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I have had an issue getting my furnace to work. I have registered all the blocks correctly and I know the function I'm using will work (world.setBlock(..)) however when I use it in the "updateFurnaceBlockState" method which is basically a copy of minecraft's one, when the furnace updates to active it just disappears.

 

Registering in the preInit through this class

 

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TileEntity

 

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Block

 

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Any help would be great. I just can't get anything to fix it. Am I registering it wrong? I can make it turn to normal stone but not my blocks

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