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[1.6.4] Making Mob Give off Redstone Signal?


saxon564

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I want to make my Redstone Chicken give off a redstone signal in the blocks that it occupies, so up to 8 blocks. I have looked at the BlockRedstoneLogic class since thats the only class i could find that handled redstone logic. I am stumped on how to pull this off since i cant call on that class.

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Why not look at the existing blocks that interact with redstone (wire, torch, door, etc.).

 

IIRC there are some methods in World that look around for blocks providing a signal via isProvidingWeakPower and isProvidingStrongPower. Pretty sure there is nothing in there to check for entities, so I think you would need to put a core mod in those world methods to look for your entity (seems like a performance issue, maybe come up with a better way), then mark the blocks for update as your entity moves around so they recheck their redstone status.

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