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Hi everyone,

I’m working on a Minecraft mod and encountering an issue with a custom sound not playing when triggered. Here’s the setup:

Problem:
* A custom sound (killstreak_music) should play when a milestone (5 kills) is reached, but it doesn’t trigger in-game.
* The .ogg file is in the correct directory (assets/killstreaksword/sounds/) and registered in sounds.json.

sounds.json:

{
  "killstreak_music": {
    "sounds": ["Finale.ogg"]
  }
}

The .ogg file plays fine in other media players, but the /playsound command doesn’t detect it.

What I’ve Tried:

* Confirmed file path and name match exactly.

* Reloaded resources (F3 + T) and re-exported the file using Audacity.

* Added debug logs to my code to verify if the sound event is being retrieved.

Here’s the relevant part of my code where I attempt to play the sound:
 

private static final ResourceLocation SOUND_LOCATION = ResourceLocation.fromNamespaceAndPath("killstreaksword", "killstreak_music");

private void playKillstreakMusic(Level world, Player player) {
    SoundEvent soundEvent = ForgeRegistries.SOUND_EVENTS.getValue(SOUND_LOCATION);
    if (soundEvent == null) {
        System.out.println("Sound event not found: " + SOUND_LOCATION);
    } else {
        world.playSound(null, player.getX(), player.getY(), player.getZ(), soundEvent, SoundSource.PLAYERS, 1.0F, 1.0F);
    }
}
 

Could this be a file encoding or registration issue?

Are there additional steps I’m missing to ensure Minecraft detects the sound?
Any guidance or suggestions would be greatly appreciated. Thanks in advance!

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