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[1.7.2] Should a PlayerEvent (ItemPickupEvent) be registered in client side only

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Posted

I'm adding a new ItemPickupEvent to take an achievement when an item is picked up, and i think, but not sure, it has to be registered only on my client proxy

 

am i right?

Actually i don't know what to write in this signature soooo.... anyway

That depends on the TickEvent, of course:

 

ServerTickEvent: obviously server only

ClientTickEvent: again, obviously client only

WorldTickEvent: both sides

PlayerTickEvent: both sides

RenderTickEvent: client only

 

Don't just subscribe to "TickEvent", as that will listen to every single one of those tick types, just use the one that you need.

 

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