Posted February 16, 201411 yr Hello, I would like to ask if it is possible to access info stored in packets which are sent each time player moves from client. I.e. can I create event handler which is fired when client recieves packet which holds info about coordinates of other players? If so, what event should I look for? I took a look at list of forge events, but with no success. Thanks in advance Sorry for mistakes, English is not my mother tongue
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