Posted September 16Sep 16 Logs are below, I tried to debug this for a while, and would really appreciate any direction in what mod(s) could be causing the problem. It's only when certain chunks are being loaded that this error comes up and soft locks the game, and the tick freeze is always preceeded by this villager error. Thank you! https://api.mclo.gs/1/raw/4WCNYg7
September 16Sep 16 Also make a test without Embeddium/Oculus, Modernfix and immersive_optimization Remove these one by one - start with immersive_optimization If there is no change, add the new crash-report or log Try my Modpack >>Link to Curseforge<<
September 16Sep 16 Author 11 hours ago, TileEntity said: Also make a test without Embeddium/Oculus, Modernfix and immersive_optimization Remove these one by one - start with immersive_optimization If there is no change, add the new crash-report or log No change unfortunately, tried with just one removed, then all. Here's the crash log for all of those mods removed. Thanks again!^^ https://mclo.gs/WcbswoP
September 17Sep 17 Author 13 minutes ago, TileEntity said: And without allthetrims? no change still. here's a new log https://mclo.gs/RXwiZmn
September 17Sep 17 Author I also just tried with iron's spellbooks removed, since that seemed related, but i am still having the same problem, even in newly created worlds. https://mclo.gs/AtrAfaj
September 17Sep 17 Also make a test without jeresources and jei Try my Modpack >>Link to Curseforge<<
September 18Sep 18 I have no idea - is enough RAM allocated?Do other pre-configured modpacks work? Maybe use such a modpack as working base and add new mods one by one Try my Modpack >>Link to Curseforge<<
September 18Sep 18 Author 11 minutes ago, TileEntity said:I have no idea - is enough RAM allocated?Do other pre-configured modpacks work? Maybe use such a modpack as working base and add new mods one by oneAllocated 10 Gb of ram. Could try again with more but I read using too much can slow things down as well. Going to try another big modpack and see if i can replicate the problem. It seems like this cartographer problem is kind of popular and doesn't have a solid solution yet, but i suspect its some generation mod since it's a crash that happens when specific chunks are being loaded. so i'll still try to lookout for what mod it could be as i add. i'll report back after testing as you suggested for a bit
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