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[1.7.2] Addin AI behaviour to existing mobs


ForceGear

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Hello guys,

 

I'm new to Minecraft Modding, especially to Forge. I'm trying to learn the structure of Forge / Minecraft and get into modding.

My first aim (I know this may be a bit ambitious) is to add a new task to an animal.

 

I don't want to create custom mobs nor to change core files of Minecraft. I just want to add new AITasks to sheeps.

This simple task should let the sheep move towards a block as soon as it grew some wool.

 

 

I'm not yet sure how Forge/Minecraft handles this stuff, so how can I get access to the base of sheeps, where I can add tasks?

Eventually I need a reference to it, or is this handled as static?

 

Thanks

ForceGear :)

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