Posted March 15, 201411 yr I have a techne model and in some parts i want partial transparent texture. Like stained glass have. But not the whole model have to be partial transparent. I tryed using stained glass code but no luck. Thans for helping.
March 15, 201411 yr Try making the whole texture semi-transparent. Also, I believe you have to move all the rendering to the second render pass. http://i.imgur.com/YOLa0KX.png[/img]
March 15, 201411 yr I have a techne model and in some parts i want partial transparent texture. Like stained glass have. But not the whole model have to be partial transparent. I tryed using stained glass code but no luck. Thans for helping. In your model class make one render method for your regular parts and other for the parts you want transparent. Then when you rendering your model, do as follows. GL11.glPushMatrix(); model.renderRegularParts(); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1F, 1F, 1F, 0.75F); // 25% transparent model.renderTransparentParts(); GL11.glDisable(GL11.GL_BLEND); GL11.glColor4f(1f, 1f, 1f, 1f); GL11.glPopMatrix();
March 15, 201411 yr Author Except a few bugs. 1st person works. 3rd person don't show transparent parts. And the block sometimes not render the trasparent parts.(When looking down or up)
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