Jump to content

[1.7.2] HUD Messed Up


[AFGx] Chris

Recommended Posts

I was pretty happy when I got my mod working, but then I noticed this strange rendering bug.

It looks like as if the font texture overrides the HUD elements texture.

swfLMN8.png

Here's my code:

Helper.java

 

 

package at.diekiste.helper;

import java.io.File;

import net.minecraft.client.Minecraft;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;

@Mod(modid = Helper.MODID, version = Helper.VERSION)
public class Helper {

public static final String MODID = "helper";
public static final String VERSION = "0.1 Beta";
public boolean showFPS = true;
@Instance(MODID)
public static Helper instance;
public HelperOverlay overlay;

@EventHandler
public void preInit(FMLPreInitializationEvent event)
{
	this.instance = this;
}

@EventHandler
public void init(FMLInitializationEvent event)
{
	this.overlay = new HelperOverlay(Minecraft.getMinecraft(), this);
}

@EventHandler
public void postInit(FMLPostInitializationEvent event)
{
	MinecraftForge.EVENT_BUS.register(overlay);
}
}

 

 

HelperOverlay.java

 

 

package at.diekiste.helper;

import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.Date;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;

public class HelperOverlay {

private Minecraft mc;
private DateFormat dateFormat = new SimpleDateFormat("HH:mm:ss");
private String timeString, fpsString;
private Helper helper;

public HelperOverlay(Minecraft mc, Helper helper)
{
	this.mc = mc;
	this.helper = helper;
}

@SubscribeEvent
public void renderGameOverlay(RenderGameOverlayEvent event)
{
	timeString = dateFormat.format(new Date());
	fpsString = mc.debug.split(",")[0].toUpperCase();
	if(!mc.gameSettings.showDebugInfo)
	{
		mc.fontRenderer.drawStringWithShadow(timeString, 4, 4, 0xffffffff);
		mc.fontRenderer.drawStringWithShadow(fpsString, 4, 4 + mc.fontRenderer.FONT_HEIGHT + 2, 0xffffffff);
	}
}

}

 

 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.