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By Immortal_Keeper · Posted
thank you will do shortly thanks g, any idea what could be causing the other issue? -
Its working now and I'm not sure why. It still doesn't say it's using the launch args in the console but my memory utilization in the gui says otherwise so its all good for now. Thanks for the help and if i manage to narrow down what fixed it ill post it here in case someone has the same problem in the future.
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It still launches without listening to the launch args. I have done a fresh install of windows, custom file paths and several versions of java. None of them change anything
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By XenoFalconM2 · Posted
I'm making a custom modpack to play with my brothers on a LAN world and have them download the exact same modpack. When I load into the world the first thing I notice is extreme block update and entity lag. Here's the curseforge modpack profile code: x-Ks0X75 Here's the link to the spark profile I ran for a bit: https://spark.lucko.me/8DGqRZRYel Could someone let me know which mod(s) are causing the issue? Seems like one or more datapacks are looping a function. I'd also really appreciate tips on the performance mods I'm using and if there are any conflicts/redundancies. Mod suggestions are also more than welcome for performance. How does LAN hosting compare to server hosting in a performance sense? -
By TileEntity · Posted
Make a test just with java -Xmx6G @libraries/net/minecraftforge/forge/1.20.1-47.4.0/win_args.txt %* pause If there is no change, directly set the java path in your script 1.20.1 requires Java 17 Download and install this version: https://www.azul.com/downloads/?version=java-17-lts&os=windows&architecture=x86-64-bit&package=jdk#zulu Then update the script to: "C:\Program Files\Zulu\zulu-17\bin\javaw.exe" -Xmx6G @libraries/net/minecraftforge/forge/1.20.1-47.4.0/win_args.txt %* pause
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