redstonedude Posted January 29, 2014 Posted January 29, 2014 There is a problem with setTextureOffset i think, reguardless of what values i pass it it displays the same texture, code: DeskItem1.setTextureSize( tile.inventory[1].getItem().getIconIndex(tile.inventory[1]).getIconWidth()*4, tile.inventory[1].getItem().getIconIndex(tile.inventory[1]).getIconHeight()+1); DeskItem1.setTextureOffset( (int) tile.inventory[1].getItem().getIconIndex(tile.inventory[1]).getMinU()*16, (int) tile.inventory[1].getItem().getIconIndex(tile.inventory[1]).getMinV()*16); DeskItem1.render(f); ive tried changing the numbers at the end, i even changed it to +500 yet it displayed exctly the same thing Quote
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