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From hard-code to forge


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I have ported my 1.6.2 mod to 1.7.2 Forge. Fact is my 1.6.2 blocks and items were directly coded into Vanilla Minecraft and Bukkit (without using forge nor mcp). Even if the blocks and items have the same names they had in 1.6.2, loading my map with the 1.7.2 mod automaticly clean it of all the custom blocks and items.


I have been told it was because my blocks/items weren't registered with forge. My question is : is there a way to register them before they disappear, or another way to force Forge accepting those items and blocks ?


Thank you for your time

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