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[1.7.2] server on-tick call?


Paul17041993

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ok in short, I'm going to have a custom (threaded) little engine to run to handle entity network calculations and management, instead of running with the tileentities and being a tick bloater, I can set up a way to run the cycles on-call with tileentity updates BUT Id prefer an event call before and/or after each tick on the server;

 

is there an interface that allows me to add a custom event function for the start and/or end of each tick?

 

Ive looked through a lot of the base classes and haven't really found anything I could use...

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mmyes but how do I go about inserting a call into it for a static class? not an entity or tile, I need a static function call into my engine to initiate its own ticks in time with minecraft's, otherwise I'm left with a trigger system on tile/entity updates that isn't exactly efficient...

 

being java I would expect an event interface to implement and to then register this implementation, similar to blocks etc, however I haven't been able to find anything relating to this anywhere...

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