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Posted

Removed Chisel and Bits and now it's just appearing with one specific error:
Log : https://mclo.gs/AuJ47eC
 

" [16:16:26] [Render thread/ERROR]: Failed to parse xkdeco:kiwi/block/ebony_wardrobe.yaml: DynamicException[Unknown template: xkdeco:wardrobe; Not a map: xkdeco:wardrobe Optional.empty]

1605[16:16:26] [Render thread/ERROR]: Failed to parse xkdeco:kiwi/block/full_glass_wardrobe.yaml: DynamicException[Unknown template: xkdeco:wardrobe; Not a map: xkdeco:wardrobe Optional.empty]

1606[16:16:26] [Render thread/ERROR]: Failed to parse xkdeco:kiwi/block/glass_wardrobe.yaml: DynamicException[Unknown template: xkdeco:wardrobe; Not a map: xkdeco:wardrobe Optional.empty]

1607[16:16:26] [Render thread/ERROR]: Failed to parse xkdeco:kiwi/block/iron_wardrobe.yaml: DynamicException[Unknown template: xkdeco:wardrobe; Not a map: xkdeco:wardrobe Optional.empty]

1608[16:16:26] [Render thread/ERROR]: Failed to parse xkdeco:kiwi/block/mahogany_wardrobe.yaml: DynamicException[Unknown template: xkdeco:wardrobe; Not a map: xkdeco:wardrobe Optional.empty]

1609[16:16:26] [Render thread/ERROR]: Failed to parse xkdeco:kiwi/block/varnished_wardrobe.yaml: DynamicException[Unknown template: xkdeco:wardrobe; Not a map: xkdeco:wardrobe Optional.empty] "



Anyone know why the XK's Decoration mod is doing this?

Posted

I tested XK's Decoration mod by itself and it works perfectly fine. Does anyone know if it's a specific mod it's clashing with?

1 minute ago, TileEntity said:

And without xkdeco?

 

 

I'll test it, and let you know!

Posted
5 minutes ago, TileEntity said:

And without xkdeco?

 

 

I tested it and it's still the same, but I put the crash log into mclo.gs and it didn't have any errors.
Log : https://mclo.gs/jopPchQ

Is there perhaps certain mods that are clashing or are there just too many mods?
Usually my PC can handle more than 500 - 600 mods.

Can too many biome generator mods or structure generator mods clash?

Just now, hoshi said:

I tested it and it's still the same, but I put the crash log into mclo.gs and it didn't have any errors.
Log : https://mclo.gs/jopPchQ

Is there perhaps certain mods that are clashing or are there just too many mods?
Usually my PC can handle more than 500 - 600 mods.

Can too many biome generator mods or structure generator mods clash?

It just stops responding as soon as it gets to "LOAD_REGISTRIES"

Posted

Tried removing some biome generation mods and test ran it again, but it's still the same; still not responding as soon as it gets to "LOAD_REGISTRIES".
This time with more errors though.
Log https://mclo.gs/uygZzD8

Is there too little memory allocated to the modpack maybe?
Can someone help please.    (T.T)💔

Posted
6 minutes ago, hoshi said:

Tried removing some biome generation mods and test ran it again, but it's still the same; still not responding as soon as it gets to "LOAD_REGISTRIES".
This time with more errors though.
Log https://mclo.gs/uygZzD8

Is there too little memory allocated to the modpack maybe?
Can someone help please.    (T.T)💔

Ran it one more time just to check, and there's no errors this time on the log???
Log : https://mclo.gs/LnuaAiu

I tried allocating more memory to the modpack, around 8000MB and it's still the same; stopping at "LOAD_REGISTRIES".
Are some of the mods clashing, maybe?

I have no clue what to do LOL

Posted
2 hours ago, TileEntity said:

dynamictrees and dtneapolitan are the last mentioned mod - remove these

All of the Dynamic Tree mods?

Posted

Is there maybe a problem with one specific mod?;
Because every time it stops at 99.99% and when I check the logs on mclo.gs it says "This is likely due to some mod not registering their wood type properly by not adding it to the vanilla texture map."

Every time I remove a mod it just says the same thing in the logs.

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