+cf68abbe77    |DONE      |Manifest: NOSIGNATURE         Jadens-Nether-Expansion-2.3.5.jar                 |Jaden's Nether Expansion      |netherexp                     |2.3.5               |DONE      |Manifest: NOSIGNATURE         player-animation-lib-forge-1.0.2-rc1+1.20.jar     |Player Animator               |playeranimator                |1.0.2-rc1+1.20      |DONE      |Manifest: NOSIGNATURE         fabric-item-api-v1-2.1.28+4d0bbcfa77.jar          |Fabric Item API (v1)          |fabric_item_api_v1            |2.1.28+4d0bbcfa77   |DONE      |Manifest: NOSIGNATURE         IllagerInvasion-v8.0.7-1.20.1-Forge.jar           |Illager Invasion              |illagerinvasion               |8.0.7               |DONE      |Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a         fabric-rendering-fluids-v1-3.0.28+4ac5e37a77.jar  |Fabric Rendering Fluids (v1)  |fabric_rendering_fluids_v1    |3.0.28+4ac5e37a77   |DONE      |Manifest: NOSIGNATURE         exlinecopperequipment-forge-1.20.1-v2.0.8.jar     |Exline's Copper Equipment     |exlinecopperequipment         |2.0.8               |DONE      |Manifest: NOSIGNATURE         fabric-models-v0-0.4.2+7c3892a477.jar             |Fabric Models (v0)            |fabric_models_v0              |0.4.2+7c3892a477    |DONE      |Manifest: NOSIGNATURE         sophisticatedcore-1.20.1-1.2.79.1066.jar          |Sophisticated Core            |sophisticatedcore             |1.2.79.1066         |DONE      |Manifest: NOSIGNATURE         golemsarefriends-1.20.0-1.0.1.jar                 |Golems Are Friends Not Fodder |golemsarefriends              |1.20.0-1.0.1        |DONE      |Manifest: NOSIGNATURE         fabric-convention-tags-v1-1.5.5+fa3d1c0177.jar    |Fabric Convention Tags        |fabric_convention_tags_v1     |1.5.5+fa3d1c0177    |DONE      |Manifest: NOSIGNATURE         Placebo-1.20.1-8.6.3.jar                          |Placebo                       |placebo                       |8.6.3               |DONE      |Manifest: NOSIGNATURE         modernfix-forge-5.24.4+mc1.20.1.jar               |ModernFix                     |modernfix                     |5.24.4+mc1.20.1     |DONE      |Manifest: NOSIGNATURE         citadel-2.6.2-1.20.1.jar                          |Citadel                       |citadel                       |2.6.2               |DONE      |Manifest: NOSIGNATURE         alexsmobs-1.22.9.jar                              |Alex's Mobs                   |alexsmobs                     |1.22.9              |DONE      |Manifest: NOSIGNATURE         fabric-command-api-v1-1.2.34+f71b366f77.jar       |Fabric Command API (v1)       |fabric_command_api_v1         |1.2.34+f71b366f77   |DONE      |Manifest: NOSIGNATURE         fabric-block-view-api-v2-1.0.1+0767707077.jar     |Fabric BlockView API (v2)     |fabric_block_view_api_v2      |1.0.1+0767707077    |DONE      |Manifest: NOSIGNATURE         fabric-command-api-v2-2.2.13+561530ec77.jar       |Fabric Command API (v2)       |fabric_command_api_v2         |2.2.13+561530ec77   |DONE      |Manifest: NOSIGNATURE         YungsApi-1.20-Forge-4.0.6.jar                     |YUNG's API                    |yungsapi                      |1.20-Forge-4.0.6    |DONE      |Manifest: NOSIGNATURE         fabric-data-attachment-api-v1-1.0.0+30ef839e77.jar|Fabric Data Attachment API (v1|fabric_data_attachment_api_v1 |1.0.0+30ef839e77    |DONE      |Manifest: NOSIGNATURE         mixinextras-forge-0.2.0-beta.7.jar                |MixinExtras                   |mixinextras                   |0.2.0-beta.7        |DONE      |Manifest: NOSIGNATURE         Bookshelf-Forge-1.20.1-20.2.13.jar                |Bookshelf                     |bookshelf                     |20.2.13             |DONE      |Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5         sophisticatedbackpacks-1.20.1-3.23.23.1289.jar    |Sophisticated Backpacks       |sophisticatedbackpacks        |3.23.23.1289        |DONE      |Manifest: NOSIGNATURE         guardvillagers-1.20.1-1.6.11.jar                  |Guard Villagers               |guardvillagers                |1.20.1-1.6.11       |DONE      |Manifest: NOSIGNATURE         fabric-screen-api-v1-2.0.8+45a670a577.jar         |Fabric Screen API (v1)        |fabric_screen_api_v1          |2.0.8+45a670a577    |DONE      |Manifest: NOSIGNATURE         cloth-config-11.1.136-forge.jar                   |Cloth Config v10 API          |cloth_config                  |11.1.136            |DONE      |Manifest: NOSIGNATURE         fabric-api-0.92.2+1.11.12+1.20.1.jar              |Forgified Fabric API          |fabric_api                    |0.92.2+1.11.12+1.20.|DONE      |Manifest: NOSIGNATURE         fabric-content-registries-v0-4.0.11+a670df1e77.jar|Fabric Content Registries (v0)|fabric_content_registries_v0  |4.0.11+a670df1e77   |DONE      |Manifest: NOSIGNATURE         Geophilic v3.4.2 f15-80.mod.jar                   |Geophilic                     |geophilic                     |3.4.2               |DONE      |Manifest: NOSIGNATURE         jadensnetherexpansiondelight-1.0.3-1.20.1-forge.ja|Jaden's Nether Expansion Delig|jadensnetherexpansiondelight  |1.0.3-1.20.1-forge  |DONE      |Manifest: NOSIGNATURE         FarmersDelight-1.20.1-1.2.8.jar                   |Farmer's Delight              |farmersdelight                |1.20.1-1.2.8        |DONE      |Manifest: NOSIGNATURE         fabric-game-rule-api-v1-1.0.40+683d4da877.jar     |Fabric Game Rule API (v1)     |fabric_game_rule_api_v1       |1.0.40+683d4da877   |DONE      |Manifest: NOSIGNATURE         fabric-api-lookup-api-v1-1.6.36+67f9824077.jar    |Fabric API Lookup API (v1)    |fabric_api_lookup_api_v1      |1.6.36+67f9824077   |DONE      |Manifest: NOSIGNATURE         endersdelight-forge-1.20.1-1.1.3.jar              |Ender's Delight               |endersdelight                 |1.1.3               |DONE      |Manifest: NOSIGNATURE         cataclysmiccombat-1.4.1-1.20.1.jar                |Cataclysmic Combat            |cataclysmiccombat             |1.4                 |DONE      |Manifest: NOSIGNATURE         Chunky-1.3.146.jar                                |Chunky                        |chunky                        |1.3.146             |DONE      |Manifest: NOSIGNATURE         lionfishapi-2.4.jar                               |LionfishAPI                   |lionfishapi                   |2.4                 |DONE      |Manifest: NOSIGNATURE         L_Enders_Cataclysm-3.15.jar                       |cataclysm                     |cataclysm                     |3.15                |DONE      |Manifest: NOSIGNATURE         curios-forge-5.14.1+1.20.1.jar                    |Curios API                    |curios                        |5.14.1+1.20.1       |DONE      |Manifest: NOSIGNATURE         Connector-1.0.0-beta.46+1.20.1-mod.jar            |Connector                     |connectormod                  |1.0.0-beta.46+1.20.1|DONE      |Manifest: NOSIGNATURE         fabric-entity-events-v1-1.6.0+4ca7515277.jar      |Fabric Entity Events (v1)     |fabric_entity_events_v1       |1.6.0+4ca7515277    |DONE      |Manifest: NOSIGNATURE         SpartanWeaponry-1.20.1-forge-3.2.1-all.jar        |Spartan Weaponry              |spartanweaponry               |3.2.1               |DONE      |Manifest: NOSIGNATURE         architectury-9.2.14-forge.jar                     |Architectury                  |architectury                  |9.2.14              |DONE      |Manifest: NOSIGNATURE         fabric-loot-api-v2-1.2.1+eb28f93e77.jar           |Fabric Loot API (v2)          |fabric_loot_api_v2            |1.2.1+eb28f93e77    |DONE      |Manifest: NOSIGNATURE         cupboard-1.20.1-2.7.jar                           |Cupboard utilities            |cupboard                      |1.20.1-2.7          |DONE      |Manifest: NOSIGNATURE         YungsBetterEndIsland-1.20-Forge-2.0.6.jar         |YUNG's Better End Island      |betterendisland               |1.20-Forge-2.0.6    |DONE      |Manifest: NOSIGNATURE         fabric-rendering-data-attachment-v1-0.3.37+a6081af|Fabric Rendering Data Attachme|fabric_rendering_data_attachme|0.3.37+a6081afc77   |DONE      |Manifest: NOSIGNATURE         fabric-networking-api-v1-1.3.11+503a202477.jar    |Fabric Networking API (v1)    |fabric_networking_api_v1      |1.3.11+503a202477   |DONE      |Manifest: NOSIGNATURE         illageandspillagerespillaged-1.2.8.jar            |Illage and Spillage: Respillag|illageandspillage             |1.2.8               |DONE      |Manifest: NOSIGNATURE         YungsBetterMineshafts-1.20-Forge-4.0.4.jar        |YUNG's Better Mineshafts      |bettermineshafts              |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         fabric-lifecycle-events-v1-2.2.22+afab492177.jar  |Fabric Lifecycle Events (v1)  |fabric_lifecycle_events_v1    |2.2.22+afab492177   |DONE      |Manifest: NOSIGNATURE         fabric-key-binding-api-v1-1.0.37+561530ec77.jar   |Fabric Key Binding API (v1)   |fabric_key_binding_api_v1     |1.0.37+561530ec77   |DONE      |Manifest: NOSIGNATURE         fabric-client-tags-api-v1-1.1.2+5d6761b877.jar    |Fabric Client Tags            |fabric_client_tags_api_v1     |1.1.2+5d6761b877    |DONE      |Manifest: NOSIGNATURE         fabric-transfer-api-v1-3.3.5+631c9cd677.jar       |Fabric Transfer API (v1)      |fabric_transfer_api_v1        |3.3.5+631c9cd677    |DONE      |Manifest: NOSIGNATURE         fabric-dimensions-v1-2.1.54+8005d10d77.jar        |Fabric Dimensions API (v1)    |fabric_dimensions_v1          |2.1.54+8005d10d77   |DONE      |Manifest: NOSIGNATURE         radium-mc1.20.1-0.12.4+git.26c9d8e.jar            |Radium                        |radium                        |0.12.4+git.26c9d8e  |DONE      |Manifest: NOSIGNATURE         mowziesmobs-1.7.3.jar                             |Mowzie's Mobs                 |mowziesmobs                   |1.7.3               |DONE      |Manifest: NOSIGNATURE         geckolib-forge-1.20.1-4.7.3.jar                   |GeckoLib 4                    |geckolib                      |4.7.3               |DONE      |Manifest: NOSIGNATURE         endertrigon-1.20.1-1.1-all.jar                    |Ender Trigon                  |endertrigon                   |1.20.1-1.1          |DONE      |Manifest: NOSIGNATURE         ElysiumAPI-1.20.1-1.1.3.jar                       |Elysium                       |elysium_api                   |1.1.3               |DONE      |Manifest: NOSIGNATURE         fabric-model-loading-api-v1-1.0.3+6274ab9d77.jar  |Fabric Model Loading API (v1) |fabric_model_loading_api_v1   |1.0.3+6274ab9d77    |DONE      |Manifest: NOSIGNATURE         mowzies_cataclysm-1.2.0.jar                       |Mowzie's Cataclysm            |mowzies_cataclysm             |1.2.0               |DONE      |Manifest: NOSIGNATURE         jei-1.20.1-forge-15.20.0.112.jar                  |Just Enough Items             |jei                           |15.20.0.112         |DONE      |Manifest: NOSIGNATURE         lithostitched-forge-1.20.1-1.4.11.jar             |Lithostitched                 |lithostitched                 |1.4.11              |DONE      |Manifest: NOSIGNATURE         The_Graveyard_3.1_(FORGE)_for_1.20.1.jar          |The Graveyard                 |graveyard                     |3.1                 |DONE      |Manifest: NOSIGNATURE         fabric-screen-handler-api-v1-1.3.30+561530ec77.jar|Fabric Screen Handler API (v1)|fabric_screen_handler_api_v1  |1.3.30+561530ec77   |DONE      |Manifest: NOSIGNATURE         fabric-resource-loader-v0-0.11.10+bcd08ed377.jar  |Fabric Resource Loader (v0)   |fabric_resource_loader_v0     |0.11.10+bcd08ed377  |DONE      |Manifest: NOSIGNATURE         caelus-forge-3.2.0+1.20.1.jar                     |Caelus API                    |caelus                        |3.2.0+1.20.1        |DONE      |Manifest: NOSIGNATURE         obscure_api-15.jar                                |Obscure API                   |obscure_api                   |15                  |DONE      |Manifest: NOSIGNATURE         fabric-rendering-v1-3.0.8+66e9a48f77.jar          |Fabric Rendering (v1)         |fabric_rendering_v1           |3.0.8+66e9a48f77    |DONE      |Manifest: NOSIGNATURE         fabric-renderer-indigo-1.5.2+b5b2da4177.jar       |Fabric Renderer - Indigo      |fabric_renderer_indigo        |1.5.2+b5b2da4177    |DONE      |Manifest: NOSIGNATURE         FastSuite-1.20.1-5.1.0.jar                        |Fast Suite                    |fastsuite                     |5.1.0               |DONE      |Manifest: NOSIGNATURE         Dungeon Now Loading-forge-1.20.1-1.5.jar          |Dungeon Now Loading           |dungeonnowloading             |1.5                 |DONE      |Manifest: NOSIGNATURE         integrated_api-1.5.3+1.20.1-forge.jar             |Integrated API                |integrated_api                |1.5.3+1.20.1-forge  |DONE      |Manifest: NOSIGNATURE         fabric-mining-level-api-v1-2.1.50+561530ec77.jar  |Fabric Mining Level API (v1)  |fabric_mining_level_api_v1    |2.1.50+561530ec77   |DONE      |Manifest: NOSIGNATURE         fromtheshadowsreborn-2.8.jar                      |From the Shadows Reborn       |fromtheshadows                |2.8                 |DONE      |Manifest: NOSIGNATURE         crackerslib-forge-1.20.1-0.3.2.1.jar              |CrackersLib                   |crackerslib                   |1.20.1-0.3.2.1      |DONE      |Manifest: NOSIGNATURE         TheOuterEnd-1.0.10.jar                            |The Outer End                 |outer_end                     |1.0.8               |DONE      |Manifest: NOSIGNATURE         [1.20.1-forge]-Epic-Knights-9.23.jar              |Epic Knights Mod              |magistuarmory                 |9.23                |DONE      |Manifest: NOSIGNATURE         starlight-1.1.2+forge.1cda73c.jar                 |Starlight                     |starlight                     |1.1.2+forge.1cda73c |DONE      |Manifest: NOSIGNATURE         Aquamirae Mod Boss Music Tweaks 1.20.1 v1.1.0.jar |Aquamirae Mod EXTRA Music     |aquamirae_mod_extra_music     |1.0.0               |DONE      |Manifest: NOSIGNATURE         blueprint-1.20.1-7.1.3.jar                        |Blueprint                     |blueprint                     |7.1.3               |DONE      |Manifest: NOSIGNATURE         savage_and_ravage-1.20.1-6.0.0.jar                |Savage & Ravage               |savage_and_ravage             |6.0.0               |DONE      |Manifest: NOSIGNATURE         fabric-particles-v1-1.1.2+78e1ecb877.jar          |Fabric Particles (v1)         |fabric_particles_v1           |1.1.2+78e1ecb877    |DONE      |Manifest: NOSIGNATURE         puzzlesaccessapi-forge-20.1.1.jar                 |Puzzles Access Api            |puzzlesaccessapi              |20.1.1              |DONE      |Manifest: NOSIGNATURE         forge-1.20.1-47.4.0-universal.jar                 |Forge                         |forge                         |47.4.0              |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         fabric-transitive-access-wideners-v1-4.3.1+1880499|Fabric Transitive Access Widen|fabric_transitive_access_widen|4.3.1+1880499877    |DONE      |Manifest: NOSIGNATURE         nyfsspiders-forge-1.20.1-2.1.1.jar                |Nyf's Spiders                 |nyfsspiders                   |2.1.1               |DONE      |Manifest: NOSIGNATURE         tectonic-3.0.6-forge-1.20.1.jar                   |Tectonic                      |tectonic                      |3.0.6               |DONE      |Manifest: NOSIGNATURE         server-1.20.1-20230612.114412-srg.jar             |Minecraft                     |minecraft                     |1.20.1              |DONE      |Manifest: NOSIGNATURE         caverns_and_chasms-1.20.1-2.0.0.jar               |Caverns & Chasms              |caverns_and_chasms            |2.0.0               |DONE      |Manifest: NOSIGNATURE         upgrade_aquatic-1.20.1-6.0.3.jar                  |Upgrade Aquatic               |upgrade_aquatic               |6.0.3               |DONE      |Manifest: NOSIGNATURE         illagerwarship-1.0.1-forge-1.20.1.jar             |Illager-Warship               |illagerwarship                |1.0.1               |DONE      |Manifest: NOSIGNATURE         okzoomer-forge-1.20-3.0.1.jar                     |OkZoomer                      |okzoomer                      |3.0.1               |DONE      |Manifest: NOSIGNATURE         EnchantmentDescriptions-Forge-1.20.1-17.1.19.jar  |EnchantmentDescriptions       |enchdesc                      |17.1.19             |DONE      |Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5         moonlight-1.20-2.15.6-forge.jar                   |Moonlight Library             |moonlight                     |1.20-2.15.6         |DONE      |Manifest: NOSIGNATURE         fabric-api-base-0.4.31+ef105b4977.jar             |Fabric API Base               |fabric_api_base               |0.4.31+ef105b4977   |DONE      |Manifest: NOSIGNATURE         bettercombat-forge-1.8.6+1.20.1.jar               |Better Combat                 |bettercombat                  |1.8.6+1.20.1        |DONE      |Manifest: NOSIGNATURE         combatroll-forge-1.3.3+1.20.1.jar                 |Combat Roll                   |combatroll                    |1.3.3+1.20.1        |DONE      |Manifest: NOSIGNATURE         glowingraidillagers-1.20-1.20.1-1.0.0.jar         |GlowingRaidIllagers           |glowingraidillagers           |1.0.0               |DONE      |Manifest: NOSIGNATURE         fabric-blockrenderlayer-v1-1.1.41+1d0da21e77.jar  |Fabric BlockRenderLayer Regist|fabric_blockrenderlayer_v1    |1.1.41+1d0da21e77   |DONE      |Manifest: NOSIGNATURE         mixinsquared-forge-0.1.1.jar                      |MixinSquared                  |mixinsquared                  |0.1.1               |DONE      |Manifest: NOSIGNATURE         fabric-block-api-v1-1.0.11+0e6cb7f777.jar         |Fabric Block API (v1)         |fabric_block_api_v1           |1.0.11+0e6cb7f777   |DONE      |Manifest: NOSIGNATURE         nethersdelight-1.20.1-4.0.jar                     |Nether's Delight              |nethersdelight                |1.20.1-4.0          |DONE      |Manifest: NOSIGNATURE         fabric-resource-conditions-api-v1-2.3.8+9e342fc177|Fabric Resource Conditions API|fabric_resource_conditions_api|2.3.8+9e342fc177    |DONE      |Manifest: NOSIGNATURE         SpartanShields-1.20.1-forge-3.1.1.jar             |Spartan Shields               |spartanshields                |3.1.1               |DONE      |Manifest: NOSIGNATURE         fabric-item-group-api-v1-4.0.12+c9161c2d77.jar    |Fabric Item Group API (v1)    |fabric_item_group_api_v1      |4.0.12+c9161c2d77   |DONE      |Manifest: NOSIGNATURE         FastWorkbench-1.20.1-8.0.4.jar                    |Fast Workbench                |fastbench                     |8.0.4               |DONE      |Manifest: NOSIGNATURE         aquacombat 1.2.jar                                |Aqua combat                   |aquacombat                    |1.2                 |DONE      |Manifest: NOSIGNATURE         Zeta-1.0-30.jar                                   |Zeta                          |zeta                          |1.0-30              |DONE      |Manifest: NOSIGNATURE         Quark-4.0-462.jar                                 |Quark                         |quark                         |4.0-462             |DONE      |Manifest: NOSIGNATURE         supplementaries-1.20-3.1.36.jar                   |Supplementaries               |supplementaries               |1.20-3.1.36         |DONE      |Manifest: NOSIGNATURE         amendments-1.20-2.0.3.jar                         |Amendments                    |amendments                    |1.20-2.0.3          |DONE      |Manifest: NOSIGNATURE         irons_spellbooks-1.20.1-3.4.0.10.jar              |Iron's Spells 'n Spellbooks   |irons_spellbooks              |1.20.1-3.4.0.10     |DONE      |Manifest: NOSIGNATURE         fabric-biome-api-v1-13.0.13+dc36698e77.jar        |Fabric Biome API (v1)         |fabric_biome_api_v1           |13.0.13+dc36698e77  |DONE      |Manifest: NOSIGNATURE         fabric-registry-sync-v0-2.3.3+1c0ea72177.jar      |Fabric Registry Sync (v0)     |fabric_registry_sync_v0       |2.3.3+1c0ea72177    |DONE      |Manifest: NOSIGNATURE         FastFurnace-1.20.1-8.0.2.jar                      |FastFurnace                   |fastfurnace                   |8.0.2               |DONE      |Manifest: NOSIGNATURE         oceansdelight-1.0.2-1.20.jar                      |Ocean's Delight               |oceansdelight                 |1.0.2-1.20          |DONE      |Manifest: NOSIGNATURE         alexsdelight-1.5.jar                              |Alex's Delight                |alexsdelight                  |1.5                 |DONE      |Manifest: NOSIGNATURE         fabric-recipe-api-v1-1.0.21+514a076577.jar        |Fabric Recipe API (v1)        |fabric_recipe_api_v1          |1.0.21+514a076577   |DONE      |Manifest: NOSIGNATURE         ferritecore-6.0.1-forge.jar                       |Ferrite Core                  |ferritecore                   |6.0.1               |DONE      |Manifest: 41:ce:50:66:d1:a0:05:ce:a1:0e:02:85:9b:46:64:e0:bf:2e:cf:60:30:9a:fe:0c:27:e0:63:66:9a:84:ce:8a         fabric-object-builder-api-v1-11.1.3+4bd998fa77.jar|Fabric Object Builder API (v1)|fabric_object_builder_api_v1  |11.1.3+4bd998fa77   |DONE      |Manifest: NOSIGNATURE         PuzzlesLib-v8.1.32-1.20.1-Forge.jar               |Puzzles Lib                   |puzzleslib                    |8.1.32              |DONE      |Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a         fabric-sound-api-v1-1.0.13+4f23bd8477.jar         |Fabric Sound API (v1)         |fabric_sound_api_v1           |1.0.13+4f23bd8477   |DONE      |Manifest: NOSIGNATURE         illage-and-spell-age-0.5.0-1.20.1.jar             |Illage and Spell-age          |ias_spellbooks                |0.5.0-1.20.1        |DONE      |Manifest: NOSIGNATURE         fabric-message-api-v1-5.1.9+52cc178c77.jar        |Fabric Message API (v1)       |fabric_message_api_v1         |5.1.9+52cc178c77    |DONE      |Manifest: NOSIGNATURE         fabric-data-generation-api-v1-12.3.4+369cb3a477.ja|Fabric Data Generation API (v1|fabric_data_generation_api_v1 |12.3.4+369cb3a477   |DONE      |Manifest: NOSIGNATURE         fabric-events-interaction-v0-0.6.2+0d0bd5a777.jar |Fabric Events Interaction (v0)|fabric_events_interaction_v0  |0.6.2+0d0bd5a777    |DONE      |Manifest: NOSIGNATURE         aquamirae-6.API15.jar                             |Aquamirae                     |aquamirae                     |6.API15             |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: 1bafdbcd-c29f-499e-a272-e920f6f303c3     FML: 47.4     Forge: net.minecraftforge:47.4.0  
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