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Posted

Currently, I have this code:

@SubscribeEvent
public void LivingAttackEvent(LivingAttackEvent event) {
	if(event.source.getSourceOfDamage() instanceof EntityPlayer) {
		event.entity.attackEntityFrom(DamageSource.magic, DataHelper.getAttack(player.getDisplayName()) / 4);
	}
}

 

My goal is to apply additional damage whenever the player damages something. The problem with the code above, is that it removes any knock back that the player did.

 

You might ask yourself, why do I not use the source of damage from before? The simple answer is that it would make it a recursive loop.

 

So is there any other way to apply additional damage?

Kain

  • Author

Thanks a bunch

 

 

I'll go to the AttributeModifier. The 'ammount' field is final. :I

Kain

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