Toblexson Posted February 5, 2014 Share Posted February 5, 2014 I am trying to play mob sounds such as skeletons from a tile entity. I have looked in the resources and found the names such as "skeleton1" which is in the folder "mob" but using Minecraft.getMinecraft.sndManager.playSound("mob.skeleton1", xCoord, yCoord, zCoord, 1F, 1F); doesn't seem to work. I would be thankful for any help. Quote Link to comment Share on other sites More sharing options...
coolAlias Posted February 5, 2014 Share Posted February 5, 2014 I usually use something like this: worldObj.playSoundEffect(xCoord + 0.5D, yCoord + 1, zCoord + 0.5D, "soundfilename", 1.0F, 1.0F); where "soundfilename" is the name of the folder plus "." plus the sound's name (for vanilla sounds; custom sounds you can just define the file path yourself), so: "mob.hurt", "random.glass", whatever, just look in the resource folder in your Minecraft directory to find the correct sound paths. Quote http://i.imgur.com/NdrFdld.png[/img] Link to comment Share on other sites More sharing options...
Toblexson Posted February 5, 2014 Author Share Posted February 5, 2014 Thanks, I'll try that then. Quote Link to comment Share on other sites More sharing options...
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