Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.7.2] Localization Trouble with .name


Recommended Posts

Register your blocks using the block.getUnlocalizedName() rather than predefined names. It will prepend tile. and append .name automatically for you, and you just need to have that in your language file:

Block block = new Block().setUnlocalizedName("block");

GameRegistry.registerBlock(block, block.getUnlocalizedName());

tile.block.name=Some Block

Link to post
Share on other sites
  • 1 month later...

Use

.setUnlocalizedName("canempty");

at constructor for an block/item ex.

can_empty = new itemCan(Blocks.air).setUnlocalizedName("canempty");

then go to game, check what is the name, which is showing:

https://www.dropbox.com/s/2fs1jqhx17rvun6/canempty.png

and then add in your .lang file shownname=Name of Item, so in my example that would be

item.canempty.name=Empty Can

.lang files have to go to assets.nameofyourmod.lang and default name for english is en_US.lang. In Your case package would be

assets.meca.lang

Hope I helped.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.