Posted February 23, 201411 yr I'm adding a new ItemPickupEvent to take an achievement when an item is picked up, and i think, but not sure, it has to be registered only on my client proxy am i right? Actually i don't know what to write in this signature soooo.... anyway
February 23, 201411 yr No. PlayerEvents should happen on both sides. In fact, most events should happen on both sides. http://i.imgur.com/NdrFdld.png[/img]
February 23, 201411 yr Author What about TickEvents? Actually i don't know what to write in this signature soooo.... anyway
February 23, 201411 yr That depends on the TickEvent, of course: ServerTickEvent: obviously server only ClientTickEvent: again, obviously client only WorldTickEvent: both sides PlayerTickEvent: both sides RenderTickEvent: client only Don't just subscribe to "TickEvent", as that will listen to every single one of those tick types, just use the one that you need. http://i.imgur.com/NdrFdld.png[/img]
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