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Posted

Register your blocks using the block.getUnlocalizedName() rather than predefined names. It will prepend tile. and append .name automatically for you, and you just need to have that in your language file:

Block block = new Block().setUnlocalizedName("block");

GameRegistry.registerBlock(block, block.getUnlocalizedName());

tile.block.name=Some Block

  • 1 month later...
Posted

Use

.setUnlocalizedName("canempty");

at constructor for an block/item ex.

can_empty = new itemCan(Blocks.air).setUnlocalizedName("canempty");

then go to game, check what is the name, which is showing:

https://www.dropbox.com/s/2fs1jqhx17rvun6/canempty.png

and then add in your .lang file shownname=Name of Item, so in my example that would be

item.canempty.name=Empty Can

.lang files have to go to assets.nameofyourmod.lang and default name for english is en_US.lang. In Your case package would be

assets.meca.lang

Hope I helped.

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