Jump to content

[1.7.2]Block Rendering In Inventory Issues[Solved]


grim3212

Recommended Posts

Hello, I am having a problem while rendering my block in the inventory.

 

It is working fine in Eclipse while developing but once I build and move it to try it outside of eclipse it has a moving texture that it goes through.

The in world rendering works fine in both environments but just the items in the inventory are having problems.

JdxHZAz.png

 

When it should look like this.

HSvldOB.png

 

I have no idea where this orange texture is coming from and it is also cycling through a bunch of different orange and reddish colors.

 

RenderChimney

package grim3212.mc.fireplaces;

import java.awt.Color;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;

public class RenderChimney implements ISimpleBlockRenderingHandler {
private int MaterialIndex = 0;
private boolean IsLit = false;
private TileEntityFireplaceBase tileentity;
private Color color;
private float red;
private float green;
private float blue;

public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
	renderer.overrideBlockBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
	FireplaceCoreClient.renderBlockInventory(block, renderer, metadata);

	renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney18;
	renderer.overrideBlockBounds(0.05D, -0.01D, 0.05D, 0.95D, 1.01D, 0.95D);

	FireplaceCoreClient.renderBlockInventory(block, renderer, metadata);

	renderer.unlockBlockBounds();
	renderer.clearOverrideBlockTexture();
}

public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
	this.tileentity = ((TileEntityFireplaceBase) world.getTileEntity(x, y, z));
	this.MaterialIndex = this.tileentity.GetMaterialIndex();
	this.IsLit = this.tileentity.GetIsLit();

	renderer.overrideBlockBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
	renderer.renderStandardBlock(block, x, y, z);

	this.color = Color.BLACK;
	this.red = this.color.getRed();
	this.green = this.color.getGreen();
	this.blue = this.color.getBlue();

	if (FireplaceCore.SettingUseNewTopTexture) {
		boolean left = (world.getBlock(x - 1, y, z) == FireplaceCore.BlockChimney) && (checkUncovered(world, x - 1, y + 1, z));
		boolean corner1 = world.getBlock(x - 1, y, z + 1) == FireplaceCore.BlockChimney;
		boolean corner2 = world.getBlock(x - 1, y, z - 1) == FireplaceCore.BlockChimney;
		boolean right = (world.getBlock(x + 1, y, z) == FireplaceCore.BlockChimney) && (checkUncovered(world, x + 1, y + 1, z));
		boolean corner3 = world.getBlock(x + 1, y, z + 1) == FireplaceCore.BlockChimney;
		boolean corner4 = world.getBlock(x + 1, y, z - 1) == FireplaceCore.BlockChimney;
		boolean up = (world.getBlock(x, y, z - 1) == FireplaceCore.BlockChimney) && (checkUncovered(world, x, y + 1, z - 1));
		boolean down = (world.getBlock(x, y, z + 1) == FireplaceCore.BlockChimney) && (checkUncovered(world, x, y + 1, z + 1));

		double height = -0.01D;
		for (int i = 0; i < 2; i++) {
			renderer.overrideBlockTexture = (renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney2);
			renderer.overrideBlockBounds(0.1875D, height, 0.1875D, 0.8125D, height, 0.8125D);
			renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);

			if (left) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney7;
				renderer.overrideBlockBounds(0.0D, height, 0.1875D, 0.1875D, height, 0.8125D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if (right) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney8;
				renderer.overrideBlockBounds(0.8125D, height, 0.1875D, 1.0D, height, 0.8125D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if (up) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney9;
				renderer.overrideBlockBounds(0.1875D, height, 0.0D, 0.8125D, height, 0.1875D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if (down) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney10;
				renderer.overrideBlockBounds(0.1875D, height, 0.8125D, 0.8125D, height, 1.0D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if ((corner2) && (up) && (left)) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney3;
				renderer.overrideBlockBounds(0.0D, height, 0.0D, 0.1875D, height, 0.1875D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if ((corner4) && (up) && (right)) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney4;
				renderer.overrideBlockBounds(0.8125D, height, 0.0D, 1.0D, height, 0.1875D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if ((corner1) && (down) && (left)) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney5;
				renderer.overrideBlockBounds(0.0D, height, 0.8125D, 0.1875D, height, 1.0D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			if ((corner3) && (down) && (right)) {
				renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney6;
				renderer.overrideBlockBounds(0.8125D, height, 0.8125D, 1.0D, height, 1.0D);
				renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
			}

			height += 1.02D;
		}
	} else {
		renderer.overrideBlockTexture = FireplaceCoreClient.Tex_chimney18;
		renderer.overrideBlockBounds(0.05D, -0.01D, 0.05D, 0.95D, 1.01D, 0.95D);
		renderer.renderStandardBlockWithColorMultiplier(block, x, y, z, this.red / 255.0F, this.green / 255.0F, this.blue / 255.0F);
	}

	renderer.unlockBlockBounds();
	renderer.clearOverrideBlockTexture();
	return true;
}

private boolean checkUncovered(IBlockAccess world, int x, int y, int z) {
	return (!world.getBlock(x, y, z).isOpaqueCube()) && (world.getBlock(x, y, z) != FireplaceCore.BlockChimney);
}

public boolean shouldRender3DInInventory(int modelId) {
	return true;
}

public int getRenderId() {
	return FireplaceCore.RenderIDChimney;
}
}

 

Method - renderBlockInventory

@SideOnly(Side.CLIENT)
public static void renderBlockInventory(Block block, RenderBlocks renderer, int metadata) {
	Tessellator tessellator = Tessellator.instance;

	if (tessellator.renderingWorldRenderer)
		tessellator.draw();

	GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, -1.0F, 0.0F);
	renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, metadata));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 1.0F, 0.0F);
	renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, metadata));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 0.0F, -1.0F);
	renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, metadata));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 0.0F, 1.0F);
	renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(-1.0F, 0.0F, 0.0F);
	renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, metadata));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(1.0F, 0.0F, 0.0F);
	renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata));
	tessellator.draw();
	GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}

 

Thanks for any help!

 

EDIT: I ended up finding the problem... It was because the registerBlockIcons method was not being called while in the inventory because of an if statement I had in it. Works properly now.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • So I saw that mixin is shipped as a library with forge, but is it available for 1.7.10 ?  
    • So I've read the EULA, and lets be straight...     If I split my modpack(of my mods, yeah I'm nuts) into several(many) individual mods(like just one boss) with minor additions(plus not working together), then have a complete/modpack version on patreon/onlyfans having each addon work together... Would people buy my idea?
    • German A1 – C1, TestDAF, Goethe B1, B2, C1, C2, valid GOETHE certificate German A1 – C1, TestDAF, Goethe B1, B2, C1, C2, valid GOETHE certificate(+27(838-80-8170
    • Done, it still crashed. New log https://paste.ee/p/kYv6e
    • I am migrating a mod from 1.16.5 to 1.20.2 The version for 1.16.5 can be found here https://github.com/beothorn/automataCraft For the block called automata_start, it uses TileEntities and has blockstates, model/block and textures on json files. This is currently working fine on 1.16.5 https://github.com/beothorn/automataCraft/tree/master/src/main/resources/assets/automata For 1.20.2 I migrated the logic from TileEntities to BlockEntity. The mod is working fine. All blocks and Items are working with the correct textures except for the textures for each state of the automata_start block. No changes where made to the json files. This is the branch I am working on (there were some refactorings, but all is basically the same): https://github.com/beothorn/automataCraft/tree/1_20/src/main/resources/assets/automata The only difference I can think that may be related is that i had to implement createBlockStateDefinition on the BaseEntityBlock: https://github.com/beothorn/automataCraft/blob/1_20/src/main/java/br/com/isageek/automata/automata/AutomataStartBlock.java#L43 This is driving me crazy. I know the jsons are being loaded as I put a breakpoint at `net.minecraft.client.resources.model.ModelBakery#loadModel` and I can see BlockModelDefinition.fromJsonElement being called with automata_start. I also printed the state from the arguments of the tick function call and they look correct (https://github.com/beothorn/automataCraft/blob/1_20/src/main/java/br/com/isageek/automata/automata/Ticker.java#L32 ): blockState Block{automata:automata_start}[state=loadreplaceables] In game, all I see is the no textures. I think it is weird it is not the "missing texture" texture so I think it may be related to the material, but I had no success tweaking it (https://github.com/beothorn/automataCraft/blob/1_20/src/main/java/br/com/isageek/automata/automata/AutomataStartBlock.java#L37).   public static final Property<AutomataStartState> state = EnumProperty.create("state", AutomataStartState.class); private final AtomicReference<RegistryObject<BlockEntityType<?>>> blockEntityType; private final Map<String, RegistryObject<Block>> registeredBlocks; public AutomataStartBlock( final AtomicReference<RegistryObject<BlockEntityType<?>>> blockEntityType, final Map<String, RegistryObject<Block>> registeredBlocks ) { super(BlockBehaviour.Properties.of().mapColor(MapColor.STONE).strength(1.5F, 6.0F)); this.blockEntityType = blockEntityType; this.registeredBlocks = registeredBlocks; this.registerDefaultState(this.getStateDefinition().any().setValue(state, AutomataStartState.LOAD_REPLACEABLES)); } @Override protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateBuilder) { stateBuilder.add(state); }     So my cry for help is, anyone has any ideas? Is there a way to easily debug this, for example somewhere where I can list the textures for a given state, or make sure this is loaded?   Thanks in advance for the hints
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.