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[Solved]Problems with custom model render. (I guess so)


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Hello. I have a problem with custom model render - no any errors, but in game i can't see my block model(it works fine, but block is invisible) only cubic frame. It's not a missing texture file. I'm looking for solution for a second day, you my last chance.

 

And if anyone knows about good manual about classes and methods in minecraft, please give me a link, thank you.

 

Here is my source:

mod class

 

 


package ru.ulmc.ulex;

import java.util.logging.Level;
import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import net.minecraft.src.Block;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraftforge.common.Configuration;
import ru.ulmc.ulex.CommonProxy;

@Mod(modid = "UltimateExtender", name = "Ultimate Extender", version = "In-Dev 1.0")
@NetworkMod(
        channels = { "UltimateExtender" },
        clientSideRequired = true,
        serverSideRequired = false,
        packetHandler = PacketHandler.class)
public class UltimateExtender
{

    @Instance
    public static UltimateExtender instance;
    @SidedProxy(clientSide = "ru.ulmc.ulex.ClientProxy", serverSide = "ru.ulmc.ulex.CommonProxy")
    public static CommonProxy proxy;
    // Blocks here
    [b]public static BlockBones blockBones;[/b]
    // Items here
    public static ItemSkull itemSkull; // Череп

    // Configuration Values
    private int blockBonesID;
    @PreInit
    public void preInit(FMLPreInitializationEvent event)
    {
        // Loading in Configuration Data
        Configuration cfg = new Configuration(event.getSuggestedConfigurationFile());
        ModLoader.registerTileEntity(TileEntityBones.class, "TileEntityBones", new RenderBones());
        EntityRegistry.registerModEntity(EntityExplosiveStick.class, "EntityExplosiveStick", EntityRegistry.findGlobalUniqueEntityId(), this, 200, 30, false);
        try
        {
            cfg.load();
            // Load Block IDs
            //blockBonesID = cfg.getOrCreateBlockIdProperty("Bones", 1400).getInt(1400);
            blockBonesID = 1400;
            blockReinforcedConcreteID =  cfg.getOrCreateBlockIdProperty("Reinforced Concrete", 1401).getInt(1401);
            // Load Item IDs NOT!

        }
        catch (Exception e)
        {
            FMLLog.log(Level.SEVERE, e, "UltimateExtender's configuration failed to load.");
        }
        finally
        {
            cfg.save();
        }
    }
    @Init
    public void init(FMLInitializationEvent evt)
    {
        // Initialize Blocks !
        blockBones = new BlockBones(blockBonesID, TileEntityBones.class);

       //Initialize Items part 1
      itemSkull = new ItemSkull(2600, blockBones);


        //Creating Items
       this.CreateItem(itemSkull, 0, "Skull", "Череп", "Skull");
                 //Add Localization Data
        this.PrepareBlock(blockBones, "Груда костей", "Pile of bones");
        // Register Blocks Recipes
            --- тут были рецепты ---
        // Register Rendering Information
        proxy.registerTileEntitySpecialRenderer(TileEntityBones.class, "TileEntityBones");
        proxy.registerRenderInformation();

    }

    @PostInit
    public void postInit(FMLPostInitializationEvent evt)
    {
        // TODO: Add Post-Initialization code such as mod hooks
    }

     private void CreateItem(Item anItem, int index, String name, String ru, String en)
    {
     anItem.setIconIndex(index);
     anItem.setItemName(name);
     anItem.setTextureFile("/ru/ulmc/png/ulmcitems.png");
     LanguageRegistry.instance().addStringLocalization(anItem.getItemName() + ".name", "ru_RU", ru);
     LanguageRegistry.instance().addStringLocalization(anItem.getItemName() + ".name", "en_US", en);
    
    }
    private void PrepareBlock(Block aBlock, String ru, String en)
    {
     // Register Blocks
     GameRegistry.registerBlock(aBlock);
     //Localization
     LanguageRegistry.instance().addStringLocalization(aBlock.getBlockName() + ".name", "ru_RU", ru);
     LanguageRegistry.instance().addStringLocalization(aBlock.getBlockName() + ".name", "en_US", en);
    
    }
}

 

 

BonesBlock.java

 

 

package ru.ulmc.ulex;
import java.util.Random;
import net.minecraft.src.AxisAlignedBB;
import net.minecraft.src.Block;
import net.minecraft.src.IBlockAccess;
import net.minecraft.src.Material;
import net.minecraft.src.TileEntity;
import net.minecraft.src.World;
public class BlockBones extends Block
{
private Class bonesEntityClass;
    public BlockBones(int i, Class class1)
    {
            super(i, Material.wood);
            bonesEntityClass = class1;
            setHardness(2.0F);
            setResistance(1.0F);
            setStepSound(Block.soundWoodFootstep);
            setBlockName("BlockBones");
           // this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 1.0F);
            this.blockIndexInTexture = 1;
    }
    //Указывает TileEntity для блока
    public TileEntity getBlockEntity()
    {
            try
            {
                    return (TileEntity)bonesEntityClass.newInstance();
            }
            catch (Exception exception)
            {
                    throw new RuntimeException(exception);
            }
    }
    //TileEntity? Это объект на карте? Ну ок, вообще вроде нужен для более серьёзных устройств.
    public TileEntity createNewTileEntity(World var1)
    {
        return new TileEntityBones();
    }
    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess)
    {
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    }
    //проходим сквозь блок
    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    {
        return null;
    }
    //проверяет на что может быть поставлен блок скопипащщено с торча. Подредактировано, чтоб не лепить на стены.
    private boolean canPlaceBonesOn(World par1World, int par2, int par3, int par4)
    {
        if (par1World.doesBlockHaveSolidTopSurface(par2, par3, par4))
        {
            return true;
        }
        else
        {
            int var5 = par1World.getBlockId(par2, par3, par4);
            return (Block.blocksList[var5] != null && Block.blocksList[var5].canPlaceTorchOnTop(par1World, par2, par3, par4));
        }
    }
    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    {
        return canPlaceBonesOn(par1World, par2, par3 - 1, par4);
    }
    //непосредственно
    private boolean dropBonesIfCantStay(World par1World, int par2, int par3, int par4)
    {
        if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
        {
            if (par1World.getBlockId(par2, par3, par4) == this.blockID)
            {
                this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
                par1World.setBlockWithNotify(par2, par3, par4, 0);
            }
            return false;
        }
        else
        {
            return true;
        }
    }
    // Прослушиваем изменения вокруг, если блок под нами сломан - разрушаемся и дропаем итем.
    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    {
        if (this.dropBonesIfCantStay(par1World, par2, par3, par4))
        {
            int var6 = par1World.getBlockMetadata(par2, par3, par4);
            if (!this.canPlaceBonesOn(par1World, par2, par3 - 1, par4) && var6 == 5)
            {
             this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
                par1World.setBlockWithNotify(par2, par3, par4, 0);
            }
        }
    }
    //Тут указываем итем, который дропается при уничтожении блока. Указываем итем-заменитель!
    public int idDropped(int i, Random random, int j)
    {
            return UltimateExtender.itemSkull.shiftedIndex;
    }
    //Количество дропа
    public int quantityDropped(Random random)
    {
            return 1;
    }
    //Тип рендера для блока (используется кейс для передачи рендеру?)
    // If i change it to 0/1/2 etc. it will render.
    public int getRenderType()
    {
            return -1;
    }
    @Override
    public String getTextureFile()
    {
        return "/ru/ulmc/png/bones.png";
    }
    //Прозрачный ли блок?
    public boolean isOpaqueCube()
    {
            return false;
    }
    //Рендерить как куб?
    public boolean renderAsNormalBlock()
    {
            return false;
    }
}

 

 

 

RenderBones.java

 

 



package ru.ulmc.ulex;

import net.minecraft.src.TileEntity;
import net.minecraft.src.TileEntitySpecialRenderer;
import org.lwjgl.opengl.GL11;

public class RenderBones extends TileEntitySpecialRenderer
{
   private ModelBones model;

   public RenderBones()
   {
       model = new ModelBones();
   }
   //Метод взаимодействия с OpenGL.
   public void renderModel(TileEntityBones tileEntityBones, double d, double d1, double d2, float f)
   {
            GL11.glPushMatrix();
            GL11.glTranslatef((float)d, (float)d1, (float)d2);
            GL11.glRotatef(0F, 0.0F, 1.0F, 0.0F);
            bindTextureByName("/ru/ulmc/png/bones.png");
            GL11.glPushMatrix();
            model.render(0.0625F);
            GL11.glPopMatrix();
            GL11.glPopMatrix();
   }

   @Override
   public void renderTileEntityAt(TileEntity tileEntity, double var2, double var4, double var6, float var8)
   {
       this.renderModel((TileEntityBones)tileEntity,var2, var4, var6, var8);
   }

}

 

 

TileEntityBones.java

 

 


package ru.ulmc.ulex;

import net.minecraft.src.TileEntity;

public class TileEntityBones extends TileEntity
{
public TileEntityBones()
     {
      //Это пустой объект. 
     }

}

 

 

CommonProxy.java - don't really need

 

 

 

package ru.ulmc.ulex;

import net.minecraft.src.EntityPlayer;
import net.minecraft.src.TileEntitySpecialRenderer;
import net.minecraft.src.World;
import cpw.mods.fml.common.network.IGuiHandler;
import cpw.mods.fml.common.registry.GameRegistry;

public class CommonProxy implements IGuiHandler
{
    public void registerRenderInformation()
    {
    
    }

public void registerTileEntitySpecialRenderer(Class tileEntityClass, String str)
    {
    //GameRegistry.registerTileEntity(tileEntityClass, str);
    }

    @Override
    public Object getClientGuiElement(int ID, EntityPlayer player, World world,
            int x, int y, int z)
    {
        return null;
    }

    @Override
    public Object getServerGuiElement(int ID, EntityPlayer player, World world,
            int x, int y, int z)
    {
        return null;
    }

    public World getClientWorld()
    {
        return null;
    }
}

 

 

ClientProxy.java - don't really need

 

 


package ru.ulmc.ulex;

import ru.ulmc.ulex.CommonProxy;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.ClientRegistry;
import net.minecraft.src.World;
import net.minecraftforge.client.MinecraftForgeClient;

public class ClientProxy extends CommonProxy
{
    @Override
    public void registerRenderInformation()
    {
     MinecraftForgeClient.preloadTexture("/ru/ulmc/png/UltimateExtender.png");
     MinecraftForgeClient.preloadTexture("/ru/ulmc/png/ulmcitems.png");
     MinecraftForgeClient.preloadTexture("/ru/ulmc/png/bones.png");
    }
    @Override
    public void registerTileEntitySpecialRenderer(Class tileEntityClass, String str)
    {
     //по сто раз тут всё менял уже запутался. [url="http://www.minecraftforge.net/wiki/Tutorials/Upgrading_To_Forge_for_1.3.1"]http://www.minecraft...Forge_for_1.3.1[/url]
     //RenderBones renderBones = new RenderBones();
    // ClientRegistry.registerTileEntity(tileEntityClass, str, renderBones);
     //ClientRegistry.bindTileEntitySpecialRenderer(tileEntityClass, renderBones);
    }

    @Override
    public World getClientWorld()
    {
        return FMLClientHandler.instance().getClient().theWorld;
    }
}

 

 

Posted

Register the tileentity in your mod-file, and renderstuff in your clientproxy.

 

And this belongs in your clientproxy too:

  private void CreateItem(Item anItem, int index, String name, String ru, String en)
    {
     anItem.setIconIndex(index);
     anItem.setItemName(name);
     anItem.setTextureFile("/ru/ulmc/png/ulmcitems.png");
     LanguageRegistry.instance().addStringLocalization(anItem.getItemName() + ".name", "ru_RU", ru);
     LanguageRegistry.instance().addStringLocalization(anItem.getItemName() + ".name", "en_US", en);
    
    }
    private void PrepareBlock(Block aBlock, String ru, String en)
    {
     // Register Blocks
     GameRegistry.registerBlock(aBlock);
     //Localization
     LanguageRegistry.instance().addStringLocalization(aBlock.getBlockName() + ".name", "ru_RU", ru);
     LanguageRegistry.instance().addStringLocalization(aBlock.getBlockName() + ".name", "en_US", en);
    
    }

 

Example:

 

Mod-file:

package TF2.Teleporter.common;

import java.util.EnumSet;
import java.util.logging.Level;

import net.minecraft.src.Block;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.Property;
import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.TickType;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.TickRegistry;


/**
* @author pitman-87
* 
*/

@Mod(modid = "pitman-87_TF2_Teleporter", name = "TF2 Teleporter", version = "1.3.2")
@NetworkMod(channels = {"TF2_Teleporter_C","TF2_Teleporter_S"},clientSideRequired = true, serverSideRequired = true,
packetHandler = PacketHandler.class)


public class TF2TeleporterMod
{

@SidedProxy(clientSide = "TF2.Teleporter.client.ClientProxy", serverSide = "TF2.Teleporter.common.CommonProxy")
public static CommonProxy proxy;

public static int blockIDblue = 233;
public static int blockIDred = 234;
public static int itemIDBlue = 2813;
public static int itemIDRed = 2816;
public static int itemIDBase = 2814;
public static int itemIDPropeller = 2815;

public static float teleportVolume = 0.2F;
public static float spinVolume = 0.05F;

public static Block teleporterBlockBlue;
public static Block teleporterBlockRed;

public static Item teleporterItemBlue;
public static Item teleporterItemRed;
public static Item teleporterBase;
public static Item teleporterPropeller;

public static boolean teamsEnabled = false;
public static String itemsPath = "/TF2/Teleporter/sprites/TF2Items.png";

@PreInit
public void preInit(FMLPreInitializationEvent event)
{
	proxy.preInit();

	Configuration configuration = new Configuration(event.getSuggestedConfigurationFile());
	try
	{
		configuration.load();
		Property prop;
		prop = configuration.getOrCreateBlockIdProperty("blockIDblue", 233);
		blockIDblue = prop.getInt(233);
		prop = configuration.getOrCreateBlockIdProperty("blockIDred", 234);
		blockIDred = prop.getInt(234);

		prop = configuration.getOrCreateIntProperty("itemIDBlue", configuration.CATEGORY_ITEM, 2813);
		itemIDBlue = prop.getInt(2813);
		prop = configuration.getOrCreateIntProperty("itemIDRed", configuration.CATEGORY_ITEM, 2816);
		itemIDRed = prop.getInt(2816);
		prop = configuration.getOrCreateIntProperty("itemIDBase", configuration.CATEGORY_ITEM, 2814);
		itemIDBase = prop.getInt(2814);
		prop = configuration.getOrCreateIntProperty("itemIDPropeller", configuration.CATEGORY_ITEM, 2815);
		itemIDPropeller = prop.getInt(2815);

		prop = configuration.getOrCreateProperty("teleportVolume", configuration.CATEGORY_GENERAL, "0.2");
		prop.comment = "min: 0.0	max 1.0";
		teleportVolume = Float.valueOf(prop.value).floatValue();
		prop = configuration.getOrCreateProperty("spinVolume", configuration.CATEGORY_GENERAL, "0.05");
		prop.comment = "min: 0.0	max 1.0";
		spinVolume = Float.valueOf(prop.value).floatValue();
	} catch (Exception e)
	{
		FMLLog.log(Level.SEVERE, e, "TF2 Sentry has a problem loading it's configuration");
		FMLLog.severe(e.getMessage());

	} finally
	{
		configuration.save();
	}
}

@Init
public void load(FMLInitializationEvent evt)
{



	teleporterBlockBlue = new BlockTF2TeleporterBlue(blockIDblue).setHardness(0.5F).setResistance(2000F).setStepSound(Block.soundWoodFootstep).setBlockName("TF2 Teleporter");
	teleporterBlockRed = new BlockTF2TeleporterRed(blockIDred).setHardness(0.5F).setResistance(2000F).setStepSound(Block.soundWoodFootstep).setBlockName("TF2 Teleporter");

	teleporterItemBlue = new ItemTF2Teleporter(itemIDBlue).setItemName("TF2 Teleporter");
	teleporterItemRed = new ItemTF2Teleporter(itemIDRed).setItemName("TF2 Teleporter");
	teleporterBase = new ItemTF2TeleporterPiece(itemIDBase).setItemName("Teleporter Base");
	teleporterPropeller = new ItemTF2TeleporterPiece(itemIDPropeller).setItemName("Teleporter Propeller");

	proxy.load();
	GameRegistry.registerBlock(teleporterBlockBlue);
	GameRegistry.registerBlock(teleporterBlockRed);
	GameRegistry.registerTileEntity(TileEntityTF2Teleporter.class, "TF2 Teleporter");

	TickRegistry.registerTickHandler(new ServerTickHandler(EnumSet.of(TickType.SERVER)), Side.SERVER);

	GameRegistry.addRecipe(new ItemStack(teleporterBase, 1), new Object[]
	{ "X X", "XXX", "X X", Character.valueOf('X'), Item.ingotIron });
	GameRegistry.addRecipe(new ItemStack(teleporterPropeller, 1), new Object[]
	{ "#Y#", "YYY", "XXX", Character.valueOf('X'), Item.ingotIron, Character.valueOf('Y'), Item.redstone, Character.valueOf('#'), Block.torchRedstoneActive });
	GameRegistry.addRecipe(new ItemStack(teleporterItemBlue, 1), new Object[]
	{ "#", "X", "Y", Character.valueOf('X'), teleporterPropeller, Character.valueOf('Y'), teleporterBase, Character.valueOf('#'), new ItemStack(Item.dyePowder, 1, 4) });
	GameRegistry.addRecipe(new ItemStack(teleporterItemRed, 1), new Object[]
	{ "#", "X", "Y", Character.valueOf('X'), teleporterPropeller, Character.valueOf('Y'), teleporterBase, Character.valueOf('#'), new ItemStack(Item.dyePowder, 1, 1) });
	GameRegistry.addRecipe(new ItemStack(teleporterItemRed, 1), new Object[]
	{ "X", "Y", Character.valueOf('Y'), teleporterItemBlue, Character.valueOf('X'), new ItemStack(Item.dyePowder, 1, 1) });
	GameRegistry.addRecipe(new ItemStack(teleporterItemBlue, 1), new Object[]
	{ "X", "Y", Character.valueOf('Y'), teleporterItemRed, Character.valueOf('X'), new ItemStack(Item.dyePowder, 1, 4) });

}

@PostInit
public void modsLoaded(FMLPostInitializationEvent evt)
{

}


}

 

clientproxy:

package TF2.Teleporter.client;

import java.util.EnumSet;

import net.minecraft.src.EntityPlayer;
import net.minecraft.src.SoundManager;
import net.minecraft.src.World;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.client.event.sound.SoundLoadEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.ForgeSubscribe;
import TF2.Teleporter.common.CommonProxy;
import TF2.Teleporter.common.TF2TeleporterMod;
import TF2.Teleporter.common.TileEntityTF2Teleporter;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.TickType;
import cpw.mods.fml.common.registry.LanguageRegistry;
import cpw.mods.fml.common.registry.TickRegistry;

public class ClientProxy extends CommonProxy
{

@Override
public void preInit()
{
	MinecraftForgeClient.preloadTexture(TF2TeleporterMod.itemsPath);
	MinecraftForge.EVENT_BUS.register(this);
}

@Override
public void load()
{
	TickRegistry.registerTickHandler(new ClientTickHandler(EnumSet.of(TickType.CLIENT)), Side.CLIENT);

	LanguageRegistry.instance().addNameForObject(TF2TeleporterMod.teleporterBase, "en_US", "Teleporter Base");
	LanguageRegistry.instance().addNameForObject(TF2TeleporterMod.teleporterPropeller, "en_US", "Teleporter Propeller");
	LanguageRegistry.instance().addNameForObject(TF2TeleporterMod.teleporterItemBlue, "en_US", "Blue Teleporter");
	LanguageRegistry.instance().addNameForObject(TF2TeleporterMod.teleporterItemRed, "en_US", "Red Teleporter");

	ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTF2Teleporter.class, new TileEntityTF2TeleporterRenderer());

}

@ForgeSubscribe
public void onSoundsLoaded(SoundLoadEvent event)
{
	SoundManager manager = event.manager;
	String[] soundFiles =
	{ "spin.ogg", "teleport.ogg" };
	for (int i = 0; i < soundFiles.length; i++)
	{
		manager.soundPoolSounds.addSound(soundFiles[i], this.getClass().getResource("/TF2/Teleporter/Sounds/" + soundFiles[i]));
	}
}

@Override
public void openGui(EntityPlayer entityplayer, TileEntityTF2Teleporter tileentity)
{
	FMLClientHandler.instance().displayGuiScreen(entityplayer, new GuiTF2Teleporter(tileentity));
}


@Override
public boolean isTeleporterActive(int xCoord, int yCoord, int zCoord)
{

	return TF2TeleporterDBClient.isActive(xCoord, yCoord, zCoord);
}

@Override
public void initDB()
{
	TF2TeleporterDBClient.init();
}

@Override
public World getClientWorld()
{
	return FMLClientHandler.instance().getClient().theWorld;
}

@Override
public void addToDB(int f, int x, int y, int z)
{
	TF2TeleporterDBClient.add(f, x, y, z);
}
}

 

 

Posted

Register the tileentity in your mod-file, and renderstuff in your clientproxy.

 

And this belongs in your clientproxy too:

Maybe i missed something, but:

pic.png

main file

package ru.ulmc.ulex;

import java.util.logging.Level;
import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import net.minecraft.src.Block;
import net.minecraft.src.CreativeTabs;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraftforge.common.Configuration;
import ru.ulmc.ulex.CommonProxy;

@Mod(modid = "UltimateExtender", name = "Ultimate Extender", version = "In-Dev 1.0")
@NetworkMod(
        channels = { "UltimateExtender" },
        clientSideRequired = true,
        serverSideRequired = false,
        packetHandler = PacketHandler.class)
public class UltimateExtender
{

    @Instance
    public static UltimateExtender instance;
    @SidedProxy(clientSide = "ru.ulmc.ulex.ClientProxy", serverSide = "ru.ulmc.ulex.CommonProxy")
    public static CommonProxy proxy;
    // Blocks here
    public static BlockBones blockBones;
    // Items here
    public static ItemSkull itemSkull; // Череп
     // Configuration Values
    private int blockBonesID;
    @PreInit
    public void preInit(FMLPreInitializationEvent event)
    {
        // Loading in Configuration Data
        Configuration cfg = new Configuration(event.getSuggestedConfigurationFile());
        proxy.registerRenderInformation(); //You have to call the methods in your proxy class
        try
        {
            cfg.load();
            // Load Block IDs
            blockBonesID = cfg.getOrCreateBlockIdProperty("Bones", 1400).getInt(1400);
            // Load Item IDs NOT!

        }
        catch (Exception e)
        {
            FMLLog.log(Level.SEVERE, e, "UltimateExtender's configuration failed to load.");
        }
        finally
        {
            cfg.save();
        }
    }

    @Init
    public void init(FMLInitializationEvent evt)
    {
        // Initialize Blocks !
        blockBones = new BlockBones(blockBonesID, TileEntityBones.class);
        //Initialize Items part 1
       itemSkull = new ItemSkull(2600, blockBones);
       //Creating Items
       proxy.CreateItem(itemSkull, 0, "Skull", "Череп", "Skull");
       //Add Localization Data
       proxy.PrepareBlock(blockBones, "Груда костей", "Pile of bones");
       // Register Blocks Recipes
       // registring blocks
        GameRegistry.registerBlock(blockBones);
      // Register Rendering Information
          GameRegistry.registerTileEntity(TileEntityBones.class, "TileEntityBones");
          EntityRegistry.registerModEntity(EntityExplosiveStick.class, "EntityExplosiveStick", EntityRegistry.findGlobalUniqueEntityId(), this, 200, 30, false);
         proxy.registerTileEntitySpecialRenderer();
        
       
    }

    @PostInit
    public void postInit(FMLPostInitializationEvent evt)
    {
        // TODO: Add Post-Initialization code such as mod hooks
    }
}

 

ClientProxy

package ru.ulmc.ulex;

import ru.ulmc.ulex.CommonProxy;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import net.minecraft.src.Block;
import net.minecraft.src.CreativeTabs;
import net.minecraft.src.Item;
import net.minecraft.src.World;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.MinecraftForge;

public class ClientProxy extends CommonProxy
{
@Override
    public void preInit()
    {
    	MinecraftForgeClient.preloadTexture("/ru/ulmc/png/UltimateExtender.png");
    	MinecraftForgeClient.preloadTexture("/ru/ulmc/png/ulmcitems.png");
    	MinecraftForgeClient.preloadTexture("/ru/ulmc/png/bones.png");
    	MinecraftForge.EVENT_BUS.register(this); // Just in case. I don't know what it is.
    	ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBones.class, new RenderBones());
    }
    @Override
    public void registerTileEntitySpecialRenderer()
    {
    	ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBones.class, new RenderBones());
    }

    @Override
    public World getClientWorld()
    {
        return FMLClientHandler.instance().getClient().theWorld;
    }
    @Override
    public void CreateItem(Item anItem, int index, String name, String ru, String en)
    {
    	anItem.setTabToDisplayOn(CreativeTabs.tabTransport);
    	anItem.setIconIndex(index);
    	anItem.setItemName(name);
    	anItem.setTextureFile("/ru/ulmc/png/ulmcitems.png");
    	LanguageRegistry.instance().addStringLocalization(anItem.getItemName() + ".name", "ru_RU", ru);
    	LanguageRegistry.instance().addStringLocalization(anItem.getItemName() + ".name", "en_US", en);
    	
    }
    @Override
    public void PrepareBlock(Block aBlock, String ru, String en)
    {
    	// Register Blocks
    	//Localization
    	LanguageRegistry.instance().addStringLocalization(aBlock.getBlockName() + ".name", "ru_RU", ru);
    	LanguageRegistry.instance().addStringLocalization(aBlock.getBlockName() + ".name", "en_US", en);
    	
    }
}

Posted

Forgot to attach Model file.

ModelBones.java

package ru.ulmc.ulex;

import net.minecraft.src.Entity;
import net.minecraft.src.ModelBase;
import net.minecraft.src.ModelRenderer;

public class ModelBones extends ModelBase
{
//fields
    ModelRenderer bone1;
    ModelRenderer skull;
    ModelRenderer bone2;
    ModelRenderer bone3;
    ModelRenderer bone5;
    ModelRenderer goldcoin;
    ModelRenderer backbone1;
    ModelRenderer verticalbone;
  
  public ModelBones()
  {
    textureWidth = 32;
    textureHeight = 16;
    
      bone1 = new ModelRenderer(this, 0, 14);
      bone1.addBox(0F, 0F, 0F, 9, 1, 1);
      bone1.setRotationPoint(-2F, 23F, -6F);
      bone1.setTextureSize(32, 16);
      bone1.mirror = true;
      setRotation(bone1, 0F, -0.2602503F, 0F);
      skull = new ModelRenderer(this, 0, 0);
      skull.addBox(0F, -6F, -3F, 6, 6, 6);
      skull.setRotationPoint(-3F, 23F, 0F);
      skull.setTextureSize(32, 16);
      skull.mirror = true;
      setRotation(skull, 0.1115358F, -0.2602503F, -0.3346075F);
      bone2 = new ModelRenderer(this, 0, 14);
      bone2.addBox(-5F, 0F, 0F, 10, 1, 1);
      bone2.setRotationPoint(0F, 23F, 5F);
      bone2.setTextureSize(32, 16);
      bone2.mirror = true;
      setRotation(bone2, 0F, 0.2602503F, 0F);
      bone3 = new ModelRenderer(this, 27, 0);
      bone3.addBox(0F, -7F, 0F, 1, 9, 1);
      bone3.setRotationPoint(1.866667F, 22.66667F, -1.333333F);
      bone3.setTextureSize(32, 16);
      bone3.mirror = true;
      setRotation(bone3, -1.449966F, 0F, 0F);
      bone5 = new ModelRenderer(this, 27, 0);
      bone5.addBox(0F, -10F, 0F, 1, 10, 1);
      bone5.setRotationPoint(-2F, 22F, 5F);
      bone5.setTextureSize(32, 16);
      bone5.mirror = true;
      setRotation(bone5, 0.1858931F, 1.115358F, 1.635859F);
      goldcoin = new ModelRenderer(this, 24, 13);
      goldcoin.addBox(0F, 0F, 0F, 2, 1, 2);
      goldcoin.setRotationPoint(4F, 23F, 3F);
      goldcoin.setTextureSize(32, 16);
      goldcoin.mirror = true;
      setRotation(goldcoin, 0F, 1.003822F, 0F);
      backbone1 = new ModelRenderer(this, 0, 14);
      backbone1.addBox(-6F, 0F, 0F, 9, 1, 1);
      backbone1.setRotationPoint(-4.6F, 23.26667F, -4.666667F);
      backbone1.setTextureSize(32, 16);
      backbone1.mirror = true;
      setRotation(backbone1, 1.245484F, 1.189716F, 0F);
      verticalbone = new ModelRenderer(this, 27, 0);
      verticalbone.addBox(0F, 0F, 0F, 1, 6, 1);
      verticalbone.setRotationPoint(-4.666667F, 18F, 3.866667F);
      verticalbone.setTextureSize(32, 16);
      verticalbone.mirror = true;
      setRotation(verticalbone, -0.0743572F, 0.4089647F, 0.1858931F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
    bone1.render(f5);
    skull.render(f5);
    bone2.render(f5);
    bone3.render(f5);
    bone5.render(f5);
    goldcoin.render(f5);
    backbone1.render(f5);
    verticalbone.render(f5);
  }
  public void render(float f5)
  {

    bone1.render(f5);
    skull.render(f5);
    bone2.render(f5);
    bone3.render(f5);
    bone5.render(f5);
    goldcoin.render(f5);
    backbone1.render(f5);
    verticalbone.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5);
  }
  }


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