Posted February 13, 201411 yr I need to be able to sync an item selected in the clients GUI to an ItemStack inside my TileEntity. I have created a packet sending method inside my Container: public void sendSelectedItemPacket(){ ByteArrayOutputStream bos = new ByteArrayOutputStream(; DataOutputStream outputStream = new DataOutputStream(bos); try { outputStream.writeUTF("ItemSelect"); outputStream.write(tile_entity.xCoord); outputStream.write(tile_entity.yCoord); outputStream.write(tile_entity.zCoord); NBTTagCompound par1NBTTagCompound = new NBTTagCompound(); par1NBTTagCompound = selectedItem.writeToNBT(par1NBTTagCompound); String temp = par1NBTTagCompound.getName(); byte[] itemStackByte = par1NBTTagCompound.getByteArray(temp); outputStream.writeUTF(par1NBTTagCompound.getName()); outputStream.writeInt(itemStackByte.length); outputStream.write(itemStackByte); } catch (Exception ex) { ex.printStackTrace(); } Packet250CustomPayload packet = new Packet250CustomPayload(); packet.channel = (ModInfo.CHANNEL + "GuiSync"); packet.data = bos.toByteArray(); packet.length = bos.size(); PacketDispatcher.sendPacketToServer(packet); } This should (i hope) encode my selected items data to an NBTTag then byte array and send it through. I'm then re-making the item on the server using this method: private void handleItemSelectPacket(Packet250CustomPayload payload) { DataInputStream data = new DataInputStream(new ByteArrayInputStream(payload.data)); try { String temp = data.readUTF(); int byteLength = data.readInt(); byte[] itemStackByte = new byte[byteLength]; int x = data.readInt(); int y = data.readInt(); int z = data.readInt(); String compundName = data.readUTF(); data.read(itemStackByte); NBTTagCompound par1NBTTagCompound = new NBTTagCompound(); par1NBTTagCompound.setByteArray(compundName, itemStackByte); ItemStack iStack = ItemStack.loadItemStackFromNBT(par1NBTTagCompound); // MinecraftServer.getServer().get } catch (IOException e) { e.printStackTrace(); return; } } As you can probably see i'm not doing anything with the data i receive, as i cannot work out how to get a reference to the world > tileEntity from the data i receive in the packet. How would i go about getting that reference, or if there is an entirely better way of doing this then please let me know
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