Posted February 9, 201411 yr I have a block in my game that summons boss when its activated by right click. Since the boss 2 hit kills a player with no armor, I decided to also make it be activated by redstone. The redstone wires connect to the block, but sometimes the block doesn't get activated: Here's the block class: package tlhpoe.fs.block; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.util.IIcon; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import tlhpoe.fs.entity.boss.EntityMonkeysaur; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class BlockMonkeysaurAltar extends Block { public IIcon iSide, iTop; public BlockMonkeysaurAltar() { super(Material.rock); } @Override @SideOnly(Side.CLIENT) public IIcon getIcon(int side, int p_149691_2_) { if(side == 1) return iTop; return iSide; } @Override @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister p_149651_1_) { this.iSide = Blocks.gold_block.getBlockTextureFromSide(0); this.iTop = p_149651_1_.registerIcon("fs:monkeysaurAltar"); this.blockIcon = this.iTop; } @Override public boolean onBlockActivated(World w, int x, int y, int z, EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_) { if(!w.isRemote) { w.setBlock(x, y, z, Blocks.air); EntityMonkeysaur e = new EntityMonkeysaur(w); e.setLocationAndAngles(x, y, z, MathHelper.wrapAngleTo180_float(w.rand.nextFloat() * 360.0F), 0.0F); e.rotationYawHead = e.rotationYaw; e.renderYawOffset = e.rotationYaw; w.spawnEntityInWorld(e); e.playLivingSound(); } return true; } @Override public void onNeighborBlockChange(World w, int x, int y, int z, Block b) { if(w.isBlockIndirectlyGettingPowered(x, y, z)) { onBlockActivated(w, x, y, z, null, 0, 0, 0, 0); } } @Override public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side) { if(side != -1) return true; return false; } } Kain
February 9, 201411 yr Descriptive comment for isBlockIndirectlyGettingPowered() is: 'Used to see if one of the blocks next to you or your block is getting power from a neighboring block. Used by items like TNT or Doors so they don't have redstone going straight into them. Args: x, y, z.' Your block is probably getting indirectly powered by the ones underneath them. You could try checking in the repeater class for how it detects its direct power.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.