Posted February 15, 201411 yr So I made a custom tile entity renderer and I don't know what I did wrong. Can you please analyze my code and tell me what is wrong? Also, if it is not already obvious, please put the code that is correct? Main Class: package KitchenCraft.MainClass; import KitchenCraft.MainClass.CounterProperties.CounterGuiHandler; import KitchenCraft.MainClass.CounterProperties.CounterTileEnity; import net.minecraft.block.Block; import net.minecraft.block.BlockBreakable; import net.minecraft.block.BlockFurnace; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.entity.RenderSnowball; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemFood; import net.minecraft.item.ItemStack; import net.minecraft.potion.Potion; import net.minecraft.src.ModLoader; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.common.Configuration; import net.minecraftforge.common.DimensionManager; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid="GummyBah", name="GummyBear", version="1.0.0") @NetworkMod(clientSideRequired=true, serverSideRequired=false) public class Main { public static CreativeTabs tabBlasters = new CreativeTabs("tabBlasters") { public ItemStack getIconItemStack() { return new ItemStack(Item.diamond, 1, 0); } }; // The instance of your mod that Forge uses. @Instance("GummyBah") public static Main instance; // Says where the client and server 'proxy' code is loaded. @SidedProxy(clientSide="KitchenCraft.MainClass.client.ClientProxy", serverSide="KitchenCraft.MainClass.CommonProxy") public static CommonProxy proxy; public Block Counter = new Counter(1408, Material.wood).setUnlocalizedName("KitchenCounterCraftBlock"); @EventHandler public void preInit(FMLPreInitializationEvent event) { Configuration config = new Configuration(event.getSuggestedConfigurationFile()); config.load(); config.save(); } @EventHandler public void Init(FMLInitializationEvent event) { proxy.registerRenderers(); NetworkRegistry.instance().registerGuiHandler(this, new CounterGuiHandler()); GameRegistry.registerBlock(Counter, "Counter"); LanguageRegistry.addName(Counter, "Counter"); GameRegistry.registerTileEntity(KitchenCraft.MainClass.CounterProperties.CounterTileEnity.class, "KitchenCounterCraft"); LanguageRegistry.instance().addStringLocalization("carmel", "en_US", "Carmalizer"); LanguageRegistry.instance().addStringLocalization("tabBlasters", "en_US", "Gummy Mod"); proxy.registerRenderers(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { // Stub Method } } Block Class: package KitchenCraft.MainClass; import java.util.Random; import KitchenCraft.MainClass.CounterProperties.CounterTileEnity; import cpw.mods.fml.common.Mod.Instance; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class Counter extends BlockContainer { protected Counter (int id, Material wood) { super(2048, Material.wood); setHardness(2.0F); setResistance(5.0F); setCreativeTab(CreativeTabs.tabDecorations); } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int metadata, float what, float these, float are) { TileEntity tileEntity = world.getBlockTileEntity(x, y, z); if (tileEntity == null || player.isSneaking()) { return false; } //code to open gui explained later player.openGui(Main.instance, 0, world, x, y, z); return true; } @Override public void breakBlock(World world, int x, int y, int z, int par5, int par6) { dropItems(world, x, y, z); super.breakBlock(world, x, y, z, par5, par6); } private void dropItems(World world, int x, int y, int z){ Random rand = new Random(); TileEntity tileEntity = world.getBlockTileEntity(x, y, z); if (!(tileEntity instanceof IInventory)) { return; } IInventory inventory = (IInventory) tileEntity; for (int i = 0; i < inventory.getSizeInventory(); i++) { ItemStack item = inventory.getStackInSlot(i); if (item != null && item.stackSize > 0) { float rx = rand.nextFloat() * 0.8F + 0.1F; float ry = rand.nextFloat() * 0.8F + 0.1F; float rz = rand.nextFloat() * 0.8F + 0.1F; EntityItem entityItem = new EntityItem(world, x + rx, y + ry, z + rz, new ItemStack(item.itemID, item.stackSize, item.getItemDamage())); if (item.hasTagCompound()) { entityItem.getEntityItem().setTagCompound((NBTTagCompound) item.getTagCompound().copy()); } float factor = 0.05F; entityItem.motionX = rand.nextGaussian() * factor; entityItem.motionY = rand.nextGaussian() * factor + 0.2F; entityItem.motionZ = rand.nextGaussian() * factor; world.spawnEntityInWorld(entityItem); item.stackSize = 0; } } } @Override public TileEntity createNewTileEntity(World world) { return new CounterTileEnity(); } @Override public int getRenderType() { return -1; } //It's not an opaque cube, so you need this. @Override public boolean isOpaqueCube() { return false; } //It's not a normal block, so you need this too. public boolean renderAsNormalBlock() { return false; } } Tile Entity Class: package KitchenCraft.MainClass.CounterProperties; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class CounterTileEnity extends TileEntity implements IInventory { private ItemStack[] inv; public CounterTileEnity(){ inv = new ItemStack[9]; } @Override public int getSizeInventory() { return inv.length; } @Override public ItemStack getStackInSlot(int slot) { return inv[slot]; } @Override public void setInventorySlotContents(int slot, ItemStack stack) { inv[slot] = stack; if (stack != null && stack.stackSize > getInventoryStackLimit()) { stack.stackSize = getInventoryStackLimit(); } } @Override public ItemStack decrStackSize(int slot, int amt) { ItemStack stack = getStackInSlot(slot); if (stack != null) { if (stack.stackSize <= amt) { setInventorySlotContents(slot, null); } else { stack = stack.splitStack(amt); if (stack.stackSize == 0) { setInventorySlotContents(slot, null); } } } return stack; } @Override public ItemStack getStackInSlotOnClosing(int slot) { ItemStack stack = getStackInSlot(slot); if (stack != null) { setInventorySlotContents(slot, null); } return stack; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this && player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64; } @Override public void openChest() {} @Override public void closeChest() {} @Override public void readFromNBT(NBTTagCompound tagCompound) { super.readFromNBT(tagCompound); NBTTagList tagList = tagCompound.getTagList("Inventory"); for (int i = 0; i < tagList.tagCount(); i++) { NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i); byte slot = tag.getByte("Slot"); if (slot >= 0 && slot < inv.length) { inv[slot] = ItemStack.loadItemStackFromNBT(tag); } } } @Override public void writeToNBT(NBTTagCompound tagCompound) { super.writeToNBT(tagCompound); NBTTagList itemList = new NBTTagList(); for (int i = 0; i < inv.length; i++) { ItemStack stack = inv[i]; if (stack != null) { NBTTagCompound tag = new NBTTagCompound(); tag.setByte("Slot", (byte) i); stack.writeToNBT(tag); itemList.appendTag(tag); } } tagCompound.setTag("Inventory", itemList); } @Override public String getInvName() { return "tco.tileentitytiny"; } @Override public boolean isInvNameLocalized() { // TODO Auto-generated method stub return false; } @Override public boolean isItemValidForSlot(int i, ItemStack itemstack) { // TODO Auto-generated method stub return false; } } Tile Entity Renderer: package KitchenCraft.MainClass.CounterProperties; import org.lwjgl.opengl.GL11; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; public class CounterRenderer extends TileEntitySpecialRenderer { //The model of your block private final CounterRender model; public CounterRenderer() { this.model = new CounterRender(); } private void adjustRotatePivotViaMeta(World world, int x, int y, int z) { int meta = world.getBlockMetadata(x, y, z); GL11.glPushMatrix(); GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F); GL11.glPopMatrix(); } @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) { //The PushMatrix tells the renderer to "start" doing something. GL11.glPushMatrix(); //This is setting the initial location. GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); //This is the texture of your block. It's pathed to be the same place as your other blocks here. //Outdated bindTextureByName("/mods/roads/textures/blocks/TrafficLightPoleRed.png"); //Use in 1.6.2 this ResourceLocation textures = (new ResourceLocation("bettermc:textures/blocks/Counter.png")); //the ':' is very important //binding the textures Minecraft.getMinecraft().renderEngine.func_110577_a(textures);;; //This rotation part is very important! Without it, your model will render upside-down! And for some reason you DO need PushMatrix again! GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); //A reference to your Model file. Again, very important. //Tell it to stop rendering for both the PushMatrix's GL11.glPopMatrix(); GL11.glPopMatrix(); } //Set the lighting stuff, so it changes it's brightness properly. private void adjustLightFixture(World world, int i, int j, int k, Block block) { Tessellator tess = Tessellator.instance; float brightness = block.getBlockBrightness(world, i, j, k); int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0); int modulousModifier = skyLight % 65536; int divModifier = skyLight / 65536; tess.setColorOpaque_F(brightness, brightness, brightness); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) modulousModifier, divModifier); } } Model: // Date: 2/15/2014 11:17:48 AM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package KitchenCraft.MainClass.CounterProperties; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class CounterRender extends ModelBase { //fields public ModelRenderer Leg1; public ModelRenderer Leg2; public ModelRenderer Leg4; public ModelRenderer Leg3; public ModelRenderer Top; public CounterRender() { textureWidth = 128; textureHeight = 64; Leg1 = new ModelRenderer(this, 0, 0); Leg1.addBox(0F, 0F, 0F, 2, 15, 2); Leg1.setRotationPoint(6F, 9F, 6F); Leg1.setTextureSize(128, 64); Leg1.mirror = true; setRotation(Leg1, 0F, 0F, 0F); Leg2 = new ModelRenderer(this, 0, 0); Leg2.addBox(0F, 0F, 0F, 2, 15, 2); Leg2.setRotationPoint(-8F, 9F, 6F); Leg2.setTextureSize(128, 64); Leg2.mirror = true; setRotation(Leg2, 0F, 0F, 0F); Leg4 = new ModelRenderer(this, 0, 0); Leg4.addBox(0F, 0F, 0F, 2, 15, 2); Leg4.setRotationPoint(-8F, 9F, -8F); Leg4.setTextureSize(128, 64); Leg4.mirror = true; setRotation(Leg4, 0F, 0F, 0F); Leg3 = new ModelRenderer(this, 0, 0); Leg3.addBox(0F, 0F, 0F, 2, 15, 2); Leg3.setRotationPoint(6F, 9F, -8F); Leg3.setTextureSize(128, 64); Leg3.mirror = true; setRotation(Leg3, 0F, 0F, 0F); Top = new ModelRenderer(this, 0, 17); Top.addBox(0F, 0F, 0F, 16, 2, 16); Top.setRotationPoint(-8F, 7F, -8F); Top.setTextureSize(128, 64); Top.mirror = true; setRotation(Top, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Leg1.render(f5); Leg2.render(f5); Leg4.render(f5); Leg3.render(f5); Top.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity ent) { super.setRotationAngles(f, f1, f2, f3, f4, f5, ent); } } Client Proxy: package KitchenCraft.MainClass.client; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.common.registry.GameRegistry; import KitchenCraft.MainClass.CommonProxy; import KitchenCraft.MainClass.CounterProperties.CounterRenderer; import KitchenCraft.MainClass.CounterProperties.CounterTileEnity; import net.minecraftforge.client.MinecraftForgeClient; public class ClientProxy extends CommonProxy { @Override public void registerRenderers() { ClientRegistry.bindTileEntitySpecialRenderer(CounterTileEnity.class, new CounterRenderer()); } public static void registerTileEntities() { GameRegistry.registerTileEntity(CounterTileEnity.class, "TutorialDeployerAMCFMT"); } } Thank you in advance!
February 16, 201411 yr //A reference to your Model file. Again, very important. You should consider reading your own comments.
February 16, 201411 yr For the love of all that is good, do not break all the standards of good java coding practice. Package names do not contains uppercase letters: package KitchenCraft.MainClass.CounterProperties; Try to follow that conventions already established. e.g. "youruniqueclassifier.modnameorid.subpackage" And if you have any internet domain you own, that makes a perfect uniqueclassifier. Manifest constants are all uppercase: MODID Classes are capitalized: MyClass methods and fields are camel-cased: theInteractor, or theFloat, or myWitdh -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
February 17, 201411 yr Author Ok all i really want is just how to texture a tile entity in 1.6.2, as all the tutorials I've seen are outdated. Can you tell me the method? because It seems the one I have been using is invalid
February 20, 201411 yr 2 things I find severely wrong and one minor complaint: 1. this line: ResourceLocation textures = (new ResourceLocation("bettermc:textures/blocks/Counter.png")); You call it every render tick (or frame), which means you always load the same texture over and over from your file system. move this outside your method and define it as private/protected/public, static and final 2. you never call your model's render method. Also your model's render method is designed for entities. For blocks make your own one. Look at what I did: https://github.com/SanAndreasP/EnderStuffPlus/blob/master/java/sanandreasp/mods/EnderStuffPlus/client/model/ModelBiomeChanger.java https://github.com/SanAndreasP/EnderStuffPlus/blob/master/java/sanandreasp/mods/EnderStuffPlus/client/render/RenderTileEntityBiomeChanger.java Also: Minecraft.getMinecraft().renderEngine.func_110577_a(textures);;; Wouldn't one semicolon be enough? Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
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