Posted February 20, 201411 yr So I have some blocks you could call custom furnaces. They have only 2 slots: one input, one output. Input is slot 0 in the container class, Output is slot 1 in the container class. I changed this in my TileEntity class to adjust for it only having 2 slots (code is based on original BlockFurnace code): private static final int[] slotsTop = new int[] {0}; private static final int[] slotsBottom = new int[] {1}; private static final int[] slotsSides = new int[] {0}; So now I can place items in the input slot (slot 0) through hoppers via the top or sides of the block and it works correctly. However, I can't output from slot 1 through the bottom. Items stay in the furnace without moving. Any ideas how I could rectify this? Edit: Me, being completely blind, managed to miss this method: public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3) { return par3 == 0 || par1 != 1 || par2ItemStack.getItem() == Items.bucket; } Being from the Furnace TileEntity class, it by default disabled slot 1 (represented by int par1) from being withdrawn from. Changing it to: public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3) { return par1 != 0 || par2ItemStack.getItem() == Items.bucket; } Has made it so items can be withdrawn from my blocks.
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