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Posted

Use:

@Override
public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack stack) { }

Check whether or not the slot is equipped with what item you want.

 

Psuedo Code:

@Override
public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack stack) {
if (player.getCurrentArmor(0) == ZealCraft.quickBoots) {
//do action
}
}

 

0 - Boots

1 - Leggings

2 - Chestplate

3 - Helmet

(correct me, if I'm wrong)

Posted

First of all, i want to test for a full set of armor. Second of all, if (player.getCurrentArmor(0) == ZealCraft.quickBoots) {, this whole line had a error when i change your item to mine.

Posted

^^ What he said. The basic premise is correct, though; use the armor tick update method and check that the player is wearing your armor in all 4 slots using getCurrentArmor. The indices above are correct, (0 is boots, etc), so be sure to compare the correct slots as well as null check or you will crash if the player is not wearing any particular piece.

 

ItemStack boots = player.getCurrentArmor(0);
// do same for legs, chest, helm
if (boots != null && boots.getItem() == YourMod.yourSpecialBoots && // do so for the rest of them) {
// add potion effect
}

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