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[Solved] Having troubles with RenderGameOverlayEvent


[AFGx] Chris

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I wanted to have a string rendered on the game overlay, but using the event doesn't work for me. What am I doing wrong?

 

 

package at.diekiste.helper;

import net.minecraft.client.Minecraft;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;

@Mod(modid = Helper.MODID, version = Helper.VERSION)
public class Helper {

public static final String MODID = "helper";
public static final String VERSION = "0.1 Beta";
@Instance(MODID)
public static Helper instance;

@EventHandler
public void init(FMLInitializationEvent event)
{
	System.out.println("[Helper] Loading Helper...");
}

@EventHandler
public void postInit(FMLPostInitializationEvent event)
{
	System.out.println("[Helper] Done Loading.");
}

@EventHandler
public void renderGameOverlay(RenderGameOverlayEvent event)
{
	Minecraft.getMinecraft().fontRenderer.drawString("Hello World", 2, 2, 0xffffffff);
}
}

 

 

 

Edit: This has been solved. Big thanks to Jdb100!

 

don't use @EventHandler over your renderGameOverlayEvent use @SubscribeEvent

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