Posted August 3Aug 3 Hi, I'm in the process of updating a mod from 1.21.1 to 1.21.8 and It looks like the way armor materials are created/registered has changes since around 1.21.4. My textures for the armors are no longer visible in game. Here's an example of one of my ArmorMaterials: public interface CustomArmorMaterials { ArmorMaterial OAK_WOOD = new ArmorMaterial( 2, makeDefense(1, 2, 3, 1, 3), 12, SoundEvents.ARMOR_EQUIP_GENERIC, 0.0F, 0.0F, ModTags.Items.CAN_REPAIR_OAK_WOOD, EquipmentAssets.OAK_WOOD ); //... } Ive also created an EquipmentAsset for each e.g: public interface EquipmentAssets { ResourceKey<? extends Registry<EquipmentAsset>> ROOT_ID = ResourceKey.createRegistryKey(ResourceLocation.fromNamespaceAndPath(ExtraArmor.MODID, "equipment_assets")); ResourceKey<EquipmentAsset> OAK_WOOD = createId("oak_wood"); //.. } My textures are named like oak_wood_layer_1.png and oak_wood_layer_2.png and they are placed in: resources/assets/modid/textures/models/armor I have also tried the another folder strucute recommended for data packs by creating 'humanoid', 'humanoid_leggings' and 'horse armor' directories in 'resources/assets/modid/textures/entity/equipment' and placing the textures in there without the 'layer_1' and 'layer_2' parts but that also didn't work. Is there a guide anywhere for armor textures in 1.21.4+ Any help is appreciated!
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