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Posted

I have been working on making a config file for my mod(doing just ID's at the moment). When I go to load the the game it just says slot 0 is already taken... when trying to add...

 

Theses are my declarations.

 
public static int denseCoalOreID;
public static int titaniumOreID;

 

These are the initializers

int denseCoalOre = config.getBlock(Configuration.CATEGORY_BLOCK, "Dense Coal Ore", 500).getInt();
int titaniumOreID = config.getBlock(Configuration.CATEGORY_BLOCK, "Titanium Ore ID", 501).getInt();

 

Them being used in the assigning the ID

Block denseCoalOre = new denseCoalOre(denseCoalID, Material.rock); //the rest of the attribute are in its class.
Block titanium = new titanium(titaniumOreID, Material.rock);//same with this one.

 

This is there error

java.lang.IllegalArgumentException: Slot 0 is already occupied by bigbaddevil7.supernova.blocks.denseCoalOre@302ff81c when adding bigbaddevil7.supernova.blocks.titanium@1d4a0efb

 

 

 

Also Since I'm only learning I knew this exact thing was going to happen, but my main class became massive. What would be the best way to setup the main class, or what is the more common method of organizing the class.

 

This my main class. Even I know its not pretty site which is why I'm asking for suggestions. I've looked at open source mods on the site but I understand it better when someone explains it.

Here is a pastebin as well http://pastebin.com/w67VexAC

 

  Reveal hidden contents

 

 

Posted
  On 2/25/2014 at 2:30 AM, bigbaddevil6 said:

Theses are my declarations.

 
public static int denseCoalOreID;
public static int titaniumOreID;

 

These are the initializers

int denseCoalOre = config.getBlock(Configuration.CATEGORY_BLOCK, "Dense Coal Ore", 500).getInt();
int titaniumOreID = config.getBlock(Configuration.CATEGORY_BLOCK, "Titanium Ore ID", 501).getInt();

 

Them being used in the assigning the ID

Block denseCoalOre = new denseCoalOre(denseCoalID, Material.rock); //the rest of the attribute are in its class.
Block titanium = new titanium(titaniumOreID, Material.rock);//same with this one.

 

You misspelled your denseCoreOreID in 2 different places. You got no compile errors because you redeclared the IDs as local variables. Newly declared variable of type int always get a value of 0. And the int value of Block is also 0.

 

You are declaring an entirely new variable every you put a type before a variable name at the beginning of an instruction:

int denseCoalID;
static int denseCoalOre;
int denseCoalOreID = blahBlahBlah;

All of the above represent completely separate and unassociated variables.

 

Posted

damn my fingers always getting in my way... Ok besides my poor typing skills. When ever I go to just make the preInit int titaniumOreID = config.getBlock(Configuration.CATEGORY_BLOCK, "Titanium Ore ID", 501).getInt(); it wont allow me to pass the information to the load Block titanium = new titanium(titaniumOreID, Material.rock); it wont pass even though I see it done in the tutorial. Says it cannot be resolved to variable.

Posted

It's not just the misspellings that have you stymied. You are not referring to the ID you have set up previously to hold the ID:

config.load();
        int titaniumOreID = config.getBlock(Configuration.CATEGORY_BLOCK, "Titanium Ore ID", 501).getInt();

Here you are assigning the ID to a completely separate variable. Not the class variable you set up here:

public static CreativeTabs tabSupernova = new CreativeTabs("supernova")
    {
        @SideOnly(Side.CLIENT)
        public int getTabIconItemIndex()
        {
            return SuperNova.oxidizerIdle.blockID;
        }
    };
    
    public static int titaniumOreID;

 

The first variable above is a method local variable. It is not visible and doesn't even exist outside the Preinit method. The second variable above is a class variable. It exists forever. It was never used or initialized in your code. Two separate variable with the same name, but different scopes. It might help you to learn java programming before delving too deeply into modding.

Posted

I understand the difference between a local and global variable. Which is why I'm getting so confused. I can send you a old part of this code that works fine and have everything defined but but lets say I went back to the way this use to be and got rid of all the dupes that I've put in trying to understand the confusion here. The tutorial i am following calls for the

int titaniumOreID = config.getBlock(Configuration.CATEGORY_BLOCK, "Titanium Ore ID", 501).getInt();

 

as is, it doesn't have the

public static int titaniumOreID;

above the class, which how all mine were defined. Old Code http://pastebin.com/X8csMtLj

 

But the confusion came when preInit class defines all the int titaniumOreID = config.getBlock and then passes it to the load class in the tutorial. Isn't that defined variable local to the preInit and won't be seen by the load class. Yet I'm looking at the tutorial do it and when I go to do it gives me the exact syntax error I would expect to get.

Posted

I'd use config.get instead of config.getBlock. It has the same parameters and you can just add it to the category CATEGORY_BLOCK in it. And I'd use your

 

public static int titaniumOreID;

 

because then it's static and can be used by other classes and methods.

 

Oh and don't add

 

int

 

before "titaniumOreID" when you define it. That should work and have no syntax errors then.

 

Hope that helped!

 

 

-Mitchellbrine

 

  Quote

Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible.

It may be freaking fucking hard though, but still possible ;)

 

If you create a topic on Modder Support, live by this motto:

  Quote
I don't want your charity, I want your information
Posted

Is this what you had in mind?

 

 

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It works except for anything that called for a blockID for example my postInit it gives me a null pointer along with anything else that calls for it. Is there something special I have to do for that? I would have thought that the .blockID would have been set to what I gave it in the constructor of the block class. Or is it something else?

Posted

Something is still null. Is there any more information in the crash?

-Mitchellbrine

 

  Quote

Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible.

It may be freaking fucking hard though, but still possible ;)

 

If you create a topic on Modder Support, live by this motto:

  Quote
I don't want your charity, I want your information
Posted

Yes, that style is workable for your purposes.

 

However, you are again declaring local Blocks in your Initialization method. Stop doing that! Do not start the instruction with a type declarator (like "Block ..."). That only creates a new and separate variable that no other method has access to.

 

 

  Reveal hidden contents

 

 

However, be aware that most of the time, the scope of the IDs you get from a config file should last as long as the mod container. That is why the IDs are usually declared in the class (outside any method). If you need to refer to the IDs from another of your classes, you cannot do it easily with the method you've chosen.

 

My suggestion, is learn to use class fields. Do not redeclare local variables with the same names. That is very confusing. But, if you must do it, use "this.variable" for the class field and just "variable" for the local variable (most often a parameter).

 

Example:

@Mod( ... )
public class Modone {
    private static final String CATEGORY_BLOCK = "block";
    int myOreBlockID;
    Block myOreBlock;

    @SubscribeEvent
    public static void Preinit(FMLPreinitializationEvent ev) {
        Configuration config = new Configuration(event.getSuggestedConfigurationFile());
        config.load();
        myOreBlockID = config.get(CATEGORY_BLOCK, "Titanium Ore ID", 501).getInt();
        myOreBlock = new MyOre(myOreBlockID,Material.rock);
        .
        :
        config.save();
        GameRegistry.registerBlock(myOreBlock, .... yadda yadda yadda );
    }

 

Notice how the IDs and Blocks are uninitialized fields of the class. I did not use a 'type ID' before any of the setting instructions, so the instructions referred to the fields already declared. That is what I am attempting to teach you.

 

Posted

I'd recommend Configuration.getBlock as it searchs for a free block id.

Also, it is unecessary to make the id as fields, since you already have the blocks themselves, and they keep the info through block.blockID. Same goes for items.

Posted

Ok... new day different outlook hopefully. So firstly the method I shown was how I was shown to set it up and it worked so I never questioned it. I have setup the file how you suggested now.

 

Here is the section I redid.

 

  Reveal hidden contents

 

 

Did I do it properly? If so then how do the other classes get a hold of the information? The tutorial shown doing the public static Block below the post init, but isn't that the same thing I did just in a different spot. Do you have a good reference where I can learn of the class fields? As far as I'm aware of I've heard people mention it in tutorials but never explained it in detail.

 

Posted

Pretty good, except for CFP and CT, again you specified an initializing declaration (NOT AN ASSIGNMENT). You want to only do assignment if you want your data to persist as long as the mod does.

 

And, you still need to register all of your blocks, items, handlers, etc.

 

I'll leave that as an exercise for you.

 

As to your question about visibility, you chose to specify that your fields are only visible to the package it is in. To do otherwise you must include a visibility modifier before the type specifier. Public or Private 0are the ones you want to look at. There is also Protected (which is like private, except subclasses can see them, too.)

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64-Bit server VM:17.0.15.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         mdnsNSP.dll:Bonjour Namespace Provider:3,1,0,1:Apple Inc.         mscms.dll:Microsoft Color Matching System DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.38.33135.0:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:E-mail Naming Shim Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         ncrypt.dll:Windows NCrypt Router:10.0.26100.1591 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         nlansp_c.dll:NLA Namespace Service Provider DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ntdll.dll:NT Layer DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ntmarta.dll:Windows NT MARTA provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         nvapi64.dll:NVIDIA NVAPI Library, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvgpucomp64.dll:NVIDIA GPU Compiler Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvldumdx.dll:NVIDIA Driver Loader, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvoglv64.dll:NVIDIA Compatible OpenGL ICD:32.0.15.6614:NVIDIA Corporation         nvppex.dll:NVIDIA Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvspcap64.dll:NVIDIA Game Proxy 8FileVersion  1:11.0.4.159  8Produc:NVIDIA Corporation  L$FileDescriptio         nvwgf2umx.dll:NVIDIA D3D10 Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         opengl32.dll:OpenGL Client DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         opus4j.dll         perfos.dll:Windows System Performance Objects DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         pfclient.dll:SysMain Client:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         profapi.dll:User Profile Basic API:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         rasadhlp.dll:Remote Access AutoDial Helper:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         sapi.dll:Speech API:5.3.29131.00 (WinBuild.160101.0800):Microsoft Corporation         sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         shlwapi.dll:Shell Light-weight Utility Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         sunmscapi.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         symamsi.dll:Symantec AMSI provider:15.7.14.32:Broadcom         textinputframework.dll:"TextInputFramework.DYNLINK":10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ucrtbase.dll:Microsoft® C Runtime Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         uxtheme.dll:Microsoft UxTheme Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         vcruntime140_1.dll:Microsoft® C Runtime Library:14.38.33135.0:Microsoft Corporation         verify.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         wbemcomn.dll:WMI:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         wbemprox.dll:WMI:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         wbemsvc.dll:WMI:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         win32u.dll:Win32u:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         windows.staterepositorycore.dll:Windows StateRepository API Core:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:Microsoft WinRT Storage API:10.0.26100.1457 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.26100.1882 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:Windows Base Types DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         wldp.dll:Windows Lockdown Policy:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.26100.4061 (WinBuild.160101.0800):Microsoft Corporation         wshunix.dll:AF_UNIX Winsock2 Helper DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:Microsoft Common Controller API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.15.0:Microsoft Stacktrace:     at knot//net.minecraft.client.main.Main.main(Main.java:211)     at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480)     at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)     at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Windows 11 (amd64) version 10.0     Java Version: 17.0.15, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 459466240 bytes (438 MiB) / 1612709888 bytes (1538 MiB) up to 4294967296 bytes (4096 MiB)     CPUs: 12     Processor Vendor: GenuineIntel     Processor Name: 13th Gen Intel(R) Core(TM) i5-13420H     Identifier: Intel64 Family 6 Model 186 Stepping 2     Microarchitecture: unknown     Frequency (GHz): 2.61     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 12     Graphics card #0 name: Intel(R) UHD Graphics     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 2048.00     Graphics card #0 deviceId: 0xa7a8     Graphics card #0 versionInfo: DriverVersion=31.0.101.5592     Graphics card #1 name: NVIDIA GeForce RTX 4050 Laptop GPU     Graphics card #1 vendor: NVIDIA (0x10de)     Graphics card #1 VRAM (MB): 4095.00     Graphics card #1 deviceId: 0x28a1     Graphics card #1 versionInfo: DriverVersion=32.0.15.6614     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 28382.02     Virtual memory used (MB): 27525.00     Swap memory total (MB): 12294.35     Swap memory used (MB): 1504.46     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m     Fabric Mods:          appleskin: AppleSkin 2.5.1+mc1.20         architectury: Architectury 9.2.14         bettervillage: Better village 3.3.1         citresewn: CIT Resewn 1.2.2+1.20.1             citresewn-defaults: CIT Resewn: Defaults 1.2.2+1.20.1         cloth-config: Cloth Config v11 11.1.136             cloth-basic-math: cloth-basic-math 0.6.1         continuity: Continuity 3.0.0+1.20.1         create: Create 0.5.1-j-build.1631+mc1.20.1             com_google_code_findbugs_jsr305: jsr305 3.0.2             flywheel: Flywheel 0.6.11-4             forgeconfigapiport: Forge Config API Port 8.0.0             milk: Milk Lib 1.2.60                 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2             porting_lib_accessors: Porting Lib Accessors 2.3.8+1.20.1             porting_lib_base: Porting Lib Base 2.3.8+1.20.1                 porting_lib_attributes: Porting Lib Attributes 2.3.8+1.20.1                 porting_lib_common: Porting Lib Common 2.3.8+1.20.1                 porting_lib_gui_utils: Porting Lib Gui Utils 2.3.8+1.20.1                 porting_lib_utility: Porting Lib Utility 2.3.8+1.20.1             porting_lib_brewing: Porting Lib Brewing 2.3.8+1.20.1             porting_lib_client_events: Porting Lib Client Events 2.3.8+1.20.1                 porting_lib_core: Porting Lib Core 2.3.8+1.20.1             porting_lib_entity: Porting Lib Entity 2.3.8+1.20.1                 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.8+1.20.1             porting_lib_extensions: Porting Lib Extensions 2.3.8+1.20.1             porting_lib_models: Porting Lib Models 2.3.8+1.20.1                 porting_lib_fluids: Porting Lib Fluids 2.3.8+1.20.1                 porting_lib_model_loader: Porting Lib Model Loader 2.3.8+1.20.1             porting_lib_networking: Porting Lib Networking 2.3.8+1.20.1             porting_lib_obj_loader: Porting Lib Obj Loader 2.3.8+1.20.1             porting_lib_tags: Porting Lib Tags 3.0             porting_lib_tool_actions: Porting Lib Tool Actions 2.3.8+1.20.1             porting_lib_transfer: Porting Lib Transfer 2.3.8+1.20.1             reach-entity-attributes: Reach Entity Attributes 2.4.0             registrate-fabric: Registrate for Fabric 1.3.79-MC1.20.1                 porting_lib_data: Porting Lib Data 2.1.1090+1.20                     porting_lib_gametest: Porting Lib GameTest 2.1.1090+1.20                 porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20                     porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20         createdeco: Create Deco 2.0.2-1.20.1-fabric         cupboard: cupboard 1.20.1-2.7         dashloader: DashLoader 5.0.0-beta.2+1.20.0             com_github_luben_zstd-jni: zstd-jni 1.5.2-2             dev_notalpha_taski: Taski 2.1.0             dev_quantumfusion_hyphen: Hyphen 0.4.0-rc.3         ecologics: Ecologics 2.2.2         entityculling: EntityCulling 1.8.1             transition: TRansition 1.0.3             trender: TRender 1.0.5         fabric-api: Fabric API 0.92.6+1.20.1             fabric-api-base: Fabric API Base 0.4.32+1802ada577             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.37+1802ada577             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.14+1802ada577             fabric-block-api-v1: Fabric Block API (v1) 1.0.12+1802ada577             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.3+924f046a77             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.42+1802ada577             fabric-client-tags-api-v1: Fabric Client Tags 1.1.3+1802ada577             fabric-command-api-v1: Fabric Command API (v1) 1.2.35+f71b366f77             fabric-command-api-v2: Fabric Command API (v2) 2.2.14+1802ada577             fabric-commands-v0: Fabric Commands (v0) 0.2.52+df3654b377             fabric-containers-v0: Fabric Containers (v0) 0.1.67+df3654b377             fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.13+1802ada577             fabric-convention-tags-v1: Fabric Convention Tags 1.5.6+1802ada577             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.20+1802ada577             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.2+de0fd6d177             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.7+1802ada577             fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.55+1802ada577             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+1c78457f77             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.5+13a40c6677             fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.64+df3654b377             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.41+1802ada577             fabric-item-api-v1: Fabric Item API (v1) 2.1.29+1802ada577             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.14+1802ada577             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.38+1802ada577             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.36+df3654b377             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.23+1802ada577             fabric-loot-api-v2: Fabric Loot API (v2) 1.2.3+1802ada577             fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.47+9e7660c677             fabric-message-api-v1: Fabric Message API (v1) 5.1.10+1802ada577             fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.52+1802ada577             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.4+1802ada577             fabric-models-v0: Fabric Models (v0) 0.4.3+9386d8a777             fabric-networking-api-v1: Fabric Networking API (v1) 1.3.14+a158aa0477             fabric-networking-v0: Fabric Networking (v0) 0.3.54+df3654b377             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.5+e35120df77             fabric-particles-v1: Fabric Particles (v1) 1.1.3+1802ada577             fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.24+1802ada577             fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.6+1802ada577             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.2+1802ada577             fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.3+85287f9f77             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.47+df3654b377             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.39+92a0d36777             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.29+1802ada577             fabric-rendering-v0: Fabric Rendering (v0) 1.1.50+df3654b377             fabric-rendering-v1: Fabric Rendering (v1) 3.0.9+1802ada577             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.9+1802ada577             fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.12+fb82e9d777             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.9+1802ada577             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.33+1802ada577             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.14+1802ada577             fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.6+8dd72ea377             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.2+1802ada577         fabricloader: Fabric Loader 0.16.14             mixinextras: MixinExtras 0.4.1         farmersdelight: Farmer's Delight 1.20.1-2.4.0+refabricated             mm: Manningham Mills 2.3             porting_lib_config: Porting Lib Config 2.3.8+1.20.1             porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.8+1.20.1             porting_lib_loot: Porting Lib Loot 2.3.8+1.20.1             porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.8+1.20.1         farsight: Farsight Mod 1.20.1-4.3             org_jctools_jctools-core: jctools-core 4.0.1         handcrafted: Handcrafted 3.0.6         immediatelyfast: ImmediatelyFast 1.5.1+1.20.4             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.36+mc1.20.1         iris: Iris 1.7.6+mc1.20.1             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 17         lambdynlights: LambDynamicLights 4.1.3+1.20.1             lambdynlights_api: LambDynamicLights (API) 4.1.3+1.20.1                 yumi-commons-collections: Yumi Commons: Collections 1.0.0-alpha.12                 yumi-commons-core: Yumi Commons: Core 1.0.0-alpha.12                 yumi-commons-event: Yumi Commons: Event 1.0.0-alpha.12             pride: Pride Lib 1.2.0+1.19.4             spruceui: SpruceUI 6.2.1+1.20         libraryferret: Library ferret 4.0.0         litematica: Litematica 0.15.4         lithium: Lithium 0.11.3         malilib: MaLiLib 0.16.3         minecraft: Minecraft 1.20.1         modmenu: Mod Menu 7.2.2         moonlight: Moonlight 1.20-2.14.13         no_fog: No Fog 1.3.6+1.16.5-1.21         railways: Create: Steam 'n' Rails 1.6.9+fabric-mc1.20.1         regions_unexplored: Regions Unexplored 0.5.6+1.20.1         resourcefullib: Resourceful Lib 2.1.29             com_teamresourceful_bytecodecs: bytecodecs 1.0.2             com_teamresourceful_yabn: yabn 1.0.3         sodium: Sodium 0.5.13+mc1.20.1         sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.12         starlight: Starlight 1.1.2+fabric.dbc156f         supplementaries: Supplementaries 1.20-3.1.36             mixinsquared: MixinSquared 0.1.1         terrablender: TerraBlender 3.0.1.10             com_electronwill_night-config_core: core 3.6.7             com_electronwill_night-config_toml: toml 3.6.7         twigs: Twigs 3.1.0         voicechat: Simple Voice Chat 1.20.1-2.5.34     Loaded Shaderpack: (off)     Flywheel Backend: Uninitialized     Launched Version: fabric-loader-0.16.14-1.20.1     Backend library: LWJGL version 3.3.1 SNAPSHOT     Backend API: NVIDIA GeForce RTX 4050 Laptop GPU/PCIe/SSE2 GL version 3.2.0 NVIDIA 566.14, NVIDIA Corporation     Window size: <not initialized>     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'fabric'     Type: Client (map_client.txt)     CPU: 12x 13th Gen Intel(R) Core(TM) i5-13420H
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