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Add a setBlockID(Block.nextIdAvailable()) sort of thing


DuskFall

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Add some form of method that does that, because forge tracks the registered block IDs, so will know where there is a break. If waits until after the mod has declared all it's blocks/items, and then gives it an ID range that fits, for better use of the space there, because with lots of mods installed it becomes difficult to track.

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(What does 1.7 use instead then?)

Internally it still uses IDs. But they are dynamic, that means in world A stone can be Id 1 and in world B it could be Id 334 or whatever. In the code you work with the actual Block object or with identifiers like "minecraft:stone".

And there would soon be no IDs at all (from 1.8 onwards)...

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