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Posted

Hi guys, started modding just a couple of days ago and was wondering if I can somehow target the blocks with models that are outside the 1 block scale but are bound to 1 block.

 

Sounds confusing but allow me to elaborate with a couple of images.

 

As long as I'm targeting the bottom of the model where the block actually is placed I can interact with it as normal and the outline box (I assume representing the block bounds) is shown:

 

fXOGJmD.png

 

 

However if I move my cursor upwards and it leaves the bottom block boundaries while still technically targeting the model within it's bounds it no longer acknowledges that it's targeted:

 

UOgs0Qe.png

 

 

I'm assuming this limitation is because in it's core it is just a single block, but I was wondering if I can somehow circumvent it in a reasonably elegant way? Or do I have to perform some ghost block sorcery?

Posted

Yeah, you have to use a ghost block that's on top of the original block, with bounding boxes that go downwards. And if you break the ghostblock, you need to break the original block aswell, and if you break the original block, you also need to break the ghost block.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Thanks, I figured I'd have to do something like that, one small thing to clarify:

 

Block bounds going downwards: I'm assuming that means setting the origin Y coordinate block bound as a negative number, meaning it'll go downwards in respect to the block placed, is that correct?

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