Posted February 4, 201411 yr I'll let the code do most of the talking on this one: http://pastebin.com/rERjziBM I'm trying to construct different EntityArrow types based on whatever arrow is nocked; currently I'm just using the vanilla arrow. As you can see in the code, I've done it before with mobs which works very well, using the same style code but the constructor with only a single World object argument. Using the three argument EntityArrow constructor, however, seems to always return null without throwing any exceptions, and the arrow id and class are correct according to my println statements. Thanks for any help. http://i.imgur.com/NdrFdld.png[/img]
February 4, 201411 yr Author Ah, man, you're right about that! Totally forgot about Float vs. float >.< Thanks. And I'll look into the EnumMap as well - good suggestion. http://i.imgur.com/NdrFdld.png[/img]
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