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[1.7.10/1.7.2/1.6.4] YAFM - Yet Another Food Mod (updated Apr 15)


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Posted

Cross-post from MCF

 

Download

YAFM 1.0.3 for 1.7.10/1.7.2 (Forge): http://goo.gl/SvwWqE

YAFM 1.0.0 for 1.6.4 (Forge): http://goo.gl/sFFDyU

 

Old Versions:

 

YAFM 1.0.2 for 1.7.2 (Forge): http://goo.gl/0w5aCF

YAFM 1.0.1 for 1.7.2 (Forge): http://goo.gl/tmTEOJ

YAFM 1.0.0 for 1.7.2 (Forge): http://goo.gl/sisuOz

YAFM 0.4.1 for 1.7.2 (Forge): http://goo.gl/1ZRHOU

YAFM 0.4.0 for 1.7.2 (Forge): http://goo.gl/E5QJ9q

YAFM 0.3.1 for 1.6.4 (Forge): http://goo.gl/YTj2eu

YAFM 0.3.0 for 1.6.4 (Forge): http://goo.gl/22X4vS

YAFM 0.2.0 for 1.6.4 (Forge): http://goo.gl/1E8rES

YAFM 0.1.0 for 1.6.4 (Forge): http://goo.gl/bWlUAm

 

 

 

Signatures:

 

1.0.3 for 1.7.2:

 

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MD5: E158E24AA454A6D4B7D2362FE5083242

SHA256: 9308C150E4BB4DF655A04BB4AD1A3512AD59A0F176A3170003102C9CF0CF3C9A

 

 

 

1.0.2 for 1.7.2:

 

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MD5: F9F49BA0F2941C1A3DBA8A2978AAAB1D

SHA256: 44752AA4AFD6707C3A7DA6117EB63FF65F921B7FED83F03253190FF5B41E5EF7

 

 

 

1.0.1 for 1.7.2:

 

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MD5: 6BD55409727F3915E8E1933D0A6A66C3

SHA256: 6A93D08C1109F926BF46844FAA25A0881DD9F2D30870AA49E9CD209D01F9F8AB

 

 

 

1.0.0 for 1.7.2:

 

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=0f7m

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MD5: B208710A114397FFE4E76A37ED927F0C

SHA256: CFB8512771AD9E138425CEF1B020DC2E5A5DDE652435EEEB0F2FBC498B740B55

 

 

 

1.0.0 for 1.6.4:

 

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MD5: F684631E651600B4FF4FAA9EA70259E5

SHA256: 26880D21E896B10D30643923B1B292578FAEE93296C650511D87B82BCC4B5F59

 

 

 

0.4.1:

 

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MD5: D4D21F5055E67DBCF2E59FC62F835314

SHA256: A03B22A67663AAFA9B798448DAFF4FAC8C27028A7D7C498D938DD32B96CFE1EE

 

 

 

0.4.0:

 

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MD5: 68CDE1A90E49F037147DA31C24D903D2

SHA256: B8529F0E5F43A364C383005088938661E78460C134C46BB7429A8CE14455EFE2

 

 

 

0.3.1:

 

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MD5: 7B5E0E843AAAA977747BB4529C88A414

SHA256: D9430DA0F15502C6861DA783194B3C8FCD3E05AECD1531E05C6119C48ABDF217

 

 

 

0.3.0:

 

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MD5: D1BF89136B182ABF03B5C7B44C91F013

SHA256: 148C5414680F62E40D755F22F3D09CE8728532688688D0DAA31E49EEE5F45515

 

 

 

0.2.0:

 

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MD5: 4E6E1DCC8A879AB896AAB061430780A5

SHA256: EE4D080C122B1074754BB15DF388F6A6C66F62474E12934356033D8F12A1F494

 

 

 

0.1.0:

 

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MD5: 6B8CC1ED586487026354FF84522FEC17

SHA256: 1152CE4400BA24E3BEE8093B4103173E9A7901B3ABDF02F22901585146A9DC2D

 

 

 

 

 

 

What This Mod Does

Adds several new food recipes to fill in a few gaps in vanilla.

 

Fried Egg

Adds a smelting recipe for Egg --> Fried Egg (0.35 experience, same as other food recipes).  Fried Egg coincidentally has the same stats as Bread, except that it can be used to feed wolves (can't be any worse for them than Rotten Flesh, right?).

Of course, the item ID of "Fried Egg" is configurable in 1.6.4 versions (default is 9754).  You can also disable the recipe for "Egg" --> "Fried Egg".  This only disables the recipe, it doesn't do anything with the item itself.

 

Mutton

Gives sheep the ability to drop mutton upon death with the same strength as beef.  Rules are the same for sheep dropping mutton as for cows dropping beef: 1) cows drop a base 1-3 beef on death, 2) with Looting N on the weapon, cows drop an additional 0-N beef, 3) baby cows don't drop beef, 4) cows don't drop beef when the "doMobLoot" rule is off, 5) cows drop cooked beef on death if they were on fire, and 6) cows drop raw beef on death if they weren't on fire.  All 6 of these rules apply to sheep dropping mutton as well, when this is enabled in the config (it's on by default).  Disabling this only stops mutton from dropping off of sheep, it doesn't remove it from the game.

 

Squid

Does the same thing for squids as it does for sheep.  Their meat is the same strength as chicken, but with the same drop rate as beef.  You won't see this quite as often, but they will indeed drop cooked squid if they're on fire when they die.

 

Carrot Soup

Adds a recipe to make carrots a slightly more desirable crop.  As always, the item ID is configurable in 1.6.4, and you can disable the recipe if you don't want it.  Put two carrots and a bowl into the crafting grid in any configuration, and you'll create Carrot Soup!  Eating one serving of Carrot Soup restores the same amount of hunger as eating a Carrot, with slightly more saturation, but each bowl contains three servings.  This gives carrot crops effectively a 50% buff, which puts them on par with potatoes for farming.  The choice between the carrot crop and potato crop is now which inconvenient drawback you want to deal with: do you want to have to run all the way to a furnace, get fuel, and wait (potatoes), or do you want to have to deal with managing bowls and stacks, but be able to do it in the field?

 

How to Install

Install Forge (tested with 9.11.1.965 for 1.6.4, 10.12.0.1024 for 1.7.2, and 10.13.0.1159 for 1.7.10), then drop the .jar file into "mods" in your .minecraft folder.  This is pretty standard stuff -- look around for tutorials if you're confused.

 

General Notes

Software is open-source (BSD 2-Clause), icons are licensed under CC-BY-3.0.  Source code is on https://github.com/airbreather/YAFM.

 

There's a bunch more icons in the repository if you're curious about what's coming up later.

 

Screenshots

 

 

 

Changelog

  • 1.0.3: Bug fix.  Details here.
  • 1.0.2: Telling MCA (Minecraft Comes Alive) about the cooking recipes we add.
  • 1.0.1: Updating the mappings for Forge 10.12.0.1024, and doing everything in pre-initialization.
  • 1.0.0: Added Carrot Soup.  This is intended to make carrots a competitive crop for farming, and give you a good reason to carry bowls around.  Also, miscellaneous cleanups and marking this as completed.
  • 0.4.1: Updated the forge version and fixed mcmod.info.  One or both of those makes it so that saved food items from 1.6.4 worlds persist on the 1.7 side.
  • 0.4.0: Updated to the beta version of Forge for 1.7.2.  mcmod.info won't work, and FML doesn't yet appear to be able to load saved food items from 1.6.4, so be mindful when updating an old world on this version.
  • 0.3.1: New item names are globalized, and preliminary considerations for 1.7 forwards-compatibility.  Read the changelog for YALSM 2.0.2 to get more details about this change -- I don't want to reproduce all that here, especially because this is a WIP and updating shouldn't break anything.
  • 0.3.0: Adding squid meat (raw and cooked) and the ability for squid to drop it on death.
  • 0.2.0: Adding mutton (raw and cooked) and the ability for sheep to drop it on death.
  • 0.1.0: First release, just adds the Fried Egg.

Permissions & Legal

  • By releasing YAFM under the BSD 2-Clause / CC-BY-3.0 licenses, we should have already given you permission to use this in any mod packs you want, so long as you remember to keep the LICENSE file intact.
  • In case I'm wrong about that, or you want something more explicit, here you go:

 

-----BEGIN PGP SIGNED MESSAGE-----

Hash: SHA1

 

I am Joe Amenta, also known as AiryBreath on the Minecraft Forum, also known as airbreather on GitHub and miscellaneous other places.

I am writing on behalf of myself and my wife, who worked with me to create the icons for YAFM.

 

Effective immediately and retroactively, we hereby grant permission to redistribute unaltered zip archives of all past and present YAFM releases, in addition to the permissions we've already granted by distributing YAFM under its current licenses.

Unless otherwise stated in advance of a future YAFM release, this also applies to all future YAFM releases.  As a note, not as a binding contract, we have absolutely no intention of cancelling this permission.

This additional permission is granted to all individuals to whom we are legally able to grant it.

* For clarification, the zip archive of a given YAFM release typically follows the format "yafm-x.y.z.jar", where "x.y.z" is the version number.

* For further clarification, a particular zip archive is considered an "unaltered zip archive" of a particular YAFM release if its contents are bitwise identical to the contents of a zip archive included with a YAFM release.

 

It is my opinion that according to the "LICENSE" files we've included in each release, this "additional" permission is a subset of the permissions we've already granted.

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  • 2 weeks later...
Posted

I really like the carrot soup. The thing with food is that it's really easy to stock up once you get the basic materials so i like the creative recipes some mods bring just for variety(though too many can be overwhelming).

Communication is a vital tool, in the game industry you won't go anywhere without it. People are either going to learn to talk, or move on.

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