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Posted

I am trying to play mob sounds such as skeletons from a tile entity.

 

I have looked in the resources and found the names such as "skeleton1" which is in the folder "mob" but using

Minecraft.getMinecraft.sndManager.playSound("mob.skeleton1", xCoord, yCoord, zCoord, 1F, 1F);

doesn't seem to work.

 

I would be thankful for any help.

Posted

I usually use something like this:

worldObj.playSoundEffect(xCoord + 0.5D, yCoord + 1, zCoord + 0.5D, "soundfilename", 1.0F, 1.0F);

where "soundfilename" is the name of the folder plus "." plus the sound's name (for vanilla sounds; custom sounds you can just define the file path yourself), so:

 

"mob.hurt", "random.glass", whatever, just look in the resource folder in your Minecraft directory to find the correct sound paths.

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