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    • Hello I'm currently making an Item that thrusts you to viewing direction, and I referenced riptide code of trident for my item. @Override public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { if(!pLevel.isClientSide() && pUsedHand == InteractionHand.MAIN_HAND && pPlayer.isOnGround()){ Impale(pPlayer, pUsedHand); pPlayer.getCooldowns().addCooldown(this, 40); } return super.use(pLevel, pPlayer, pUsedHand); } public void Impale(Player pPlayer, InteractionHand pUsedHand) { float playerYRot = pPlayer.getYRot(); float xForce = -Mth.sin(playerYRot * ((float)Math.PI / 180F)) * Mth.cos((float)Math.PI / 180F); float yForce = 100.6F; float zForce = Mth.cos(playerYRot * ((float)Math.PI / 180F)) * Mth.cos((float)Math.PI / 180F); float stabilizedForce = Mth.sqrt(xForce * xForce + zForce * zForce); xForce /= stabilizedForce; zForce /= stabilizedForce; pPlayer.push((double)xForce, (double)yForce, (double)zForce); pPlayer.sendSystemMessage(Component.literal(playerYRot + " " + xForce + " " + yForce + " " + zForce + " " + stabilizedForce + "shoo")); } I sure edited a lot from source code but this isn't working somehow? the sendSystemMessage works correctly. It prints value of variables and string, but the force isn't applying to player. how can I make this to work? Thanks.
    • i tried putting a modpack together and cant get this working no matter what i have tried log: https://pastebin.com/uqz1aKiY
    • We have an event for an Entity being struck by lighting, but doesn't look like we have one for Blocks. And unfortunately, looking at it, the LightingBolt entity doesn't have any context on why it was registered, so you wouldn't be able to get the source context. What are you trying to accomplish with this event?
    • Hey guys, I'm trying to use the simple planes mod https://www.curseforge.com/minecraft/mc-mods/simple-planes with a nuclear bombs mod https://www.curseforge.com/minecraft/mc-mods/nuclear-bombs . The simple planes mod has a cargo plane that can drop tnt, and i want it to work with the nuclear bombs. I added this JSON file from chatGPT to the payloads folder in simple planes (because the nukes couldn't even get stored in the plane in the first place), but this only allows the nuke to drop but doesn't explode: https://mclo.gs/3uEQIX2 . This nuke mod requires a redstone signal and then manual activation, which makes this tougher i imagine. If someone could write me a code for the payload folder for simpleplanes, something that even tampers with the nuke mod, or any general suggestions that would be great!  Many Thanks
    • https://paste.ee/p/Qai73Cbt  that is crash file link  
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