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Posted

I just want to get if the player is placed that block or its generated by a structure;

Right now its not working.

 

My block code:

 

 

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)

{

Random fuel = new Random();

int randomfuel = fuel.nextInt(Lantern.barrelFuelCapacity * 60);

 

int rotation = MathHelper.floor_double((double)((par5EntityLivingBase.rotationYaw * 4F) / 360F) + 0.5D) & 3;

 

if (rotation == 0)

{

par1World.setBlockMetadataWithNotify(par2, par3, par4, rotation - 2, 2);

}

 

if (rotation == 1)

{

par1World.setBlockMetadataWithNotify(par2, par3, par4, rotation - 2, 2);

}

 

if (rotation == 2)

{

par1World.setBlockMetadataWithNotify(par2, par3, par4, rotation + 2, 2);

}

 

if (rotation == 3)

{

par1World.setBlockMetadataWithNotify(par2, par3, par4, rotation + 2, 2);

}

 

if(par5EntityLivingBase instanceof EntityPlayer){

}else{

((TileEntityBarrel)par1World.getBlockTileEntity(par2, par3, par4)).barrelOilLevel = randomfuel;

}

}

 

 

Posted

Okey i have a new village house thats generates perfectly.

I want to get a block tile entity in that structure, but i can't because i don't know how to search for a block in that structure and get the block XYZ pos.

 

My strucutre code():

 

 

package fluffy.lantern.events;

 

import java.util.List;

import java.util.Random;

 

import net.minecraft.block.Block;

import net.minecraft.world.World;

import net.minecraft.world.gen.structure.ComponentVillage;

import net.minecraft.world.gen.structure.ComponentVillageStartPiece;

import net.minecraft.world.gen.structure.StructureBoundingBox;

import net.minecraft.world.gen.structure.StructureComponent;

import fluffy.lantern.Lantern;

import fluffy.lantern.render.TileEntityBarrel;

 

public class ComponentBarrelGen extends ComponentVillage

{

public ComponentBarrelGen() {}

 

public ComponentBarrelGen(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)

{

super(par1ComponentVillageStartPiece, par2);

this.coordBaseMode = par5;

this.boundingBox = par4StructureBoundingBox;

}

 

public static ComponentBarrelGen func_74898_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)

{

StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 9, 9, 6, par6);

return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par1List, structureboundingbox) == null ? new ComponentBarrelGen(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6) : null;

}

 

/**

* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at

* the end, it adds Fences...

*/

public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)

{

Random fuel = new Random();

int randomfuel = fuel.nextInt(Lantern.barrelFuelCapacity * 60);

 

if (this.field_143015_k < 0)

{

this.field_143015_k = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);

 

if (this.field_143015_k < 0)

{

return true;

}

 

this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 9 - 1, 0);

}

 

this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 7, 5, 4, 0, 0, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 8, 0, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 8, 5, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 1, 8, 6, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 7, 2, 8, 7, 3, Block.cobblestone.blockID, Block.cobblestone.blockID, false);

int i = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 3);

int j = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 2);

int k;

int l;

 

for (k = -1; k <= 2; ++k)

{

for (l = 0; l <= 8; ++l)

{

this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, i, l, 6 + k, k, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, j, l, 6 + k, 5 - k, par3StructureBoundingBox);

}

}

 

this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 0, 1, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 5, 8, 1, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 1, 0, 8, 1, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 7, 1, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 4, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 5, 0, 4, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 2, 5, 8, 4, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 2, 0, 8, 4, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 1, 0, 4, 4, Block.planks.blockID, Block.planks.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 5, 7, 4, 5, Block.planks.blockID, Block.planks.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 2, 1, 8, 4, 4, Block.planks.blockID, Block.planks.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 0, 7, 4, 0, Block.planks.blockID, Block.planks.blockID, false);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 2, 0, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 5, 2, 0, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 6, 2, 0, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 3, 0, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 5, 3, 0, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 6, 3, 0, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 2, 2, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 2, 3, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 2, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 3, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 2, 2, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 2, 3, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 3, 2, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 3, 3, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 2, 5, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 3, 2, 5, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 5, 2, 5, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 6, 2, 5, par3StructureBoundingBox);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 1, 7, 4, 1, Block.planks.blockID, Block.planks.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 4, 7, 4, 4, Block.planks.blockID, Block.planks.blockID, false);

this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 7, 3, 4, Block.bookShelf.blockID, Block.bookShelf.blockID, false);

this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 7, 1, 4, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 0), 7, 1, 3, par3StructureBoundingBox);

k = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 3);

this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, k, 6, 1, 4, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, k, 5, 1, 4, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, k, 4, 1, 4, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.stairsWoodOak.blockID, k, 3, 1, 4, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 6, 1, 3, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.pressurePlatePlanks.blockID, 0, 6, 2, 3, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 4, 1, 3, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.pressurePlatePlanks.blockID, 0, 4, 2, 3, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 7, 1, 1, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, Lantern.barrel.blockID, this.getMetadataWithOffset(Lantern.barrel.blockID, 1), 7, 2, 1, par3StructureBoundingBox);

((TileEntityBarrel)par1World.getBlockTileEntity(7, 2, 1)).barrelOilLevel = randomfuel;  //Problem

this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 1, 0, par3StructureBoundingBox);

this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 2, 0, par3StructureBoundingBox);

this.placeDoorAtCurrentPosition(par1World, par3StructureBoundingBox, par2Random, 1, 1, 0, this.getMetadataWithOffset(Block.doorWood.blockID, 1));

 

if (this.getBlockIdAtCurrentPosition(par1World, 1, 0, -1, par3StructureBoundingBox) == 0 && this.getBlockIdAtCurrentPosition(par1World, 1, -1, -1, par3StructureBoundingBox) != 0)

{

this.placeBlockAtCurrentPosition(par1World, Block.stairsCobblestone.blockID, this.getMetadataWithOffset(Block.stairsCobblestone.blockID, 3), 1, 0, -1, par3StructureBoundingBox);

}

 

for (l = 0; l < 6; ++l)

{

for (int i1 = 0; i1 < 9; ++i1)

{

this.clearCurrentPositionBlocksUpwards(par1World, i1, 9, l, par3StructureBoundingBox);

this.fillCurrentPositionBlocksDownwards(par1World, Block.cobblestone.blockID, 0, i1, -1, l, par3StructureBoundingBox);

}

}

 

this.spawnVillagers(par1World, par3StructureBoundingBox, 2, 1, 2, 1);

return true;

}

 

/**

* Returns the villager type to spawn in this component, based on the number of villagers already spawned.

*/

protected int getVillagerType(int par1)

{

return 1;

}

}

 

 

 

 

Crash because can't get the block tile entity.

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