Jump to content

[1.7.2] TileEntity Problem.


Eternaldoom

Recommended Posts

Hi,

I have created a custom furnace that is similar to a vanilla one but has different recipes. When I use it in singleplayer, it works fine, but in multiplayer, it does not work. It seems that the inventory is not "syncing" between client and server. When I try to put in an item, the item seems to duplicate and then disappear when I put it back into my inventory. The furnace does not smelt.

 

My TileEntity class:

public class TileEntityEnergyReactor extends TileEntity implements ISidedInventory {

    private static final int[] slotsTop = new int[] {0};
    private static final int[] slotsBottom = new int[] {2, 1};
    private static final int[] slotsSides = new int[] {1};
    private ItemStack[] furnaceItemStacks = new ItemStack[3];
    public int furnaceBurnTime;
    public int currentItemBurnTime;
    public int furnaceCookTime;
    private String field_145958_o;

    public int getSizeInventory()
    {
        return this.furnaceItemStacks.length;
    }

    public ItemStack getStackInSlot(int par1)
    {
        return this.furnaceItemStacks[par1];
    }

    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack itemstack;

            if (this.furnaceItemStacks[par1].stackSize <= par2)
            {
                itemstack = this.furnaceItemStacks[par1];
                this.furnaceItemStacks[par1] = null;
                return itemstack;
            }
            else
            {
                itemstack = this.furnaceItemStacks[par1].splitStack(par2);

                if (this.furnaceItemStacks[par1].stackSize == 0)
                {
                    this.furnaceItemStacks[par1] = null;
                }

                return itemstack;
            }
        }
        else
        {
            return null;
        }
    }

    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack itemstack = this.furnaceItemStacks[par1];
            this.furnaceItemStacks[par1] = null;
            return itemstack;
        }
        else
        {
            return null;
        }
    }

    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.furnaceItemStacks[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }
    }

    public String getInventoryName()
    {
        return this.hasCustomInventoryName() ? this.field_145958_o : "Energy Reactor";
    }

    public boolean hasCustomInventoryName()
    {
        return this.field_145958_o != null && this.field_145958_o.length() > 0;
    }

    public void func_145951_a(String p_145951_1_)
    {
        this.field_145958_o = p_145951_1_;
    }

    public void readFromNBT(NBTTagCompound p_145839_1_)
    {
        super.readFromNBT(p_145839_1_);
        NBTTagList nbttaglist = p_145839_1_.getTagList("Items", 10);
        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

        for (int i = 0; i < nbttaglist.tagCount(); ++i)
        {
            NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
            byte b0 = nbttagcompound1.getByte("Slot");

            if (b0 >= 0 && b0 < this.furnaceItemStacks.length)
            {
                this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
            }
        }

        this.furnaceBurnTime = p_145839_1_.getShort("BurnTime");
        this.furnaceCookTime = p_145839_1_.getShort("CookTime");
        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

        if (p_145839_1_.hasKey("CustomName", )
        {
            this.field_145958_o = p_145839_1_.getString("CustomName");
        }
    }

    public void writeToNBT(NBTTagCompound p_145841_1_)
    {
        super.writeToNBT(p_145841_1_);
        p_145841_1_.setShort("BurnTime", (short)this.furnaceBurnTime);
        p_145841_1_.setShort("CookTime", (short)this.furnaceCookTime);
        NBTTagList nbttaglist = new NBTTagList();

        for (int i = 0; i < this.furnaceItemStacks.length; ++i)
        {
            if (this.furnaceItemStacks[i] != null)
            {
                NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                nbttagcompound1.setByte("Slot", (byte)i);
                this.furnaceItemStacks[i].writeToNBT(nbttagcompound1);
                nbttaglist.appendTag(nbttagcompound1);
            }
        }

        p_145841_1_.setTag("Items", nbttaglist);

        if (this.hasCustomInventoryName())
        {
            p_145841_1_.setString("CustomName", this.field_145958_o);
        }
    }

    public int getInventoryStackLimit()
    {
        return 64;
    }

    @SideOnly(Side.CLIENT)
    public int getCookProgressScaled(int p_145953_1_)
    {
        return this.furnaceCookTime * p_145953_1_ / 200;
    }

    @SideOnly(Side.CLIENT)
    public int getBurnTimeRemainingScaled(int p_145955_1_)
    {
        if (this.currentItemBurnTime == 0)
        {
            this.currentItemBurnTime = 20;
        }

        return this.furnaceBurnTime * p_145955_1_ / this.currentItemBurnTime;
    }

    public boolean isBurning()
    {
        return this.furnaceBurnTime > 0;
    }

    public void updateEntity()
    {
        boolean flag = this.furnaceBurnTime > 0;
        boolean flag1 = false;

        if (this.furnaceBurnTime > 0)
        {
            --this.furnaceBurnTime;
        }

        if (!this.worldObj.isRemote)
        {
            if (this.furnaceBurnTime == 0 && this.canSmelt())
            {
                this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

                if (this.furnaceBurnTime > 0)
                {
                    flag1 = true;

                    if (this.furnaceItemStacks[1] != null)
                    {
                        --this.furnaceItemStacks[1].stackSize;

                        if (this.furnaceItemStacks[1].stackSize == 0)
                        {
                            this.furnaceItemStacks[1] = furnaceItemStacks[1].getItem().getContainerItem(furnaceItemStacks[1]);
                        }
                    }
                }
            }

            if (this.isBurning() && this.canSmelt())
            {
                ++this.furnaceCookTime;

                if (this.furnaceCookTime == 200)
                {
                    this.furnaceCookTime = 0;
                    this.smeltItem();
                    flag1 = true;
                }
            }
            else
            {
                this.furnaceCookTime = 0;
            }

            if (flag != this.furnaceBurnTime > 0)
            {
                flag1 = true;
                BlockEnergyReactor.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
            }
        }

        if (flag1)
        {
            this.markDirty();
        }
    }

    private boolean canSmelt()
    {
        if (this.furnaceItemStacks[0] == null)
        {
            return false;
        }
        else
        {
            ItemStack itemstack = EnergyReactorRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
            if (itemstack == null) return false;
            if (this.furnaceItemStacks[2] == null) return true;
            if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;
            int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;
            return result <= getInventoryStackLimit() && result <= this.furnaceItemStacks[2].getMaxStackSize();
        }
    }

    public void smeltItem()
    {
        if (this.canSmelt())
        {
            ItemStack itemstack = EnergyReactorRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

            if (this.furnaceItemStacks[2] == null)
            {
                this.furnaceItemStacks[2] = itemstack.copy();
            }
            else if (this.furnaceItemStacks[2].getItem() == itemstack.getItem())
            {
                this.furnaceItemStacks[2].stackSize += itemstack.stackSize;
            }

            --this.furnaceItemStacks[0].stackSize;

            if (this.furnaceItemStacks[0].stackSize <= 0)
            {
                this.furnaceItemStacks[0] = null;
            }
        }
    }

    public static int getItemBurnTime(ItemStack p_145952_0_)
    {
        if (p_145952_0_ == null)
        {
            return 0;
        }
        else
        {
            Item item = p_145952_0_.getItem();

            if (item == ChaosItems.ItemEnergyShard) return 1000;
            return GameRegistry.getFuelValue(p_145952_0_);
        }
    }

    public static boolean isItemFuel(ItemStack p_145954_0_) {
        return getItemBurnTime(p_145954_0_) > 0;
    }

    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
    }

    public void openInventory() {}

    public void closeInventory() {}

    public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
    {
        return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);
    }

    public int[] getAccessibleSlotsFromSide(int par1)
    {
        return par1 == 0 ? slotsBottom : (par1 == 1 ? slotsTop : slotsSides);
    }

    public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)
    {
        return this.isItemValidForSlot(par1, par2ItemStack);
    }

    public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)
    {
        return par3 != 0 || par1 != 1 || par2ItemStack.getItem() == Items.bucket;
    }
}

 

My GUI Class:

@SideOnly(Side.CLIENT)
public class GUIEnergyReactor extends GuiContainer {

    private TileEntityEnergyReactor furnaceInventory;

    public GUIEnergyReactor(InventoryPlayer par1InventoryPlayer, TileEntityEnergyReactor par2TileEntityFurnace) {
        super(new ContainerEnergyReactor(par1InventoryPlayer, par2TileEntityFurnace));
        this.furnaceInventory = par2TileEntityFurnace;
    }
    
    @Override
    protected void drawGuiContainerForegroundLayer(int arg1, int arg2) {
        String s = "Energy Reactor";
        this.fontRendererObj.drawString(s, 10, 6, 4210752);
        this.fontRendererObj.drawString("Inventory", 8, this.ySize - 96 + 2, 4210752);
    }

    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.getTextureManager().bindTexture(ChaosHelper.energyReactor);
        int k = (this.width - this.xSize) / 2;
        int l = (this.height - this.ySize) / 2;
        this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
        int i1;

        if (this.furnaceInventory.isBurning()) {
            i1 = this.furnaceInventory.getBurnTimeRemainingScaled(12);
            this.drawTexturedModalRect(k + 57, l + 33 + 16 - i1, 176, 12 - i1, 14, i1 + 2);
        }

        i1 = this.furnaceInventory.getCookProgressScaled(24);
        this.drawTexturedModalRect(k + 80, l + 34, 176, 14, i1 + 1, 16);
    }
}

 

My Container Class:

public class ContainerEnergyReactor extends Container
{
    private TileEntityEnergyReactor furnace;
    private int lastCookTime;
    private int lastBurnTime;
    private int lastItemBurnTime;

    public ContainerEnergyReactor(InventoryPlayer par1InventoryPlayer, TileEntityEnergyReactor par2TileEntityFurnace)
    {
        this.furnace = par2TileEntityFurnace;
        this.addSlotToContainer(new Slot(par2TileEntityFurnace, 0, 56, 17));
        this.addSlotToContainer(new Slot(par2TileEntityFurnace, 1, 56, 53));
        this.addSlotToContainer(new SlotFurnace(par1InventoryPlayer.player, par2TileEntityFurnace, 2, 116, 35));
        int i, j;

        for (i = 0; i < 3; ++i)
        {
            for (j = 0; j < 9; ++j)
            {
                this.addSlotToContainer(new Slot(par1InventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
            }
        }

        for (i = 0; i < 9; ++i)
        {
            this.addSlotToContainer(new Slot(par1InventoryPlayer, i, 8 + i * 18, 142));
        }
    }

    public void addCraftingToCrafters(ICrafting par1ICrafting)
    {
        super.addCraftingToCrafters(par1ICrafting);
        par1ICrafting.sendProgressBarUpdate(this, 0, this.furnace.furnaceCookTime);
        par1ICrafting.sendProgressBarUpdate(this, 1, this.furnace.furnaceBurnTime);
        par1ICrafting.sendProgressBarUpdate(this, 2, this.furnace.currentItemBurnTime);
    }

    public void detectAndSendChanges()
    {
        super.detectAndSendChanges();

        for (int i = 0; i < this.crafters.size(); ++i)
        {
            ICrafting icrafting = (ICrafting)this.crafters.get(i);

            if (this.lastCookTime != this.furnace.furnaceCookTime)
            {
                icrafting.sendProgressBarUpdate(this, 0, this.furnace.furnaceCookTime);
            }

            if (this.lastBurnTime != this.furnace.furnaceBurnTime)
            {
                icrafting.sendProgressBarUpdate(this, 1, this.furnace.furnaceBurnTime);
            }

            if (this.lastItemBurnTime != this.furnace.currentItemBurnTime)
            {
                icrafting.sendProgressBarUpdate(this, 2, this.furnace.currentItemBurnTime);
            }
        }

        this.lastCookTime = this.furnace.furnaceCookTime;
        this.lastBurnTime = this.furnace.furnaceBurnTime;
        this.lastItemBurnTime = this.furnace.currentItemBurnTime;
    }

    @SideOnly(Side.CLIENT)
    public void updateProgressBar(int par1, int par2)
    {
        if (par1 == 0)
        {
            this.furnace.furnaceCookTime = par2;
        }

        if (par1 == 1)
        {
            this.furnace.furnaceBurnTime = par2;
        }

        if (par1 == 2)
        {
            this.furnace.currentItemBurnTime = par2;
        }
    }

    public boolean canInteractWith(EntityPlayer par1EntityPlayer)
    {
        return this.furnace.isUseableByPlayer(par1EntityPlayer);
    }

    public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
    {
        ItemStack itemstack = null;
        Slot slot = (Slot)this.inventorySlots.get(par2);

        if (slot != null && slot.getHasStack())
        {
            ItemStack itemstack1 = slot.getStack();
            itemstack = itemstack1.copy();

            if (par2 == 2)
            {
                if (!this.mergeItemStack(itemstack1, 3, 39, true))
                {
                    return null;
                }

                slot.onSlotChange(itemstack1, itemstack);
            }
            else if (par2 != 1 && par2 != 0)
            {
                if (FurnaceRecipes.smelting().getSmeltingResult(itemstack1) != null)
                {
                    if (!this.mergeItemStack(itemstack1, 0, 1, false))
                    {
                        return null;
                    }
                }
                else if (TileEntityEnergyReactor.isItemFuel(itemstack1))
                {
                    if (!this.mergeItemStack(itemstack1, 1, 2, false))
                    {
                        return null;
                    }
                }
                else if (par2 >= 3 && par2 < 30)
                {
                    if (!this.mergeItemStack(itemstack1, 30, 39, false))
                    {
                        return null;
                    }
                }
                else if (par2 >= 30 && par2 < 39 && !this.mergeItemStack(itemstack1, 3, 30, false))
                {
                    return null;
                }
            }
            else if (!this.mergeItemStack(itemstack1, 3, 39, false))
            {
                return null;
            }

            if (itemstack1.stackSize == 0)
            {
                slot.putStack((ItemStack)null);
            }
            else
            {
                slot.onSlotChanged();
            }

            if (itemstack1.stackSize == itemstack.stackSize)
            {
                return null;
            }

            slot.onPickupFromSlot(par1EntityPlayer, itemstack1);
        }

        return itemstack;
    }
}

 

My GUI Handler Class:

public class ChaosGUIHandler implements IGuiHandler{

public static int guiID = 0;
    public static int energyReactor = guiID++;

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
	TileEntity entity = world.getTileEntity(x, y, z);

	if(ID == energyReactor){
		return new ContainerEnergyReactor(player.inventory, (TileEntityEnergyReactor)entity);
	}
	return null;
}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
	TileEntity entity = world.getTileEntity(x, y, z);

	if(ID == energyReactor){
		return new GUIEnergyReactor(player.inventory, (TileEntityEnergyReactor)entity);
	}
	return null;
}

}

 

Any help would be greatly appreciated!

Thanks.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.