Posted February 5, 201411 yr I am trying to play mob sounds such as skeletons from a tile entity. I have looked in the resources and found the names such as "skeleton1" which is in the folder "mob" but using Minecraft.getMinecraft.sndManager.playSound("mob.skeleton1", xCoord, yCoord, zCoord, 1F, 1F); doesn't seem to work. I would be thankful for any help.
February 5, 201411 yr I usually use something like this: worldObj.playSoundEffect(xCoord + 0.5D, yCoord + 1, zCoord + 0.5D, "soundfilename", 1.0F, 1.0F); where "soundfilename" is the name of the folder plus "." plus the sound's name (for vanilla sounds; custom sounds you can just define the file path yourself), so: "mob.hurt", "random.glass", whatever, just look in the resource folder in your Minecraft directory to find the correct sound paths. http://i.imgur.com/NdrFdld.png[/img]
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