modpack that doesn't work
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Is there a fix for this issue? I have tried reinstalling OpenAL.dll, switching Java versions, and even muting my game when it launched, but all of these attempts have resulted in my game crashing nonetheless. I have been dealing with this issue for approximately a week straight. I have not changed any sound settings, so I am very confused. Full Code: https://gnomebot.dev/paste/mclogs/beEBzpm "4/16/2025 12:16:30 AM 1000 Error Faulting application name: javaw.exe, version: **.**.**.**, time stamp: 23 0xd75c3041 24 Faulting module name: OpenAL.dll, version: **.**.**.**, time stamp: 0x647635a125 Exception code: 0xc0000409 26 Fault offset: 0x00000000000a2b05 27 Faulting process id: 0x10A0 28 Faulting application start time: 0x1DBAE81D04A6F2F 29 Faulting application path: C:\Users\********\curseforge\minecraft\Install\java30 \java-runtime-delta\bin\javaw.exe 31 Faulting module path: C:\Users\********\curseforge\minecraft\Install\natives\n32 eoforge-21.1.148\OpenAL.dll 33 Report Id: 28552180-f359-40cc-adeb-08dada7e99d8 34 Faulting package full name: 35 Faulting package-relative application ID:" Any sort of insight would be greatly appreciated, it's giving me a headache.
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I'm new to this, if that wasn't obvious. My friend and I are trying to make a modpack for 1.19.2. I've made a modpack previously with 0 issues before and many of the same mods. However, I can't seem to find the issue when trying to load up his new modpack. Any help would be greatly appreciated.
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By PhysicalJP · Posted
Im trying to make a customized modpack for just myself using the atm9 modpack as a base. It was working till recently, when curseforge force updated all the mods in the pack. Currently every time I get to the main menu I try and create a world in single player and it just says saving world. then generates a crash report. Crash Report: https://pastebin.com/xXESPfJs Latest Log Part 1: https://pastebin.com/Cb2VpUyr Part 2: https://pastebin.com/9SWVn4Dx -
Okay, for him the config file looked like this: flywheel-client.toml: #Select the backend to use. Set to "DEFAULT" to let Flywheel decide. backend = "DEFAULT" #Enable or disable instance update limiting with distance. limitUpdates = true #The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. #Range: -1 ~ 12 workerThreads = -1 #Config options for Flywheel's built-in backends. [flw_backends] #How smooth Flywheel's shader-based lighting should be. May have a large performance impact. #Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED lightSmoothness = "SMOOTH" There was no "INSTANCING", so we changed "DEFAULT" to "OFF", but this didn't help. Changing it to "INSTANCING" didn't work as well.
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