Posted April 20Apr 20 I am currently making a modpack for myself and I want to change the recipe for waypoints*. How do I do this? Is there a simply way to change an existing recipe (or to delete the old one and make a new one). I only need a for 1 single player world. My coding Knowledge is limited to arduinos but I feel I could teach myself some Java if needed *waypoint mod by BlayTheNinth
April 20Apr 20 Do you mean waystones? You can use KubeJS to remove and add a changed recipe for it: https://www.curseforge.com/minecraft/mc-mods/kubejs Add KubeJS and start the modpack once to generate the files for the mod In your modpack folder, you will find now a kubejs folder Go to server_scripts (create the folder if missing) - yes, also for singleplayer, use the server_scripts folder Create a new file "reciperemove.js" Edit this file and add the recipe for the waypoint mod: ServerEvents.recipes(event => { let toRemove = [ {output: 'waystones:example_item'}, ]; for (const remove of toRemove) { event.remove(remove); } }) Just make sure you are using the correct item ID Create another file "recipes.js" in the server_scripts folder and use: ServerEvents.recipes(event => { event.shaped( Item.of('waystones:example_item'), [ 'AAA', 'BCB', 'AAA' ], { A: 'minecraft:stone', B: 'waystones:item_1', C: 'waystones:item_2' } ) }) The Letter Block with AAA etc is a crafting table - so there you define the recipe and the items Try my Modpack >>Link to Curseforge<<
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