Posted March 4, 201411 yr Good evening everybody, my problem is when I override a item in the inventory from the player and I use then I get the old item back. Here is my code: Item[] items = new Item[]{Tools.redSword, Tools.redSwordCharged}; if(invert.isPressed()){ EntityPlayer player = Minecraft.getMinecraft().thePlayer; InventoryPlayer inventory = player.inventory; ItemStack newItemStack; ItemStack oldItemStack; for(int i = 0; i < items.length && inventory.getCurrentItem() != null; i += 2){ if(inventory.getCurrentItem().getUnlocalizedName().equals(new ItemStack(items[i]).getUnlocalizedName())){ newItemStack = new ItemStack(items[i + 1]); oldItemStack = inventory.getCurrentItem(); newItemStack.setItemDamage(oldItemStack.getItemDamage()); inventory.mainInventory[inventory.currentItem] = ItemStack.copyItemStack(newItemStack); } else if(inventory.getCurrentItem().getUnlocalizedName().equals(new ItemStack(items[i + 1]).getUnlocalizedName())){ newItemStack = new ItemStack(items[i]); oldItemStack = inventory.getCurrentItem(); newItemStack.setItemDamage(oldItemStack.getItemDamage()); inventory.mainInventory[inventory.currentItem] = ItemStack.copyItemStack(newItemStack); } } } Sorry for my English it is not the best
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