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Posted

I currently have this model:

// Date: 2/12/2014 10:01:52 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package tlhpoe.fs.entity.model;

import net.minecraft.client.model.ModelBoat;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelMKM7 extends ModelBoat {
//fields
ModelRenderer leg1;
ModelRenderer leg2;
ModelRenderer body1;
ModelRenderer body2;
ModelRenderer head;
ModelRenderer cannon;

public ModelMKM7() {
	textureWidth = 64;
	textureHeight = 32;
	leg1 = new ModelRenderer(this, 0, 0);
	leg1.addBox(0F, 0F, 0F, 2, 3, ;
	leg1.setRotationPoint(5F, 21F, 4F);
	leg1.setTextureSize(64, 32);
	leg1.mirror = true;
	setRotation(leg1, 0F, 3.141593F, 0F);
	leg2 = new ModelRenderer(this, 0, 0);
	leg2.addBox(0F, 0F, 0F, 2, 3, ;
	leg2.setRotationPoint(-5F, 21F, -4F);
	leg2.setTextureSize(64, 32);
	leg2.mirror = true;
	setRotation(leg2, 0F, 0F, 0F);
	body1 = new ModelRenderer(this, 20, 0);
	body1.addBox(0F, 0F, 0F, 6, 2, 6);
	body1.setRotationPoint(-3F, 21.3F, -3F);
	body1.setTextureSize(64, 32);
	body1.mirror = true;
	setRotation(body1, 0F, 0F, 0F);
	body2 = new ModelRenderer(this, 0, 11);
	body2.addBox(0F, 0F, 0F, 4, 5, 4);
	body2.setRotationPoint(-2F, 16.3F, -2F);
	body2.setTextureSize(64, 32);
	body2.mirror = true;
	setRotation(body2, 0F, 0F, 0F);
	head = new ModelRenderer(this, 44, 23);
	head.addBox(0F, 0F, 0F, 5, 4, 5);
	head.setRotationPoint(-2.5F, 12.3F, -2.5F);
	head.setTextureSize(64, 32);
	head.mirror = true;
	setRotation(head, 0F, 0F, 0F);
	cannon = new ModelRenderer(this, 0, 20);
	cannon.addBox(0F, 0F, 0F, 2, 2, 1);
	cannon.setRotationPoint(-1F, 13.3F, -3F);
	cannon.setTextureSize(64, 32);
	cannon.mirror = true;
	setRotation(cannon, 0F, 0F, 0F);
}

public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
	super.render(entity, f, f1, f2, f3, f4, f5);
	setRotationAngles(f, f1, f2, f3, f4, f5, entity);
	leg1.render(f5);
	leg2.render(f5);
	body1.render(f5);
	body2.render(f5);
	head.render(f5);
	cannon.render(f5);
}

private void setRotation(ModelRenderer model, float x, float y, float z) {
	model.rotateAngleX = x;
	model.rotateAngleY = y;
	model.rotateAngleZ = z;
}

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e) {
	super.setRotationAngles(f, f1, f2, f3, f4, f5, e);
}
}

 

That takes a texture with a size of 64 by 32. The problem is, I have a texture with a size of 128 by 64.

 

If I try using the texture, this happens:

x446.png

 

Am I doing something wrong?

Kain

Posted

This happens:

Wt6qwU1.png

 

 

If I tried changing the

.setTextureSize(64, 32);

 

to

.setTextureSize(128, 64);

 

This happens:

a5tcBJ9.png

 

 

Additionally, if I double the texture locations:

new ModelRenderer(this, 20, 0);

 

To this:

new ModelRenderer(this, 40, 0);

 

This happens:

QHDuZsL.png

Kain

Posted

The way i did it, was go in Techne and made my model twice as large, made a texture twice as large and then in your renderer use GL11.glScalef(0.5f,0.5f,0.5f). This is a very time-consuming way because you need to remake your model, make your textures twice as large and export it again etc.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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