Posted March 10, 201411 yr I am making a chunk provider for my dimension. I have this error Multiple markers at this line - The method populate(IChunkProvider, World, Random, int, int, boolean, PopulateChunkEvent.Populate.EventType) in the type TerrainGen is not applicable for the arguments (IChunkProvider, World, Random, int, int, boolean, InitMapGenEvent.EventType) - LAKE cannot be resolved to a variable But yet the tutorial I am following to help me has the same code here as me and it works fine for him. I am coding in the same version of forge and Minecraft to him so i don't understand this. Here is the full code: package assassinhero.parallelworlds; import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE; import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE; import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE; import java.util.List; import java.util.Random; import net.minecraft.block.BlockSand; import net.minecraft.entity.EnumCreatureType; import net.minecraft.util.IProgressUpdate; import net.minecraft.world.ChunkPosition; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.*; import net.minecraft.world.gen.feature.*; import net.minecraft.world.gen.structure.*; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.terraingen.PopulateChunkEvent; import net.minecraftforge.event.terraingen.TerrainGen; public class ChunkProviderNight implements IChunkProvider { private Random rand; private World worldObj; private final boolean mapFeaturesEnabled; private double[] noiseArray; private double[] stoneNoise = new double[256]; private MapGenBase caveGenerator = new MapGenCaves(); private MapGenVillage villageGenerator = new MapGenVillage(); private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature(); private BiomeGenBase[] biomesforGeneration; { caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE); villageGenerator = (MapGenVillage)TerrainGen.getModdedMapGen(villageGenerator, VILLAGE); scatteredFeatureGenerator = (MapGenScatteredFeature)TerrainGen.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE); } public ChunkProviderNight(World worldObj, long seed, boolean features) { this.worldObj = worldObj; this.mapFeaturesEnabled = features; this.rand = new Random(seed); } public boolean chunkExists(int i, int j) { return false; } public Chunk provideChunk(int i, int j) { return null; } public Chunk loadChunk(int i, int j) { return null; } public void populate(IChunkProvider ichunkprovider, int i, int j) { BlockSand.fallInstantly = true; int k = i * 16; int l = j * 16; BiomeGenBase biome = this.worldObj.getBiomeGenForCoords(k + 16, l + 16); this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() / 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L; this.rand.setSeed((long)i * i1 + (long)j * j1 ^ this.worldObj.getSeed()); boolean flag = false; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(ichunkprovider, worldObj, rand, i, j, flag)); if(mapFeaturesEnabled){ this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, rand, i, j); flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, rand, i, j); } int k1; int l1; int i2; if(biome != BiomeGenBase.desert && biome != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0 && TerrainGen.populate(ichunkprovider, this.worldObj, rand, i, j, flag, LAKE)){ } } public boolean saveChunks(boolean flag, IProgressUpdate iprogressupdate) { return false; } public boolean unloadQueuedChunks() { return false; } public boolean canSave() { return false; } public String makeString() { return null; } public List getPossibleCreatures(EnumCreatureType enumcreaturetype, int i, int j, int k) { return null; } public ChunkPosition findClosestStructure(World world, String s, int i, int j, int k) { return null; } public int getLoadedChunkCount() { return 0; } public void recreateStructures(int i, int j) { } public void saveExtraData() { } } STOP CRUCIFYING NEW MODDERS!!!!
March 10, 201411 yr The error says that you are using IniMapGenEvent.EventType.LAKE (which doesn't exist) instead of PopulateChunkEvent.Populate.EventType.whatever.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.