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Posted

Hi,

 

I want to change the texture of an item based on the state of the item. To be more specific: I have an empty item and when I right click on a mob, it gets filled.

The texture for the filled item is only visible when I hold it in my hands. In the inventory or a chest or when it is lying on the ground, the game uses the texture for the empty item.

 

Currently I'm using getIcon() to return the icon I want to use. Both textures are set using registerIcons().

What did I miss or how can I achieve what I want?

Posted

I down't know how to use metadata but I changed the class to use getIconFromDamage() and set the damage value to 1 when it's full and to 0 when it's empty. Now it works :-)

 

Thanks for the hint in the right direction

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