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My simple vanilla crafting table but with a different texture GUI closes immediately after right-click.

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// ----------------- MY CRAFTING TABLE BLOCK CLASS ------------------------------

public class WhiteCraftingTableBlock extends Block {
    public static final DirectionProperty FACING = BlockStateProperties.HORIZONTAL_FACING;
    private static final Component CONTAINER_TITLE = new TranslatableComponent("container.crafting");

    public WhiteCraftingTableBlock(Properties p_49795_) {
        super(p_49795_);
    }

    @Override
    public InteractionResult use(BlockState p_52233_, Level p_52234_, BlockPos p_52235_, Player p_52236_, InteractionHand p_52237_, BlockHitResult p_52238_) {
        if (p_52234_.isClientSide) {
            return InteractionResult.SUCCESS;
        } else {
            p_52236_.openMenu(p_52233_.getMenuProvider(p_52234_, p_52235_));
            p_52236_.awardStat(Stats.INTERACT_WITH_CRAFTING_TABLE);
            return InteractionResult.CONSUME;
        }
    }

    @Override
    public BlockState getStateForPlacement(BlockPlaceContext pContext) {
        return this.defaultBlockState().setValue(FACING, pContext.getHorizontalDirection().getOpposite());
    }

    @Override
    public BlockState rotate(BlockState pState, Rotation pRotation) {
        return pState.setValue(FACING, pRotation.rotate(pState.getValue(FACING)));
    }

    @Override
    public BlockState mirror(BlockState pState, Mirror pMirror) {
        return pState.rotate(pMirror.getRotation(pState.getValue(FACING)));
    }

    @Override
    protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> pBuilder) {
        pBuilder.add(FACING);
    }

    @Override
    public MenuProvider getMenuProvider(BlockState p_52240_, Level p_52241_, BlockPos p_52242_) {
        return new SimpleMenuProvider((p_52229_, p_52230_, p_52231_) -> new CraftingMenu(p_52229_, p_52230_, ContainerLevelAccess.create(p_52241_, p_52242_)), CONTAINER_TITLE);
    }
}

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